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RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
I tried evacuating Zion and it went as well as expected with most Escort NPC missions in action games:

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Probably my first and last time taking the evacuation option for Honest Hearts.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,677
Location
Frostfell
I finally managed to beat G1 as a pure mage. And can say. My Templar run was far easier. Except by Ring of Death, you don't loose much by being locked into circle 4.

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Joined
Mar 30, 2012
Messages
7,289
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Blair Witch Volume III: The Elly Kedward Tale

Unlike the first two games, which used some of the BW lore, with the final chapter made by Ritual we are getting something entirely new when it comes to story. We are witnessing the creation of Blair Witch legend, as we play Jonathan Prye, a former priest who is visiting Blair Township. Which later on became Burkittsville. Prye had a crisis of faith, and decided to become a witch hunter. We are investigating the disappearance of Elly Kedward a couple weeks ago before our arrival.

It was a good move to try and create an origin of the Blair myth, and wrap everything in an elegant way. There are some crumbs of it in previous titles, but here we are on unknown land. The feeling of dread and that something is not right in the town never leaves us. We talk to some folks, including wise Indian Asgaya. Just as in Rustin Parr, the myths and folklore elements of the natives is being used as a good adhesive, and make the journey even more interesting. Our hero is fighting with the powers, that are hard to comprehend. His struggle regarding the faith is accented more than once, and works good enough for me observing his spiritual journey.

One of his weapons is a burning crucifix that should be used on stronger enemies. The combat is fluid, and while we don't have many weapons, it's sufficient with encounters being less frequent than in Coffin Rock. We also again venture through the woods, so using map at first is obligatory if you want to make it short and save ammo by just simply running. Creatures here will appear constantly, so I advise to just run and use weapons if you really need to. Audiovisually it's still the same engine as before, with good voice acting and music. No complaints here. As usual the Ritual's bard Zak Belica made some tracks, which are fitting for the corresponding stages.

I think "The Elly Kedward Tale" concludes really well the Blair Witch story, even if you aren't a fan of the movie. It's the interpretation that doesn't change something drastically, but adds something and leaves you satisfied after seeing ending credits.

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Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,428
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CoE4. New campaign as the Voice of El, currently building up the forces while keeping an eye on the crusade I launched to the south to keep the other factions entertained, and on the inquisitorial forces that were unleashed to the north to capture and convert settlements.

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Durestant the Pontiff, leader of the Voice of El faction, fully upgraded from archbishop.

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Main crusader army (right) fighting the infidel faction.

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A peasant defending one of my settlements is getting surrounded by enemy cavalry. :shredder:

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The Third Seal has been opened. The first of the Four Horsemen of Apocalypse has been unleashed upon Elysium (Pestilence I think).
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,183
Looks cool. How does CoE4 compare to Dominions 5? I know they're by the same people.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
870
Steve gets a Kidney but I don't even get a tag.
CoE is lot simpler and has a lot less content (which is still a LOT of content), but it plays much, much faster than Dominions. Plus aside from fighting vs AI and other human players, neutral units play a big role throughout the game in CoE, with lots of roaming creatures attacking your locations, new ones spawn in places like bandit lairs and ancient woods, sometimes special monsters invade from hades, inferno or the void. IMO, Dominions has better lore and stuff but CoE plays better.
 

Citizen

Guest
The first of the Four Horsemen of Apocalypse has been unleashed upon Elysium (Pestilence I think).

Simplified dominions battle system (basically the same, but you have no control of formations and dont give initial orders) + HoMM style strategic map. You move armies that MUST be controlled by a hero, defend your base and compete with neutral armies and other players for objectives on map, that provide you with additional recruits/gold/resources/etc. There's no basebuilding and recruitable army roster is pretty limited for most classes, but there are lots of cool summons

So yeah, robust HoMM on steroids + simplified dominions battle system with no control at all over your units (even indirect control from dominions is gone)
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
This game's pacing is pretty meh.

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I kept wanting to speed things up because the first planet is awful, but there's not much to do but to beeline for the linear quest.
The fact that party members kept blocking my path outside combat adds to the frustration.

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Crashed as I fought yet another pack of rakghouls.
I don't think I'll ever finish the first planet.

At one point I was at some gang's hideout and there were 4 locked doors that were impossible to break despite me putting all my points on Security from Level 1.

Well, that's your game design decision then? Railroaded shit like this is a downer after playing New Vegas.
 
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Modron

Arcane
Joined
May 5, 2012
Messages
11,395
This game's pacing is pretty meh.

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I kept wanting to speed things up because the first planet is awful, but there's not much to do but to beeline for the linear quest.
The fact that party members kept blocking my path outside combat adds to the frustration.

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Crashed as I fought yet another pack of rakghouls.
I don't think I'll ever finish the first planet.

At one point I was at some gang's hideout and there were 4 locked doors that were impossible to break despite me putting all my points on Security from Level 1.

Well, that's your game design decision then? Railroaded shit like this is a downer after playing New Vegas.
Yeah Kotor's first couple areas are really long corridors with a lot of backtracking for quests and unlike the sequel they didn't have the decency to let you have forcespeed from the start, remembering that is what keeps me from doing something illogical like replaying it.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
20,074
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Absolute chad. Going to go for The Perfect Knight bloodline for the mad lad by expanding further into the Balkans and maybe launching a crusade against Byzantium.
 

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