Morgoth
Ph.D. in World Saving
Shit has potential.
"I want to get back to the roots of what I did in the old days with Wing Commander, which was, if you've got a really badass PC, this is going to show it off," he said.
"I don't want to do a mobile game. I don't want to do a social game. I'd shoot myself. And I know people are getting paid to do it, but I like to do these big splashy, jaw-to-the-ground…get-lost-in-the-fantasy-of-it-all [type of games]."
MOTHER OF GOD
"I want to get back to the roots of what I did in the old days with Wing Commander, which was, if you've got a really badass PC, this is going to show it off," he said.
"I don't want to do a mobile game. I don't want to do a social game. I'd shoot myself. And I know people are getting paid to do it, but I like to do these big splashy, jaw-to-the-ground…get-lost-in-the-fantasy-of-it-all [type of games]."
http://www.gamespot.com/chris-rober...untitled-project-teaser-trailer-6397470/?hd=1
Roberts got the talk,got the attitude, got the money, got the vision..... BEST SPACE GAME EVER HERE WE COME !!!!!
Roberts said that the project's visuals may be slightly ahead of what next-generation consoles from Microsoft and Sony will offer, and this visual prowess has always been an aim for the developer.
"I don't want to do a mobile game. I don't want to do a social game. I'd shoot myself. And I know people are getting paid to do it, but I like to do these big splashy, jaw-to-the-ground…get-lost-in-the-fantasy-of-it-all [type of games]."
"I want to get back to the roots of what I did in the old days with Wing Commander, which was, if you've got a really badass PC, this is going to show it off," he said.