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Screenshot thread

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
Age of Wonders, The Skull map of the Cult of Storms campaigns.

There are two prisons, both guarded by a Syron.
OiP0DN6.png

These guys are tough! Only way to defeat them is with a team of Eight Good Men, or come up with a cunning plan. As far as I can see there's only a few units that can easily defeat a Syron, and that must be a flying unit with a ranged attack, either Fire Breath or a missile attack.
Now if there only was a Tier 4 Orc or Human city on the map, but how likely is that?

And then just south of the second prison I see this:
O8LBfYp.png


How convenient...
AFAIK a Human Air Galley is considered a Unit as opposed to a Machine, and will thus suffer morale penalty if serving an Undead master, so I will spend three turns extra to build a Red Dragon instead.

W40gXuc.png


Alas, before I could unleash the dragon and free the prisoners (which I strongly suspect will be at least one Hero in each prison, since no heroes offered to join and there is a crap load of items to be found), the game was over.

b6HytBV.png


This is a general problem with most of the campaign. In only one map so far did I build and use level four units.
But then my playing style in turn base games is to finish the missions in as little in game time as possible, to make things more interesting and challenging.
 
Last edited:

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
Age of Wonders, The Skull map of the Cult of Storms campaigns.

There are two prisons, both guarded by a Syron


Alas, before I could unleash the dragon and free the prisoners (which I strongly suspect will be at least one Hero in each prison, since no heroes offered to join and there is a crap load of items to be found), the game was over.

I think the dungeons are random. I loaded up my save from this scenario and tried the one that I hadn't cleared. It wasn't guarded by a Syron, the guards were 8 Dark Elf Ladies of Pain.

About the prisoners:
The prisoners were a Druid, a Highman Saint and an Undead Doom Priest. Don't remember if the other dungeon was guarded by a Syron but I'm p. sure there was no hero there either cause the only hero I have in my final save on this map is the one I brought from the previous map. Looking over my armies, I think I may have gotten a Demon from that dungeon.
 

A horse of course

Guest
282F16D605AFCEA339CAA7AA30E13DED1C88E310

Just dumping some Bannerlord screens from today to give people an idea of how it looks. I won't be doing a writeup or anything since it's still in Early Access and very buggy, with a fair few missing features. Be aware graphics are turned down a bit - not due to performance issues, but because with all the fancy lighting effects my 1080 gets annoyingly loud on open-ear headphones :lol:

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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
Age of Wonders, The Skull map of the Cult of Storms campaigns.

There are two prisons, both guarded by a Syron


Alas, before I could unleash the dragon and free the prisoners (which I strongly suspect will be at least one Hero in each prison, since no heroes offered to join and there is a crap load of items to be found), the game was over.

I think the dungeons are random. I loaded up my save from this scenario and tried the one that I hadn't cleared. It wasn't guarded by a Syron, the guards were 8 Dark Elf Ladies of Pain.

About the prisoners:
The prisoners were a Druid, a Highman Saint and an Undead Doom Priest. Don't remember if the other dungeon was guarded by a Syron but I'm p. sure there was no hero there either cause the only hero I have in my final save on this map is the one I brought from the previous map. Looking over my armies, I think I may have gotten a Demon from that dungeon.

Heh, that was kind of disappointing. I thought it may have been som clever design in an otherwise bland map, but no. I just testet it myself, and got a Halfling Rogue + 2 scrubs, and a Human Charlatan + 2 scrubs. Hardly worth a Syron's attention, and worthless units to the leader of the Undead faction.
 
Joined
Mar 30, 2012
Messages
7,059
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Fallout Tactics

119114-fallout-tactics-postnuklearna-gra-taktyczna-concept-art.jpg


At first I wanted to replay the patched vanilla version, but after looking through some mods I decided to try Redux.

https://www.moddb.com/mods/fallout-tactics-redux

There is lot of changes, so the first mission was a yes/no decision if I should continue. The combat is more deadlier, and shorter I think compared to original. The weapons and their stats has also changed significantly. I suggest looking up the txt file in extras folder to see what has been changed. I also started mixing Continuous Turn-Based mode with Individual Turn-Based. CTB is good for trash mob encounters, or real easy ones, to save some time. But it's necessary to remember, that there is a friendly fire, so you need to be careful with single bullet/burst modes. Tougher battles, without having high stats are best in ITB. Enemies and our team are more liable to some negative conditions after being hit (winded, blinded, etc). So far I really like it, makes it more interesting and unpredictable. Let's see how the balance is being kept until the last mission. Also - using drugs during the missions is really helpful.

Screenshots from:

1. Brahmin Wood (nice tutorial mission, just raiders and we are starting hoarding resources, while selling the junk at the base. The most tough battle is at the end. We will run into five raiders, including Horus the raider leader. Really intense fight)
2. Freeport (It's good for testing characters with high stealth, but since I had a more standard squad I didn't use it. We need only to rescue the elder, plus optional prisoner but I just went for 100 % kills routine. We need to be careful in the area with the tents. It's easier to kill raiders carefully while part of them is sleeping. There are some normal patrols as well, and the body count really rises starting from now.
3. Rock Falls (Kill all raiders and grab a gizmo, while fighting at the end with asshole named Jesse and his henchmen. Really straightforward and fun mission).
4. Macomb (Escorting the Hummer to safety sounds easy enough, but we've got a lot of spots that are perfect for ambushes. As usual, I methodically clean the map, and thanks to having a car I just grab all the stuff and leave nothing behind. There are some groups of civilians, that will attack us beside raiders).
5. Preoria (A change of scenery. We start at the village, but quickly go underground to fight giant radscorpions, cockroaches and very nasty turrets. There are three fusion batteries inside the facility, with the giant Roachor at the end of our journey. Saving all of the villagers as the optional task is really easy. Just leave one person which will be switching between internal and external defences. Also, it's recommended to take some RadX and RadAway for this mission).
6. Quincy (My favourite mission so far. There is lot of optional quests, like helping ghouls or saving prostitutes, Warden Felix, power plant, but it's really satisfying and gives a lot of so much needed experience. Beastlords are fighting along with the animals, such as wolves and deathclaws so it's a very goods test of players skills.)

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