Man, I discovered that KOTOR is more linear than I remembered it.
Tatooine
So you need to find this Star Map in the middle of the desert - the only people who knew this is Sand People.
So off you go - you can either help them and get the info ... or slaughter them. And get the info from the captured Jawa slaves.
Not many options - but at least they have options.
Now we look at the Star Map cave and we have this:
A hunter is telling me to bait Banthas over so the Krayt Dragon gets lured outside into the awaiting minefield for easy kills.
At this point, I just wanted to challenge myself and try to fight it head-on, so in I go.
It wakes as I approach.
And I instantly died.
Cutscene Game Over
So I thought - OK. Maybe the direct approach is denied - how about Stealth? Mission has maximum Stealth skill - let's give it a try - Nope.
Bioware: Just bait those Banthas, let the Dragon get killed by cutscene minefield OK?
How very unsatisfying.
I wonder why the fuck can't we just throw a few detonators at it? The Krayt dragon has no ranged attack. It
has to come out to deal with attackers. I know the hunter said 'blaster fire bounces off its hide' but what about lightsaber throw? What about force lightning? There are so many more options to consider. Such a lazy design.
This is practically the same situation in Kashykk - you HAVE to help Jolee or else the forcefield is impassable. Why? We have MAX Security skills. MAX Computer skills. These skills checks are pretty meaningless when you bring T3 along.
And fixing HK47 takes only one skill: Repair. Good luck having invested in that without prior meta-knowledge. Hell, it doesn't matter if T3 has maxed its Repair skill to 20 - you can't use T3 to help you fix HK47. Why not?
I could see the protagonist using Persuasion / Computer skill checks to convince HK to let T3 fix it, but Bioware thinks alternate solutions are unnecessary.