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Game News Sample a piece of Wasteland 2's music

Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Probably "Wanna fuck?", but I read that as "Waffle?".

netherlands-waffle.jpg


Why yes, I'd love some.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
I think it's pretty good, I liked the guitar solo about halfway through which had a kind of 80s vibe to me.

I hope he has at least one track which has sirens playing ambiently like in Metallic Monks.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
So I thought W2 wont habe this "grimdark" feel? This track sure sounds fitting for ye usual grim 08/15 postapo game, I thought they are trying something different hm? :troll:
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
So I thought W2 wont habe this "grimdark" feel? This track sure sounds fitting for ye usual grim 08/15 postapo game, I thought they are trying something different hm? :troll:
Next-gen grim dark tune for emotional imuhrsion!11
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Other threads:

"omg u idiot this wont be the same as fallout it will have its own unique style!!1"

Here

"omfg it reminds me so much of fallout gaem gonna be awesome"


o_O
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
Other threads:

"omg u idiot this wont be the same as fallout it will have its own unique style!!1"

Here

"omfg it reminds me so much of fallout gaem gonna be awesome"


o_O
grimdark == contemporary writer faggotry where you added several phrases about dwarf cocks and trying to get cred for writing about realistic social issue.



Surfy logic said:
Fallout is grimdark.


But yeah... foreboding music, FUCKING RIP-OFFS!
 

bonescraper

Guest
Is gud. I like. Want moar.

EDIT: So even if the game turns out shit, this will be the soundtrack to my perfect imaginary RPG.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
Anyway i think his best tracks will be the ones that he'll tailor for specific aeras. They'll be more ambiant and original. This track is more suitable for a title screen i think.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Good piece. I've always liked that sort of darker ambience. Though, listening to it in isolation like this may not do it as much justice as once we see and experience what it is actually tailored for.

Anyway i think his best tracks will be the ones that he'll tailor for specific aeras. They'll be more ambiant and original. This track is more suitable for a title screen i think.

This track, according to Fargo's twatter, is tailored for the LA area.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
So I thought W2 wont habe this "grimdark" feel? This track sure sounds fitting for ye usual grim 08/15 postapo game, I thought they are trying something different hm?

This music is for Los Angeles. LA will be overgrown ruins, radio chatter, kind of a ghost town with roaming cults. In feel, it will probably be the one location closest to Fallout. It was brought up during the screenshot discussion too, it will visually by a lot darker than the area shown in the first screenshot.

Only 1 minute ? Damn cockteaser.

It's three and a half minutes total. Not sure why they didn't just put up the entire thing, probably because it's a work in progress, but it basically continues like this (not literally, but I mean in the same style).
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
So I thought W2 wont habe this "grimdark" feel? This track sure sounds fitting for ye usual grim 08/15 postapo game, I thought they are trying something different hm?

This music is for Los Angeles. LA will be overgrown ruins, radio chatter, kind of a ghost town with roaming cults. In feel, it will probably be the one location closest to Fallout. It was brought up during the screenshot discussion too, it will visually by a lot darker than the area shown in the first screenshot.

Only 1 minute ? Damn cockteaser.

It's three and a half minutes total. Not sure why they didn't just put up the entire thing, probably because it's a work in progress, but it basically continues like this (not literally, but I mean in the same style).

To roaming cults and other weird and "horror like atmosphere" all I can say is :bounce:.

Can you pray tell than, since you are obviously much more knowledgeable, will the tone and atmosphere of the game be closer to darker feel of fallout, or will it be more like original, that means mostly humorous, without much "seriousness"?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Can you pray tell than, since you are obviously much more knowledgeable, will the tone and atmosphere of the game be closer to darker feel of fallout, or will it be more like original, that means mostly humorous, without much "seriousness"?

LA is bleaker, generally the west is a bit darker than where you start (in WL1's area). It'll work like that a lot. Different balance in tone for different areas. It'll be somewhere in between Fallout and Wasteland overall if I had to guess. Anyway, the vision doc talks about all this kind of stuff:

A world isn’t just its mechanics – in Wasteland 2, you are in a world unlike any other. Nuclear
devastation hit the world while it was still pulling out of the 90s, and you'll see it in the environment and
culture all around - and it's in these details, large and small, that the game shines.

The world's got an edge, and a bizarre one - no one thought the apocalypse would shake out this way,
and now your Rangers have the task of dealing with it, from the freaks, to the mutants, to the cultural
debris and menagerie of bizarre opponents that treat trinkets of the past like a religion. It's evident all
around you in the hulks of Trans Ams, towns of freakshows and drooling mutations, or even in the howls
of a crazed cultist screaming for his allies to charge in the name of their god, "the Gipper." From punker
gangs to references and homages to Reagan's Star Wars orbiting defense platform, you’ll find yourself a
world where the Road Warrior, Goonies, TRON, Rocky IV, the Thing, the Fly, Aliens, Scanners, Blade
Runner, and Robocop all made their mark. The MTV generation was in full swing, and the Buggles’
"Video Killed the Radio Star" was never more true.

Even the nuts and bolts of combat has a unique flavor, whether you’re reducing opponents to thin red
paste, exploding them like blood sausages, or sending enemies into a spinning dance of death.

Humor: Humor is essential to Wasteland, and like the original, we’ll pace it well, using dark humor, a
touch of the odd, intermixed with the serious moments to bring the world to life and create a spectrum
few games are capable of.

While the threat to the world is a serious one, there are plenty of light-hearted moments along the way,
just like in the original game. From gangs of Midwestern-style housewives packing arsenals of guns,
clown gangs, robots with the slow drone of a modem connection establishing as they roll in to attack...
all of these things are dangerous, but also intended to remind you of the light-hearted nature of the
world you're in.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Welcome back sir Ambient :love:
I hope he'll also include some radio buzz and that sort of stuff you could hear at Vault theme.

And I want a car. A want to :mca: when rollin in my teh car listening to something as cool as
No news about cars? :oops:
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Can you pray tell than, since you are obviously much more knowledgeable, will the tone and atmosphere of the game be closer to darker feel of fallout, or will it be more like original, that means mostly humorous, without much "seriousness"?

LA is bleaker, generally the west is a bit darker than where you start (in WL1's area). It'll work like that a lot. Different balance in tone for different areas. It'll be somewhere in between Fallout and Wasteland overall if I had to guess. Anyway, the vision doc talks about all this kind of stuff:

A world isn’t just its mechanics – in Wasteland 2, you are in a world unlike any other. Nuclear
devastation hit the world while it was still pulling out of the 90s, and you'll see it in the environment and
culture all around - and it's in these details, large and small, that the game shines.

The world's got an edge, and a bizarre one - no one thought the apocalypse would shake out this way,
and now your Rangers have the task of dealing with it, from the freaks, to the mutants, to the cultural
debris and menagerie of bizarre opponents that treat trinkets of the past like a religion. It's evident all
around you in the hulks of Trans Ams, towns of freakshows and drooling mutations, or even in the howls
of a crazed cultist screaming for his allies to charge in the name of their god, "the Gipper." From punker
gangs to references and homages to Reagan's Star Wars orbiting defense platform, you’ll find yourself a
world where the Road Warrior, Goonies, TRON, Rocky IV, the Thing, the Fly, Aliens, Scanners, Blade
Runner, and Robocop all made their mark. The MTV generation was in full swing, and the Buggles’
"Video Killed the Radio Star" was never more true.

Even the nuts and bolts of combat has a unique flavor, whether you’re reducing opponents to thin red
paste, exploding them like blood sausages, or sending enemies into a spinning dance of death.

Humor: Humor is essential to Wasteland, and like the original, we’ll pace it well, using dark humor, a
touch of the odd, intermixed with the serious moments to bring the world to life and create a spectrum
few games are capable of.

While the threat to the world is a serious one, there are plenty of light-hearted moments along the way,
just like in the original game. From gangs of Midwestern-style housewives packing arsenals of guns,
clown gangs, robots with the slow drone of a modem connection establishing as they roll in to attack...
all of these things are dangerous, but also intended to remind you of the light-hearted nature of the
world you're in.

That's good, real good... And it's great that different areas will have different tone, some nice dynamic will do the game good for its personality and feel and it will be in the spirit of the original.

It will still distance itself from Fallout sufficiently, but it won't be comical, like perhaps the original was, in the era when games didn't take themselves too seriously. I like it a lot.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Welcome back sir Ambient :love:
I hope he'll also include some radio buzz and that sort of stuff you could hear at Vault theme.

And I want a car. A want to :mca: when rollin in my teh car listening to something as cool as
No news about cars? :oops:


Car bro? You'll get a motherfuckin' hover tank!! I think I would rather ride in a hovertank than a car... :P

(In the vision document there is an hovertank example, maybe there will be numerous vehicles, who knows)
 

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