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Remember when LoG occupied the Steam bestseller list for weeks on end?
Well, no, but I must admit I wasn't really paying attention to Steam top sellers back in April 2012.
Can anybody confirm?
Remember when LoG occupied the Steam bestseller list for weeks on end?
Remember when LoG occupied the Steam bestseller list for weeks on end?
Well, no, but I must admit I wasn't really paying attention to Steam top sellers back in April 2012.
Can anybody confirm?
Oh yeah, we’ve had many inquiries on how the sales have been doing and, well, we couldn’t be happier with them! We were sitting solidly as the #1 Steam top seller for a while but it seems like we have now been dethroned… So if you still know anyone who might be able to help us in our struggle to regain dominance, let them know ! Anyways, the development costs of the game have now been covered many times over so the future of the company seems pretty secure. So, everyone who has bought our game and supported us, you have our gratitude!
They got about $4 million for those 100k keys. So averaged $40 per key. That's not bad.Ouch. They really shouldn't have given out that many.
Also, it will keep them focused on the core audience instead of trying to appeal to a sudden huge fanbase.
It's clear InXile was trying to appeal to old school RPG fans. They might have not done so for various reasons, but that was their intent.Also, it will keep them focused on the core audience instead of trying to appeal to a sudden huge fanbase.
I dunno...seems to me this time around the loudest critics are the "core audience", not the popamole journos. The media responses have been generally positive, it's mostly the grognards whining. Personally I find most of their criticism incoherent but still...
The fact that they're getting criticism from that group means they'll have to learn and improve
The fact that they're getting criticism from that group means they'll have to learn and improve
Maybe...tho to be honest, if I was Fargo, I wouldn't have the faintest as to what to improve for the possible W3. Seems like the closer a game is to Fallout the louder is the fanbase whining it's not close enough. Personally? In his place I'd say fuck the nostalgiafaggots and come up with something new and "forward looking" - with Cryengine and rtwp.
I think more interesting combat than shoot'n'move is hardly unrealistic.But most of the criticism - if not wrong statements - is really just a matter of taste or expectations that can't get fullfilled realistically.
The fact that they're getting criticism from that group means they'll have to learn and improve
Maybe...tho to be honest, if I was Fargo, I wouldn't have the faintest as to what to improve for the possible W3. Seems like the closer a game is to Fallout the louder is the fanbase whining it's not close enough. Personally? In his place I'd say fuck the nostalgiafaggots and come up with something new and "forward looking" - with Cryengine and rtwp.
"Cryengine and rtwp" sounds a bit like trying to compete with AAA titles - if we're speculating then if I were him I would take a long look at games like JA2 and try to add more tactical options to combat. That would be possible while building on the work they've done, without throwing everything out and starting again.
I think more interesting combat than shoot'n'move is hardly unrealistic.But most of the criticism - if not wrong statements - is really just a matter of taste or expectations that can't get fullfilled realistically.
That's the main criticism I've seen.
I think more interesting combat than shoot'n'move is hardly unrealistic.But most of the criticism - if not wrong statements - is really just a matter of taste or expectations that can't get fullfilled realistically.
That's the main criticism I've seen.
I saw a lot of other criticism like some or all besides 2 attributes completely worthless, weapons completely unbalanced, Fallout has better combat, no choices and consequences, not enough skills, too many skills, gfx are shit, it's not Fallout, it's not Wasteland etc.
Ok, fair points. I think I was automatically filtering out criticism I thought was dumb.There are all sorts of criticisms of WL2. The combat is one of them. Then there's the "anti-grog" group on Something Awful with the familiar assortment of Roguey-ish complaints. And on the Iron Tower Studio forum you'll find hiver and a few friends whose main gripe is with the quests and story being incoherent/banal.
No, because if being a good game were the criteria for sales then W2 would have sold more, and Bethesda would have gone bankrupt years ago. Not that I don't think D:OS is a good game, but the other reasons: Pretty graphics, bloom, co-op, combat-centric, light in tone, light in RPG mechanics, etc. Also keep it from being the kind of niche game that an "oldskool successor" like Wasteland 2 is. Although I will agree that the very strong beginning area contributed as well, it just isn't really something that I would consider the making of a good game, at least not to a "Hardcore" crowd, but yes, for the big percentage of people who play a game for a couple of hours then shelf it to move on to the next game in their bloated steam collection that's a great thing.Has anyone considered the insane notion that maybe D:OS sold so many copies because it was a really good game? Unique engine, strong combat, very strong beginning area, lots of mod-support, etc.
You sir, are not only a dishonest prick, but also a complete and utter moron. [Thinks I care what he says after this.](quotemining again) While DOS is a step in the right direction and while it certainly hits most of the right notes with an old school crowd, it suffers from [non-gameplay stuff]. It does some things better then W2, like [gameplay], but W2 is overall a much deeper and better game [just because].
Is it confirmed that DOS sold more copies? Sure, DOS was on a number 1 spot on Steam for longer, but it came out in a deadzone, when there was no big competition, meanwhile WL2 was released in october, which is full of gamereleases.Guys, the real answer to the question of why D:OS sold more than WL2 is - nobody knows, but most likely "all of the above". I realize everybody's having fun injecting their own opinion and agenda into it but you shouldn't be so sure about yourselves.
(I do wish people would stop saying "Unity Engine == bad graphics", though. That's just sheer ignorance.)
Gameplay is basically a mix of BG and Ultima in a postapoc setting.
If Wasteland 2 would have been a fantasy setting it would be heralded as the long awaited spiritual successor to BGT and would probably have sold millions.
Guys, the real answer to the question of why D:OS sold more than WL2 is - nobody knows, but most likely "all of the above". I realize everybody's having fun injecting their own opinion and agenda into it but you shouldn't be so sure about yourselves.
(I do wish people would stop saying "Unity Engine == bad graphics", though. That's just sheer ignorance.)
Unity engine = bad engine, mostly because it's poorly optimized and its power needs rarely reflect what is shown onscreen. You can make it look good, though. Almost any engine can be dressed up if you approach it from the right way.
You are right that this is the main criticism, but lets look at it objectively for a second. Ignoring shitposters like sser who argue that Fallout actually had better combat, most critics complain about combat not being on par with games like X-Com and Jagged Alliance 2. My problem with that particular criticism is that Fallout's combat is not on par with X-Com and JA2 neither. Yet you don't see too many people complaining about Fallout combat. This is very telling, since it demonstrates just how difficult it is to please people.I think more interesting combat than shoot'n'move is hardly unrealistic.But most of the criticism - if not wrong statements - is really just a matter of taste or expectations that can't get fullfilled realistically.
That's the main criticism I've seen.
Gameplay is basically a mix of BG and Ultima in a postapoc setting.
If Wasteland 2 would have been a fantasy setting it would be heralded as the long awaited spiritual successor to BGT and would probably have sold millions.
A pointless hypothetical. Big sellers on the markets are not stapled to any setting.
With all of that being said, I don't think W2 is selling bad. Perhaps we all were hoping for better sales, but the game has been solid in the top 20-30 for a month now and I am sure this is a game that will slowly grow on gamers as the time passes.
Unity engine = bad engine, mostly because it's poorly optimized and its power needs rarely reflect what is shown onscreen. You can make it look good, though. Almost any engine can be dressed up if you approach it from the right way.
Hey, you're the one who said people went on Youtube and saw the "awful Unity Engine".
(In general, I laugh at the people on the Codex who hate on Unity. If you're an RPG fan, that's called "shitting where you eat". But do feel free to email inXile and Obsidian and everybody else and ask them to license D:OS's engine for their next game if you feel strongly about it.)
You are right that this is the main criticism, but lets look at it objectively for a second. Ignoring shitposters like sser who argue that Fallout actually had better combat.I think more interesting combat than shoot'n'move is hardly unrealistic.But most of the criticism - if not wrong statements - is really just a matter of taste or expectations that can't get fullfilled realistically.
That's the main criticism I've seen.
Gameplay is basically a mix of BG and Ultima in a postapoc setting.
If Wasteland 2 would have been a fantasy setting it would be heralded as the long awaited spiritual successor to BGT and would probably have sold millions.
A pointless hypothetical. Big sellers on the markets are not stapled to any setting.
Compare number of sold copies from F1/F2 with BG1/2. Compare success of Ultima 5 or Bard's Tale with Wasteland 1.
How many fantasy rpgs are out there compared to other settings? How many fantasy mmorpgs exist compared to other settings? Why is that?
The waste majority of RPG-ers just love fantasy settings because it's the setting most of them played first and they are the most familiar with.
And that's just talking about rpgs. Other genres have their own settings which are the most popular. Strategy games e.g. medieval and scifi over Rennaissance and WW1.
Plenty of people criticize Fallout for its weak combat.Yet you don't see too many people complaining about Fallout combat.