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turkishronin

Arcane
Joined
Sep 21, 2018
Messages
1,734
Location
where the best is like the worst
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what gayme what gayme
This one, maybe? https://japanese-pc-games.fandom.com/wiki/Dungeon_of_Regalias_~Haitoku_no_Miyako_Ishgalia~
How does combining dungeon crawling with anime porn make any sense


it's not even first-person smh
 

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,213
After roughly 40 gruelling missions, I finally took Washington in Ultimate General: Civil War. This battle took hours and came right down to the wire as the enemy surrounded the city with seconds left on the clock.

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Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,744
Location
California
Season 2 had a very lukewarm start, but damn if it didn't finish strong and leaves me excited for S3. But before that, a diversion...
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CootKeeper

Augur
Joined
Dec 30, 2011
Messages
131
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Really nice looking game, that one. the one major negative I have is that you have to spawn random events, meaning sometimes you get stuck until the game generates the event you need to move on. although the game is really worth a spin.
 

The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
Teraurge
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TL;DR you get sucked into another world by some magic portal experiment there.
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Among other things, this character is nice enough to tell you how to reach the nearest town, but there's no quest compass for it and you have to find the place yourself based on the received description.
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The world map is composed of differently-sized circles , and there are various hidden locations and random encounters to discover during travelling. Probably inspired by Fallout.
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A few places to visit in town can be unlocked with quests/story progress. Time of the day affects what you can do.
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Story-wise, the game seems to be focused on talking with aliens about them and their cultures (and if you're not careful and get too friendly with certain characters, you might end up starting a NSFW romance). There's a bit of choices & consequences, and there are some opportunities to be evil/asshole/psychopath.
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Aggressive aliens tend to look like xenomorph cousins.
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Combat is turn-based. You have a "deck" of attack moves out of known skills and equipped weapons (you can modify it out of battle), and each turn you get a random draw of several moves out of it. Instead of using action points for attacks, you spend attribute points that refresh each turn, and you can use as many attacks as your stats let you (so far the attacks cost STR, AGI, END, or a combination of them; not sure if the dev plans on adding some magic/psi powers later). E.g. some weapon might cost 4 STR and 3 AGI to use, and can be combined with punching the opponent a few times for 2 AGI per hit, or used twice if you draw it twice and have high enough stats. Resistances come from armor but it's rare / hard to find.

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All attributes also have various out-of-battle uses in events and dialogue checks (and in some cases you can use an item to bypass or lower the check, or pass it with a combination of two attribute checks that require a bit lower value than the single check).
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The peninsula currently available in the game is supposed to be a tutorial area locked from the rest of the world, so most creatures will leave you alone if you lose, though there's one or two cases where they will kill you on loss if you don't have attribute values required to make a desperate escape.
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Barter is supplemented by two types of money - one for "temporary" goods like consumables or stuff that doesn't last long, and one (that is rarer) for permanent things that don't get used up (e.g. tools)

Submachine Universe
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It's kind of an open-world puzzle game. I recommend not jumping blindly to locations and instead treating it as an archeology game and mapping it out relying only on hints you discover. Also it's probably best to play the rest of the series first.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,013
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How dare you?!
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Well, I guess you could say that, little shit :(
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:negative:
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:bounce:
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God/Dog? Now where was something pretty similiar, maybe even within the same franchise:hmmm:
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It's called metrics, granpa. Who cares about completing the game?
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,939
Location
Frostfell
Everytime I see DD screeenshots it makes me want to try it again, but then I always drop it quickly. Does it take long to really get started? I feel like the beginning is bland but it seems cool as fuck later

What i don't like about DD is the gear dependency and the fact that pre Gran Soren gameplay is too lackluster. Literally you have to escout a extremely slow moving carriage after boring tutorials and extremely scripted fights...
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,934
Location
The Khanate
Everytime I see DD screeenshots it makes me want to try it again, but then I always drop it quickly. Does it take long to really get started? I feel like the beginning is bland but it seems cool as fuck later
I wouldn't call it particularly slow, you start off rather basic and the first hours feel kind of lke a DND adventure and eventually your power levels grow and you'll be summoning double/triple tornadoes against four-story tall cyclopes by the end game. The first real "FUCK YEAH!" moment is when you beat your first ambush chimaera in the dark, followed by your first drake kill.
 

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