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Screenshot thread

The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
Teraurge
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TL;DR you get sucked into another world by some magic portal experiment there.
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Among other things, this character is nice enough to tell you how to reach the nearest town, but there's no quest compass for it and you have to find the place yourself based on the received description.
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The world map is composed of differently-sized circles , and there are various hidden locations and random encounters to discover during travelling. Probably inspired by Fallout.
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A few places to visit in town can be unlocked with quests/story progress. Time of the day affects what you can do.
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Story-wise, the game seems to be focused on talking with aliens about them and their cultures (and if you're not careful and get too friendly with certain characters, you might end up starting a NSFW romance). There's a bit of choices & consequences, and there are some opportunities to be evil/asshole/psychopath.
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Aggressive aliens tend to look like xenomorph cousins.
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Combat is turn-based. You have a "deck" of attack moves out of known skills and equipped weapons (you can modify it out of battle), and each turn you get a random draw of several moves out of it. Instead of using action points for attacks, you spend attribute points that refresh each turn, and you can use as many attacks as your stats let you (so far the attacks cost STR, AGI, END, or a combination of them; not sure if the dev plans on adding some magic/psi powers later). E.g. some weapon might cost 4 STR and 3 AGI to use, and can be combined with punching the opponent a few times for 2 AGI per hit, or used twice if you draw it twice and have high enough stats. Resistances come from armor but it's rare / hard to find.

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All attributes also have various out-of-battle uses in events and dialogue checks (and in some cases you can use an item to bypass or lower the check, or pass it with a combination of two attribute checks that require a bit lower value than the single check).
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The peninsula currently available in the game is supposed to be a tutorial area locked from the rest of the world, so most creatures will leave you alone if you lose, though there's one or two cases where they will kill you on loss if you don't have attribute values required to make a desperate escape.
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Barter is supplemented by two types of money - one for "temporary" goods like consumables or stuff that doesn't last long, and one (that is rarer) for permanent things that don't get used up (e.g. tools)

Submachine Universe
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It's kind of an open-world puzzle game. I recommend not jumping blindly to locations and instead treating it as an archeology game and mapping it out relying only on hints you discover. Also it's probably best to play the rest of the series first.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,363
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How dare you?!
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Well, I guess you could say that, little shit :(
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:negative:
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:bounce:
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God/Dog? Now where was something pretty similiar, maybe even within the same franchise:hmmm:
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It's called metrics, granpa. Who cares about completing the game?
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,760
Location
Frostfell
Everytime I see DD screeenshots it makes me want to try it again, but then I always drop it quickly. Does it take long to really get started? I feel like the beginning is bland but it seems cool as fuck later

What i don't like about DD is the gear dependency and the fact that pre Gran Soren gameplay is too lackluster. Literally you have to escout a extremely slow moving carriage after boring tutorials and extremely scripted fights...
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,979
Location
The Khanate
Everytime I see DD screeenshots it makes me want to try it again, but then I always drop it quickly. Does it take long to really get started? I feel like the beginning is bland but it seems cool as fuck later
I wouldn't call it particularly slow, you start off rather basic and the first hours feel kind of lke a DND adventure and eventually your power levels grow and you'll be summoning double/triple tornadoes against four-story tall cyclopes by the end game. The first real "FUCK YEAH!" moment is when you beat your first ambush chimaera in the dark, followed by your first drake kill.
 

Ovplain

Arcane
Patron
Joined
Jul 23, 2009
Messages
1,891
Location
Down by the riverside
RPG Wokedex
On a little bit of a Total War kick. Great! Got six unplayed TW games to play. Quit after Medieval 2, for some reason just kept on buying them.
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Jesus. Gonna be a long one.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,577
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:obviously:
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Looks like a very compact and restrictive Zachtronics game so far, not because of the small grid but the low number of tools available. The mechanics aren't that deep, but it gets complicated when rotation is required. You have the same set of input molecules for every puzzle. I could see that becoming a chore later, having to disassemble the same molecules over and over again.
And would someone teach Zach how to design a good UI, please?
 

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