Drakortha
Liturgist
Company of Heroes 2 Multiplayer.
I started playing this about a year and a half ago and clocked in about 600 hours now on the multiplayer alone. Easy enough game to pick up and learn but difficult to master, especially in the Multiplayer where your opponents will try anything to wipe your squads or kill your most valuable tanks and units. Match length varies but the best ones usually go up to 1 hour long and the whole time you are fighting by the skin of your teeth not knowing who is going to win..
A lot of these screenshots are shopped. Sorry, not sorry. Also, these screenshots are on Medium-Low graphics settings.
I started playing this about a year and a half ago and clocked in about 600 hours now on the multiplayer alone. Easy enough game to pick up and learn but difficult to master, especially in the Multiplayer where your opponents will try anything to wipe your squads or kill your most valuable tanks and units. Match length varies but the best ones usually go up to 1 hour long and the whole time you are fighting by the skin of your teeth not knowing who is going to win..
A lot of these screenshots are shopped. Sorry, not sorry. Also, these screenshots are on Medium-Low graphics settings.
Axis has 2 Factions to choose from, Allies have 3. On Axis side I've primarily been playing the Wehrmacht. Here's what Wehrmacht looks like;
On the Allied side I only play the Soviet Union. Because COH2 is supposed to be about the Eastern front, and playing the United States or British (purchased as DLC) is fucking gay. Here's what Soviets looks like;
The Wehrmacht faction has the ability to construct the powerful Pak 43 88mm Anti-Tank gun. It's a beast.. but only if you position it correctly, as it is very easily countered by enemy infantry, air strikes, and artillery and the like because it is a stationary construction. Don't just build it in the middle of nowhere with no defences.. you'll lose the gun crew and worse, the enemy team can hijack it and use it against you. It's something you learn the hard way. This thing shreds when set up properly though. Look at this killbox.
The Soviets get the best Artillery construct in the whole game. The B-4 203mm Howitzer.
It has the same weaknesses as the Wehrmacht's Pak gun being a static construction. It shoots slow and it's even slower to reload. But when it hits a blob of enemy infantry.. Oh man.. the tears..
Infantry blobbing is a common Noob practice that is very effective against other Noobs but not against experienced players. However, blobbing is often used by experienced players, and in the right hands, is fucking impossible to deal with unless you also sink to their level and blob as well. I fucking hate it, wish that shit got nerfed yesterday it's fucking annoying. Anyway, here's some dead Blobs.
Lot's of dead motherfuckers.
Here's sneaking up behind a King Tiger tank with some infantry and finishing it with some AT grenades. Unlucky for him..
Soviets get access to the KV-8 Flamethrower tank. It works best in close-quarters urban environments where you can dominate the streets, and burn pussies that hide out in buildings for cover. How do you like that ?
Probably one of my favorite tanks on Soviet's is the ISU-152 Heavy Assault Gun. What I like about this gun is that it can switch between both Armor Piercing and High Explosive rounds. The Armor Piercing has a longer shooting range than many of the Axis tanks, so if you do a good job spotting them and positioning your ISU properly you can take chunks out of Axis tanks while the ISU is out of range to receive any hits back. However a lot of experienced players will make a concerted effort to either flank your ISU with AT infantry or simply bull charge it with 2-3 panthers and try to attack the sides or get around for a shot in the back. And the ISU reverses super slowly... so while it is a behemoth you got to treat it like a baby if you want it to last..
Got a killing blow on this Tiger while it was being repaired and thought it was in a safe place. Surprise, cunt.
On the Allied side I only play the Soviet Union. Because COH2 is supposed to be about the Eastern front, and playing the United States or British (purchased as DLC) is fucking gay. Here's what Soviets looks like;
The Wehrmacht faction has the ability to construct the powerful Pak 43 88mm Anti-Tank gun. It's a beast.. but only if you position it correctly, as it is very easily countered by enemy infantry, air strikes, and artillery and the like because it is a stationary construction. Don't just build it in the middle of nowhere with no defences.. you'll lose the gun crew and worse, the enemy team can hijack it and use it against you. It's something you learn the hard way. This thing shreds when set up properly though. Look at this killbox.
The Soviets get the best Artillery construct in the whole game. The B-4 203mm Howitzer.
It has the same weaknesses as the Wehrmacht's Pak gun being a static construction. It shoots slow and it's even slower to reload. But when it hits a blob of enemy infantry.. Oh man.. the tears..
Infantry blobbing is a common Noob practice that is very effective against other Noobs but not against experienced players. However, blobbing is often used by experienced players, and in the right hands, is fucking impossible to deal with unless you also sink to their level and blob as well. I fucking hate it, wish that shit got nerfed yesterday it's fucking annoying. Anyway, here's some dead Blobs.
Lot's of dead motherfuckers.
Here's sneaking up behind a King Tiger tank with some infantry and finishing it with some AT grenades. Unlucky for him..
Soviets get access to the KV-8 Flamethrower tank. It works best in close-quarters urban environments where you can dominate the streets, and burn pussies that hide out in buildings for cover. How do you like that ?
Probably one of my favorite tanks on Soviet's is the ISU-152 Heavy Assault Gun. What I like about this gun is that it can switch between both Armor Piercing and High Explosive rounds. The Armor Piercing has a longer shooting range than many of the Axis tanks, so if you do a good job spotting them and positioning your ISU properly you can take chunks out of Axis tanks while the ISU is out of range to receive any hits back. However a lot of experienced players will make a concerted effort to either flank your ISU with AT infantry or simply bull charge it with 2-3 panthers and try to attack the sides or get around for a shot in the back. And the ISU reverses super slowly... so while it is a behemoth you got to treat it like a baby if you want it to last..
Got a killing blow on this Tiger while it was being repaired and thought it was in a safe place. Surprise, cunt.