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Screenshot thread

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,318
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Fell Seal: Arbiter's Mark.
f88b91b472881724.png
 

d1r

Busin 0's Bussin' hard
Patron
Joined
Nov 6, 2011
Messages
4,538
Location
Germany
Two screenshots from
Fallout 4...
NAH JUST KIDDING, Fallout 3...
NAAAAAAAAAHHH, just kidding, Fallout NV.
Well, technically it is


I61MCbG.jpg


pbqns0S.jpg
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,577
EMRzbd1.png


SWh9uaa.gif

This is the most complicated thing you'll face in the main puzzles. The WR does it in 1200.
wtfamireading.png


kiJA6vp.png

Here is something I hadn't noticed in the cycles diagrams before, and it's another reason why they're ... "suboptimal". That huge spike on the right side is actually the limit. Most people either solved this puzzle in 24 steps, which is the maximum number of symbols you can have, leading to a score of 2880 cycles, or they didn't solve it at all. If 2880 is the limit, why does the scale go up to 4000?
It is technically possible to finish a puzzle in more than 24 steps. You'd have to design it so that when the emitter hits the output instruction for the first time it's not pointing at anything, but the second time it is pointing at the finished molecule. But that's way complicated in a hard puzzle like this. If you can do that, surely you can finish it in less than 24 steps.

PtRzWIg.gif

The final puzzle was much easier.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,944
Location
Bjørgvin
But soft, what light through yonder cave opening breaks?
CRFpnh2.jpg


Ugh, who turned off the light?
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Also, added to Enemies.txt: Jacko.

Stake a Lizard by the tail.
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