The managerial office. Interacting with the various object from the room opens up a certain feature. The mobile phone is for rigging matches, bets, etc... The printer serves for real life printing of various charts, statistics, etc. The VHS allows you to in-game record and rewatch portions of a match. You can store newspaper articles in that red notebook, etc, etc.
The squad room.
The chairman's office. The owner sets you objectives at the beginning of each season, as well as before most matches. You're out if you fail to meet the main objective, or at least fail to meet that objective in a dignified manner.
I didn't get fired after failing to get promoted during the first season with Kingstonian FC (5th English division), but I will surely not get another chance if I fail again.
Stadium screen, where you can improve the stadium itself and build various buildings that will bring in money for your team (bars, merchandise stalls, etc).
One of this game's greatest features back then was the ability to allow the player to create his own set pieces.
The match engine looked better than most of the crude 3D engines used in similar games at that time.
Post match article.
My team took the third place during the first season, and I didn't get fired despite that.
Ignoring the messages of one of my players' agent, since I didn't want to renew his contract. The transfer system was quite realistic, you had to negociate with the club and with the player itself.
One of the coaches complaining about his fellow colleague.