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Curratum

Guest
Rising Storm 2: Vietnam

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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Playing Ico for the second time. Last time was eight years ago, so I've fortunately forgotten all the puzzles, though most are straightforward anyway.
Such a pity that Sony didn't remake/rebuild Ico alongside the Shadow of the Colossus PS4 2018 remake/rebuild, as both had been included in a PS3 2011 remaster.

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one of the most overrated pieces of shit I've ever had the misfortune of playing

if you like terrible escort quests, shit combat, mediocre puzzles, and a nonexistent "2deep4u" story with BLOOM everywhere -- boy do I have a game for you!
 

Pentium

Learned
Joined
Jul 15, 2020
Messages
129
Location
Socket 5
that Hexen mod for Doom 3.

Is it good?
Unfortunately calling it a mod is a bit of an exaggeration since a little alpha demo containing 3 levels is all that's ever been released.

And no, I'm afraid it's not really good anyway. Technical shortcomings aside, the level design is desperately outdated and boring, meaning you just wander around looking for randomly placed swtiches/keys/items to open random doors and solve "riddles" without any internal logic to it combined with shitty secrets on top of that. The aesthetics are also dubious, some things outright hideous. I could really name a ton of particular aspects I don't like about it. Never liked D3 engine very much either.
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,083
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I didn't know the game has this dumb option, it's so cool (bring the spy to the elven King). Will check the 'mirror' one.
Edit: yep, obviously it has this as well. Although the game do not recognize that I stole the plans with the royal spy on board or maybe he just don't give a shit after what happened?
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Maybe I discovered this long time ago already and my memory lets me down here but in any case its so nice to be surprized by the game that you played through countless times.
 
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Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,311
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DCSS. Standing near the entrance to the Realm of Zot pondering where to go next. Cleared out the main dungeon, Orcish Mines, Elven Halls, Lair, Swamp, Snake Pit, Vaults 1-4, The Depths. Only two runes acquired and plenty of places ahead. More brawn than brain, but the troll fighter can really throw a punch and hurl a large stone at the enemies.
 
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Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
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Daddy noooooo!

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Well... he's not.

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Daughterfu safe.

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I'm nuclear, I'm wild!

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Based Jesus memorabilia

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I love how they can get away with mutilation since the blood is blue and they are not humans.

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Lame death, I thought they were going to tear him apart.

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Best duo.

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When you like popamole but the codex hivemind can smell it.

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Yash queen slay! to the back of the bus.

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The chad programmer vs the virgin android detective.

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Das rite.

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IT WAS HER TURN!

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:dealwithit: It's cool, i'm done with the game.

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There are people that need to be erased...

:4/5: I think flow charts are the way to go with these types of games, they add complexity to a very simple genre. The story is fine, for the most part is competent but I feel that a lot of the encounters are nonsensical. For example: the asshole detective stops you when you're entering the evidence room in the late game with Connors, He should be inside already or leaving the room catching Connors off-guard to add more tension. Also, some of the choices are cosmetic.
It's a fine movie game if you get it with the whole pack of quantum games for cheap. Otherwise, just watch it on youtube (like a movie).

Edit: The game name is Detroit Become Human.
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,547
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Looks familiar.

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It even ends with a gatling gun like the original.

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Stealing the letter unnoticed.

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Beware of Long Coats. They are gay and will shoot Kate on sight.

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Why not make them burn their own base?

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:smug:

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Better go check it out.

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Life of the party. Cool mission.

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I love it when a plan comes together.

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Probably.
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Checkmate.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
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DCSS. Standing near the entrance to the Realm of Zot pondering where to go next. Cleared out the main dungeon, Orcish Mines, Elven Halls, Lair, Swamp, Snake Pit, Vaults 1-4, The Depths. Only two runes acquired and plenty of places ahead. More brawn than brain, but the troll fighter can really throw a punch and hurl a large stone at the enemies.

Third rune is usually either Slime or Abyss. Slime is easy if you know what to do and have rCorr.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,311
For the third rune I wanted to go to the Abyss, although the equipment would have allowed to clear out the Slime Pits as well. Died on the second level of the Tomb after things got out of control.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,693
I got all the stars for the third (Edit: No, fourth.) time in my life last year, in the PC port. Don't remember Yoshi ever appearing in the ending before, so I must have always collected the rest of the stars after beating Bowser. Completing it again was as satisfying as ever. I hope more N64 ports will come soon.

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The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
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https://shuffleup.itch.io/circadian-dice

A dice-rolling combat game where you take on the role of lukaszek, who, tasked with defeating the incarnation of RNG chaos, has to rely on his deterministic superpowers to fudge the unfair rolls to get the desired effects.

Not a card game (though with some randomization to dice upgrades and methods of acquiring new skills/spells), just a stylistic choice to represent enemies visually in such manner; it's you versus a number of waves of 1-5 enemies, and your attacks are from upgradeable dice sides you roll and the special skills/spells. Lots of synergies and chain attacks to build between dice, skills, and equipped artifacts, and various ways to fudge rolls or to gain additional benefits from rerolling the dice instead of accepting some disappointing result you got.

Your first run through the scenarios is to unlock classes, mechanics, artifacts, game modes, etc., after which you get around to planning how to tackle individual scenarios (enemies/waves are fixed except for the infinite wave mode) to get best scores (and unlock some more stuff needing those).

No plot stuff except for one unimportant cutscene, no fluff, just picking a set of fights to fight and then killing stuff
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A typical start.

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Endless mode cheese.

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You gain experience through kills (and certain other sources), and with enough of it you level up, which most importantly gives you a skill and is needed to unlock two dice. The maximum level is 10, and it doesn't persist between scenario runs (dice upgrades you acquire in a scenario are also reset).

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If you have a monster-capturing die side (consumed on use), or a capture/summon spell, you can put an enemy in one of your dice, which provides you with a special ability of theirs. The necromancer class is leaning towards keeping a number of allies at all times, with frequent sacrificing and replacing of them. Certain scenarios also have strategically-placed weak monsters early on that may provide you with an ability that counters some annoyances in later waves.

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In theory you could fill your dice with 5 red "skip this side" symbols on each to always receive the same result on rolling them. Having a variety of attacks with different effects and getting to them via rerolls if you need a specific one tends to be more useful, though. Colored backgrounds are negative effects applied by certain enemies.

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Timebender is a fudgemaster class that can gain a silly amount of rerolls. The black circular arrow on some sides here means that if you roll such a side but decide to reroll, you will still use it for free.

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You can equip up to 4 artifacts for each scenario (the exact amount depends on the selected scenario), with effects ranging from minor benefits to make the beginning of the run easier (such as adding some symbols to starting dice), to adding new mechanics that affect your strategy for the run (e.g. witch's knife will make you focus on collecting as many cursing sides as you can, as they become infectious and will keep spreading their stackable effect to other enemies, another item will give you a new skill whenever you use up all the charges on one, or you can mix an artifact that guarantees a chest drop on overkill with one that increases your attack power with each opened chest)


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The endless mode difficulty can be quite unpredictable because of you having to select for yourself one of randomized penalties after a number of completed waves, and some of those can be very punishing.

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Classes aren't prevented from eventually gaining dice sides or skills belonging to other classes, but the chance of acquiring them is lower (e.g. the barbarian will get sword and axe attacks in the shop more frequently than the others, and the cleric will mostly get white- and blue-gem skills) and the starting dice/skill setup is different for each class.

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Not killing a wave before before the turn limit for it runs out doesn't mean immediate loss (the remaining enemies deal a round of special damage to you, and you progress to the next wave), but you will lose on the benefits you get after defeating each wave, and it will likely prevent you from getting 5 stars for the run. Some scenarios have very forgiving turn limits (but the quicker you are, the better score you get), some may challenge you to beat a group of enemies (or a hard-to-damage one) with very little time for that, so in those each move counts (and skills that deal direct damage are doubly-useful).
 

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