Bloodcat Bloodbath
It's always a bit annoying but also nerve wrecking having to hunt that one last enemy. I knew she was probably waiting around the corner, based on sound cues, and would have gotten an interrupt. I sent a few mercs outside to sneak around and spot her through the windows. Ha! You don't get these moments with savescumming.
SAM Site. Meltdown and Gus are ready to mortar the tanks just outside their vision range. But when Meltdown fired the mortar, some hidden black shirt got an interrupt and shot a grenade at her. It landed so perfectly that the explosion pushed her into the tanks' vision range! She could not get up.
Good thing I hired more heavy weapons experts. But she was perfect with the custom Automags (ambidextrous) and grenade launcher.
It only gets worse from here. This was the last enemy in Meduna Airport, annoyingly hidden between sandbags. Even after getting hit by a LAW and a stun grenade, she still gets up and fires a
mortar at Shadow.
Sure...
And in the residential sector, Dimitri gets surprised by someone hiding in this house. Just two minirockets and he was dead.
There he is.
The labyrinth. Not as bad as I thought it would be.
Convenient mortar spot.
mfw the most expensive and badass level 8 merc sneaks from behind but doesn't get the interrupt and dies in two shots
Once again, this was the last enemy in the sector. It's becoming a theme.
Doors are merely a suggestion.
Literally the last enemy in the game before Deidranna. I get the first move and unload an entire burst into his skull. He survives, gets an interrupt(!), and fires a LAW.
I don't even care anymore.
Nah.
The end.
It was fun to play the game like this but also stressful at times. I expected to lose more mercs before Meduna. There have been many close calls, so either I've been really lucky or really good at crisis management.
I also never played the game as thoroughly before, doing every quest I could get my hands on, exploring more of the map, frequently revisiting traders and selling weapons, and using my time efficiently (ideally every merc should always have a task other than "practice" and not sit idle).
Casualties:
Maddog - Day 14-23, killed by Bloodcats in G10, Desert Road
Robot - Day 27-41, killed in Meduna Bloodcat Arena
Meltdown - Day 26-41, killed by tanks in Meduna SAM Site
Shadow - Day 40-41, killed by mortar in Meduna Airport
Dimitri - Day 4-42, killed in Meduna Residential
Gus - Day 40-42, killed in Meduna Gardens
Ivan - Day 40-42, killed by LAW in Meduna Bunker
Wolf - Day 1-42, killed by same LAW in Meduna Bunker
Hamous - Day 10-42, killed by Deidranna in Meduna Bunker