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Screenshot thread

A horse of course

Guest
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Today I noticed for the first time that Hatred actually takes place on the Kowloon Peninsula. The more you know.

I bought this for DarkUnderlord. He complained that the controls were too difficult for him and had a nap instead.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,913
Location
Bjørgvin
Completed Age of Wonders, taking the Undead route (will resume the Dark Elf path some other time). What a downbeat ending:
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The Scourge of Humankind, almost singlehandedly wiping out the Human race from the Valley of Wonders:
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He took a little breather and let a big black breather finish off Joseph, though. His Syron bodyguard was of no help, and apparantly he had no spells that worked either.
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It's a bit sad how AoW breaks down once dragons and physical immune units come into play.
 
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Joined
Oct 10, 2014
Messages
924
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
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Today I noticed for the first time that Hatred actually takes place on the Kowloon Peninsula. The more you know.

I bought this for DarkUnderlord. He complained that the controls were too difficult for him and had a nap instead.

The controls kind of suck. Here's what to do to get the most enjoyment out of this game:
- Change the size/color of the crosshair. Seeing a small, white crosshair on a black&white background is a chore. The game handles much better once you know where you're aiming at.
- For full :obviously: experience, install "Mass Murderer - a FPS mod", which works so shockingly well (especially the environmental destruction) and is so much more fun than the base game that I can't help but wonder why the devs didn't include a first person mode in the first place. Give it a try!
 
Joined
Mar 30, 2012
Messages
7,281
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Fallout Tactics - Part II

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7. Springfield ( Bonus mission, where we need to rescue mayor Avellone from evil racists who don't want ghouls in their town. Thanks to the Redux mod, we don't have to unlock via editing stuff like in vanilla version. Good mission for the experienced shooters, since there is a lot of space to cover, and we have a huge disadvantage for most of the time due to the size of the enemy forces. There are some high risk points, like western building. On top of it raiders are guarding lots of northern perimeters. The best approach is to divide the squad and attack from two sides simultaneously. Also, the sniper near the last building, where MCA is being held is a very nasty fella. He can kill in one shot and it's good to use someone with stealth.)

8. Mardin ( We start on the desert, which is rather uninteresting considering how easy is to kill animals and beastlords on the surface. The really interesting part, is when we reach the north west perimeters and go underground. We can free a talking deathclaw, who will help us fighting with the beastlord emperor, with some little cute deathclaws as well.)


9. St. Louis (The most painful mission in FT. We are fighting super mutants for the fist time, and they've got big guns, which can end the lives of our soldiers real quickly. APC helps a little, but it takes a lot of patience and time to clean the map and save our boys. For even more pain, you can kill all the super mutants in the north west. The base is really well covered, so in my case Dillon was a deadly bait, which helped to clean the tight entry point. It's really worth it, because of all the heavy weaponry and experience that is found there.)



As for my team:

Rynn: Own character. High INT + PE, finesse, small guns and doctor/first aid with the sniper perks unlocked later on. She kills, she heals, and will use energy weapons later on as well.

Farsight: Phenomenal, when it comes to critical shots and breaking the ongoing fights quickly to my advantage. She can't take make luggage with her, but she is worth every bullet other takes for her

Stitch: Doctor/barter guy. He could be much better, due to the lower PE and not having tagged small guns, but surprisingly he is good with shotguns and many times one hit killed some raiders. After maximizing barter on him I put him on hold before St. Louis.

Dillon: Thanks to helping ghouls earlier, I now have a perfect killing machine. The guy has 12 PE and with adding Better Criticals, Bonus Rate of Fire + More Criticals (3) you just don't want to loose him. Due to the armor restrictions at the beginning, and low health pool, it's really easy to get him killed. After obtaining power armor, he is becoming and essential part of ambushes and advances in the ranks of the brotherhood tremendously. Just like Farsight, he can't take much supplies, so others need to give him some slack. Nobody is perfect.


Billy: Very good warrior. Small guns combined with traps, make him perfect for cleaning up mines and explosives in the safes. Of course selling all the deadly components is a nice bonus. I never used mines during this playthrough. Also, he can take a lot of stuff.

Tarnak: Small guns with outdoorsman. He is tough as hell, has a lot of health and is a great mule as well. He can also throw grenades with a high precision, and through the whole campaign there is a lot of them to find from dead soldiers, and especially super mutants later on.

Fleetfoot: Around blacks never relax. Stealth characters with melee weapons and stealing. Give him a ripper, and he is a perfect for reconnaissance. He can kill in one or maximum two attacks, and is the strongest in the team. Another guy who can toss a grenade like a pro baseball player.



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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,567
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UE adds some spiders to this fight to make it a bit more interesting. Just a little bit...

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:greatjob:

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I heard many people find this level confusing. But all you have to do is go up. That's it. Just go up. How hard can it be?

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The Krall can deploy force fields.

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ASMD + amplifier + penetration mod + reduced amplifier drain mod = instagib everything

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:troll:

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When games had mirrors.

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Heads will roll.

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Reworked Queen fight with infinite jump boots. :cool:

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Joined
Mar 30, 2012
Messages
7,281
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It looks like the Redux mod is a good reason to play it again.

It makes replaying FT more interesting. What is really great, is that there is also Equilibrium mod, which was made by another modder and it also goes into another direction. It's like a huge patch that needs 1.3 Redux before installing it. So we can replay the game again.

https://www.moddb.com/mods/balancedux
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,306
It's the GOG version, it runs on ScummVM.
Thanks a lot! I just got latest ScummVM version, and it swallowed the image of my old game's copy perfectly, zero issues whatsoever. What a great game.

I didn't notice before that widow in waiting and female announcer both has Raven's voice (from Arcanum), it was an unexpected flashback, for sure.
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How DARE they?
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Typical gender "divercity" of a dev team those days :negative:
 
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Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
And to think the engine is 13 years old but still looks and feel great to this day.
Particle effects in this game still impress me.
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But what I like the most about it are little details.
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You can see civilians fleeing combat zone at the start of the mission.

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When buildings are destroyed not only rubble falls out of them but various things like tables, chairs, sofas, fridges.

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You can see each invidual shell and rocket fired by your units.


You can hear soldiers talking with each other if you zoom in and they talk in their native language.
 
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