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DJOGamer PT

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So decided it's time to make yet another long ass dump.
This what is easily IMO one of the best games of 2019 and of the action genre in general:

3D79A4817EFCFED16C3B4069218379D9F4F44F3A


DMC5 said:




Vergil said:
Dante. Let's begin our final due...

1yKeCsf.jpg
 
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Joined
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Door Kickers: Action Squad

A spin-off from the Door Kickers series, more action oriented and with retro pixel art. At first I was skeptical, but once I started playing with each mission I realized how good everything feels. Starting from shooting, kicking doors, blasting terrorists with flash bangs or frag grenades. We mostly deal with hostage situations, killing enemies mixed with disarming bombs. Sometimes we need to arrest a boss which is heavily guarded, and believe me when I say it's really tough. We've got 6 campaigns, each having 12 mission and one additional for those who like challenge. Action Squad smoothly adds new foes, and we learn the hard way their modus operandi. We start from easy grunts, but we are introduced to machete guys, professionals who have machine guns, suicide bombers, and more. Right now I'm in the campaign where cartel hostage killers, and the bombers...

When it comes to hostages, it's best to save all of them to get three stars at the end. They are not for virtual ego boosting, but we can unlock additional weapons and gadgets that will help us during the mission. That is why hostage killers are so horrifying and can destroy your rating. We have a couple of classes to choose from, and they gain experience by killing/rescuing/disarming and we can use supplies during the action time and get an additional vest, health or other useful stuff. Apart from exclusive upgrades, we also have one for team as well. Even if we die, the experience from what we have achieved. There is a level limit, so we can't unlock all upgrades. That encourages us to try other classes as well. Starting from Assaulter (very good and versatile), Breacher (imagine Doom guy with a shotgun that was hired to SWAT), Shield (we have only pistol, but the shield give us tremendous defense) , Agent Fergie (tried, but she is to fragile and weak), Recon (silent guy that likes gadgets), Off-duty Guy (at first funny lol class, but he can become really good).

Most of the time we won't get alive at first try during the mission. We need to learn the enemy placement, and with gained knowledge after a couple times achieve the perfect run. It will make you rage, and swear like a sober pirate, but is really worth it. Also the soundtrack made by Gavin Harrison is sweet, if you like new retro wave.

actionsquad2019-12-2133j0v.jpg


actionsquad2019-12-21qtkks.jpg


actionsquad2019-12-26l8k18.jpg


 

yellowcake

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Alas! in my skull
I am getting hooked in. The shooty parts aren't that good but the Star Trek vibe is strong. Level design is also good if corridory. All relevant characters are voiced by TV series actors.

Look ma! A mirror in a 20 year old game!
9FeHdaM.jpg


Seven o nine perky little ass in lowpoly version
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Diversity quota black crewman has been assimilated
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JlVFOVm.jpg

veckoMd.jpg

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another mirror! get this!
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I have a date at Neelix'
tAeeIyx.jpg

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eHtKQLe.jpg


on to the next mission
qz9hudG.jpg
 

DraQ

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Look ma! A mirror in a 20 year old game!
9FeHdaM.jpg
DN3D (1996) and other Build engine games had mirrors in them. Terra Nova (also 1996) had reflective water that also distorted the image by being slightly wavy and shimmery. Unreal and Deus Ex had lots of mirrors, reflective floors, even mirrored door panes (DX).

IIRC Red Faction had mirrors but kinda shitty (low res).
 

yellowcake

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Yea I was being sarcastic. Watched a vid on youtube not long ago that gave reasons why we can't have mirrors in games.
Link plox?

I can't seem to find it, it had to be a deep-linked dive. There were many examples of modern games, mostly console ports, having "blind" mirrors in them. There are many in depth explanations easily found but I can't spot the one I stumbled upon.
 

DraQ

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Yea I was being sarcastic. Watched a vid on youtube not long ago that gave reasons why we can't have mirrors in games.
Link plox?

I can't seem to find it, it had to be a deep-linked dive. There were many examples of modern games, mostly console ports, having "blind" mirrors in them. There are many in depth explanations easily found but I can't spot the one I stumbled upon.
Has anyone shitbombed the vid with examples of functional game mirrors to the point where the author caught fire from sheer butthurt?
If yes, my further involvement is not necessary.
:obviously:
 

yellowcake

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Has anyone shitbombed the vid with examples of functional game mirrors to the point where the author caught fire from sheer butthurt?
If yes, my further involvement is not necessary.
:obviously:

I see your intentions now. Vile as is to be expected from a Wyrm :)

It was an honest effort vid that recapped the well known controversy. There were crude mirrors in old PC games, people would expect that with development of technology there would me many much better mirrors (not _reflections_ in general) in newer games but there used to be still many games with blind mirrors, either broken or taped over or otherwise made not working in an awkward way. It was noticeable as this is a meme that you go to a bathroom in a game, flush the toilet and look in a mirror over the sink and this is supposed to work as a kind of nod to DN3D.
 

DraQ

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Has anyone shitbombed the vid with examples of functional game mirrors to the point where the author caught fire from sheer butthurt?
If yes, my further involvement is not necessary.
:obviously:

I see your intentions now. Vile as is to be expected from a Wyrm :)

It was an honest effort vid that recapped the well known controversy. There were crude mirrors in old PC games, people would expect that with development of technology there would me many much better mirrors (not _reflections_ in general) in newer games but there used to be still many games with blind mirrors, either broken or taped over or otherwise made not working in an awkward way. It was noticeable as this is a meme that you go to a bathroom in a game, flush the toilet and look in a mirror over the sink and this is supposed to work as a kind of nod to DN3D.
It's pretty puzzling, TBH, because Unreal engine already had mirrors that were anything but crude (Build's arguably were due to their limitations and hacky implementation) and shaders, later on, provided powerful means to produce optical effects.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Has anyone shitbombed the vid with examples of functional game mirrors to the point where the author caught fire from sheer butthurt?
If yes, my further involvement is not necessary.
:obviously:

I see your intentions now. Vile as is to be expected from a Wyrm :)

It was an honest effort vid that recapped the well known controversy. There were crude mirrors in old PC games, people would expect that with development of technology there would me many much better mirrors (not _reflections_ in general) in newer games but there used to be still many games with blind mirrors, either broken or taped over or otherwise made not working in an awkward way. It was noticeable as this is a meme that you go to a bathroom in a game, flush the toilet and look in a mirror over the sink and this is supposed to work as a kind of nod to DN3D.
It's pretty puzzling, TBH, because Unreal engine already had mirrors that were anything but crude (Build's arguably were due to their limitations and hacky implementation) and shaders, later on, provided powerful means to produce optical effects.

Even Postal 2 has working mirrors in bathrooms.

It's always jarring when a modern game from the 2010s has mirrors be blank, unreflective surfaces, even though reflective water has been a standard since the mid-00s, too.
 

passerby

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Real time mirror with all old methods, one way, or another, required rendering an additional scene, huge fps drop whenever a mirror pop into field of view, bitch to optimise and most level designers believed this processing capacity is always better spent on something else.

With ray traced lighting, mirrors should be cheap enough to become a standard in games, when ray traced lighting become a standard.
 
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HansDampf

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Prey (CryEngine) is capable of rendering multiple scenes, complete with actors and everything. The entire starting area is built around this gimmick. Couldn't the same tech have been used for mirrors?
 

Beowulf

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Blessed is the mind too small for doubt.

A272513302B8B0127C498A02FAA0E041B95D7DB7

A29BB9D83ACB68F491CC27E5B93FF67D9669C1C9


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4B5767B3EE2EC09578A15E2CBC38585330B31505


Focus is a bunch of heretics and traitors. They botched up the release of two Space Hulk games and thus sabotaged any hope of additional work on them.
And Streum On somehat improved it with the release of the Enhanced Edition and even released one more additional level.
So much wasted potential here. The framework is good, they should be milking it now with DLC's with more enemies and locations.

Oh well, that's the curse of Games Workshop I guess. Their greed slowly penetrates weaker minds of bard members of their license holders.
 

Darth Roxor

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And Streum On somehat improved it with the release of the Enhanced Edition and even released one more additional level.

Tbh, I reinstalled deffwing recently to check the enhanced changes, played through the first level and it looked largely identical to the release version except for better performance.
 

Beowulf

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Messages
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And Streum On somehat improved it with the release of the Enhanced Edition and even released one more additional level.

Tbh, I reinstalled deffwing recently to check the enhanced changes, played through the first level and it looked largely identical to the release version except for better performance.

Well, I don't really remember the details, but the EE was mostly a giant patch, that fixed a lot of bugs, improved performance for many and added customisation and better MP options (which still lack some basic convenience features). There were no SP changes I believe (except for improved AI behaviour probably).
My guess is that they decided to release it as an Enhanced Edition - i.e. a new edition and a new entry on steam, mainly to give the game a new start and leave the previous entry with negative reviews. I don't think the regular edition is available on steam any more.
 

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