Shameless plug from their Kickstarter page. Ingame footage looks promising.
A real-time, class-based strategy game, set in an open world cyberpunk city, from the creator of Syndicate Wars. <- Link
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with
distinct and unique abilities, collectively battling for control of a
fully simulated, living cyberpunk city.
The game world is designed to facilitate
emergent gameplay, giving you the
tools and freedom to play how you want to play, so you can create strategies and scenarios that not even
we had anticipated!
Customise your team with the strength to
destroy your enemies head-on, or hack into their facilities to
manipulate their infrastructure without them ever knowing you were even there.
Will you take down your enemies with
brute-force? Covert espionage and
infiltration? Or will you use
propaganda to influence the citizens of the city and overthrow the controlling powers?
Satellite Reign will be released on
Windows, Mac OS and Linux.
The world's governments are controlled by mega-corporations, democracy to the highest bidder. Society is structured for the benefit of those in power. The poor exist in the dark squalid underbelly of the city, while the wealthy swim in opulence and luxury on the upper tiers, and the vast middle-class are too comfortable with their lives of convenience to see the world for what it really is. Corporate police patrol the streets, brutally maintaining the status quo, all under the guise of keeping the people safe.
The time for change is now, as a mysterious organisation rises from the slums of the city. They'll have to bribe, steal, hack and augment their way through the barriers between them and their ultimate goal...
but what are they trying to achieve? To free the masses from the corporate stranglehold, or to take control for themselves?
That, is up to you.
This is one big, open, living metropolis. The city isn't just a cool location (although it is pretty cool),
it actually functions like a city; the streets are bustling with people by day, and controlled by criminal organisations by night. Power grids actually power the city, information and finances flow from one district to another, and you can use all of these things to your advantage.
The entire game-world is designed around emergent gameplay. Civilians, police and corporate soldiers will all
react uniquely to your actions. Power conduits, communication networks and security systems are there for you to hijack, modify or destroy. Learn how the city and its inhabitants operate, then exploit them all to advance your agenda.
The city is huge and you can move around and tackle objectives however you want to.
You won't be spoon-fed one mission after another, you'll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force.
Distinct character classes give you total control over how you approach a situation. Different classes with different combinations of augmentations, gear and weapons gives you the ability to customise your team and your experience.
Not every problem is easily solved by shoving a gun in its face. Sometimes the situation requires a bit more subtlety, a bit more finesse. Try siphoning cash out of the corporate account, bribing a bank manager to “misplace” his security pass, or steal the identity of a corporate soldier to pass through security checkpoints unseen.
From our previous experience with the Unity Engine, we could look no further. Its flexibility, ease of use, and quick turnaround on development means less barriers between the creators and the creation.
Its robust scripting system and one click approach to deployment allows us to simultaneously develop releases for Windows, Linux and Mac.
From Left to Right: Dean Ferguson, Chris Conte, Mitchell Clifford, Brent Waller and Mike Diskett.
5 Lives Studios is an independent developer. Our core team consists of five dedicated industry professionals with many years of experience. Not only are we all industry veterans, but we also have a long history of working together, allowing us to make games like a well-oiled machine. Some of us have worked together for nearly a decade! Collectively, we have worked on a wide range of genres and notable titles including the Syndicate series, GTA IV, Darksiders II, Star Wars, L.A. Noire, and many more.