So Codex general gaming is infested with popamole and decline, so I figure I'll bump this thread since I just beat the game. Wasn't planning to, but the game and codex both deserve it.
This game is very, very competently designed. I encountered one minor bug in my 20 hours of playtime. Performance was flawless. It's challenging but for the most part fair. Level design is great. It's a fantastic Metroidvania Souls-like.
There is however a point of contention: it is extremely derivative of Dark Souls, basically copying nearly all systems and mechanics almost 1:1. This at first made me assume the devs had no creative talent, but you discover from the level design, art direction (made mostly by one person, and a woman at that!), enemy & boss design that this is not quite the case. The game definitely deserves to be recognised on its own despite the shameless copying, and everything is either derivative or shit these days anyway. Nonetheless I expected a touch more creativity in some regards, but whatever. It's a fucking solid game.
I also want to add that there is creativity in taking systems and mechanics from a 3D game and translating it to 2D. It also adds additional emphasis on platforming over souls, which is pretty much mandatory as replacement for three dimensional gameplay. Swap it for increased vertical gameplay.
There really isn't much bad to say about the game as it stands, at least as the class I played (Hunter). Perhaps that pistols are possibly OP. Just making it require a touch more aim precision would probably fix it. I guess I was disappointed with the final area and boss. Pretty anti-climatic. There's things that I wish there was MORE of, more music, more skill tree depth, but this doesn't make the game bad. Edit: I suppose the tree of skill is unnecessarily restrictive like
toro mentioned, but I had a good time with it cause I managed to get everything I wanted.
There's plenty good to say about the game, even if it's really nothing new, but you should see for yourself.
I highly recommend it if you like gameplay-centric games as god intended.