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Screenshot thread

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,813
VMaxfgQ.png
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,351
Location
Djibouti
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"Oi, Jenkins."
"Yes, sarge?"

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"Jenkins, there's a wall of sandbags growing inside the base..."
"What about it?"

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"JENKINS, IT'S A NOD TRICK!"

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what a fucking meatgrinder
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,577
EZbcwMA.png

I've played a bit more. Despite the small grid and only 24 instructions per emitter, there is still plenty of room and time to solve the puzzles without many problems, if that's all you're after. But getting good cycle scores is tricky as always.

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It's best to place, move and rotate the source molecules so that the emitters themselves have to move as little as possible. Moving emitters ist expensive because they can't act while they are moving, and they also have to move back for the next production cycle (usually).
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These diagrams are shit, tbh. Every column has a range of 200 cycles. But since you always have to build 120 products to pass, the resulting number of cycles tends to be a multiple of 120, with some exceptions. My solution needs 5 steps per molecule (=600 cycles) and lands in the 401-600 column. But so would a 4-step-solution with 480 cycles. Is a 4-step-solution possible? I'd like to know, because if it isn't possible, there's no point trying to optimize it any further. But the diagram won't tell me and I'd have to look it up online.
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You can stack emitters on top of each other during runtime for more firepower. Which is strange, because you can't stack them in setup.
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ok :shittydog:

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Now I'm stuck on this one. It has to be possible to do in 6 steps or less. But I can't figure it out.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
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Spend my hard-earned atoms on the cute Mothman Plushie Backpack.

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Bought Black Bear Mascot too, nothing says Fallout like cute cosmetics that you can buy with real money if you don't have enough atoms!

01F9B43B77995DA818C2CD91AD2442C3597E3E13


Yes, the Deathclaw Mask is a rare loot worth tens of thousands of bottlecaps!
:deathclaw:
Also Deathclaws are weak.
Make DC strong again!
 
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d1r

Busin 0's Bussin' hard
Patron
Joined
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Messages
4,538
Location
Germany
Spend my hard-earned atoms on the cute Mothman Plushie Backpack.


Bought Black Bear Mascot too, nothing says Fallout like cute cosmetics that you can buy with real money if you don't have enough atoms
Yes, the Deathclaw Mask is a rare loot worth tens of thousands of bottlecaps!

Also Deathclaws are weak.
Make DC strong again!

Posting screenshots of what MTX you bought in fucking F76. That's gotta be a new low here.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
Yes, the Deathclaw Mask is a rare loot worth tens of thousands of bottlecaps!

Posting screenshots of what MTX you bought in fucking F76. That's gotta be a new low here.

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Oh on, that DeathClaw mask I wear is loot not MTX, this S.P.E.C.I.A.L. red one is^


I don't have that cos I have to be selective of my purchases since I'm a grinder.
:hearnoevil: I want a bucket helm Todd!
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,577
Molek-Syntez

How does this compare to SpaceChem?
Simpler, almost no story, b&w graphics. Good fun though.
Good fun in the sense that it's the typical Zachtronics formula without surprises. There are very few tools compared to the other games, and everything is available from the start. There is no sense of progression other than getting more complex molecules. I don't want to go into detail since I haven't finished the main levels yet, but so far my ranking would be: SpaceChem > Infinifactory > Opus Magnum > Molek-Syntez. Still neat if you can't get enough of these games (and it was cheap on GOG) but no must-have.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,351
Location
Djibouti
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denied

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audience intensifies

hope you sirs are entertained

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please don't mind what's going on behind the scenes

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please don't mind it at all

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and now that the backstage is all tidy

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all that's left is a classic shooting gallery

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until desired effect is achieved
 

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