That's probably what happened. I suppose that's better than a bug, but it's still silly that it happens during the pre-transition check to see if I want to keep or discard the loot I found, after I've already pressed the button to exit the level.dying while in the menu of a turnbased game
delightful innit
it's not goddamn incline you goddamn idiots
Did you equip/unequip an item? Cause that obviously takes a turn and lets you die to damage over time effects like bleeding or burning.
And so the return of Dragonborn in late 2019 was too much for Alduin.
Necrovision, pleb.What game is that?
It gets even less linear, or rather less straightforward, in The Spider God, which I had to use a damn guide to finish. Because you have to go back to some obscure place in a previous level from the main game to get the thing you need to open a gate in the new level. Both of the DLCs are worth playing though. The Slaves' Fortress is one big Return of the Jedi homage and it's hilarious.This is a nonlinear game now?
The thing is I saved all the maidens the first time around, I just missed the witch in the previous level (is she even there on the first try?), so I thought she would be a mid boss in the last level or something. I remember a door that I couldn't open with a spider on it in the apemen level, so that's probably it. Can you do it before playing the DLC or do you have to play the DLC and then go back for it?It gets even less linear, or rather less straightforward, in The Spider God, which I had to use a damn guide to finish. Because you have to go back to some obscure place in a previous level from the main game to get the thing you need to open a gate in the new level. Both of the DLCs are worth playing though. The Slaves' Fortress is one big Return of the Jedi homage and it's hilarious.This is a nonlinear game now?
This barbarian game looks very weird, it's shitty and but at the same time there's something cool about how it looks.
It does have that cheap shitty look, but it's pretty cool too, especially in motion, most enemies also have multiple death animations depending on your attacks. It's a breath of fresh air after the wave of "retro 2D pixel graphics".Age of Barbarian use digitized sprites, a graphic techniques that were used in various video games during the late 80s to 90s, that nowadays is pretty uncommon.
But thanks to modern days, we were able to realize a graphics in HD and after a patient work of photo editing and hand drawn, the final result is absolutely unique and original.
Artistically speaking, Age of Barbarian tries to be as close as possible to an on-screen representation of the various illustrations of the great artists of the fantasy genre, such as Frazetta, Vallejo, Bisley and all the others good ones.