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Screenshot thread

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
3,881
Location
Germany
PRODEUS
When you get to see the tower you have to climb.
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And then find the Automap powerup showing you what awaits. I just love this item so much. And the game is so fucking good. Custom maps especially are absolute highlights.
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Some custom flashlight action
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THIS IS ART
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THIS IS ART II
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Last maps of the campaign. Have a very Quake-esque feel to it
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Stargate?
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Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,490
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Last Train Home demo

I was impressed by this demo. Seems like a fun survival/management/combat game.

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Men of War style combat. It's a bit simpler, but it's still fun.

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The medic car treating one of my men for a fracture.

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The traversal map. Decide what places to visit etc.

The demo is fairly beefy as well, so you get to experience a lot of different mechanics.
 
Joined
Dec 19, 2012
Messages
1,671
Been mostly just fiddling and fussing with different CRT filters to try and make muh sprites look better. I should probably hook up an actual CRT one of these days.

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Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
20,825
Location
Mahou Kingdom
Been mostly just fiddling and fussing with different CRT filters to try and make muh sprites look better. I should probably hook up an actual CRT one of these days.

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Waaaay too bloomy and halationy. Looks like the glass is dirty. But always good to see someone else playing with CRT filters.
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,141
Been mostly just fiddling and fussing with different CRT filters to try and make muh sprites look better. I should probably hook up an actual CRT one of these days.
I don't have much experience with shaders outside of those included with the various builds of DOSBox, but the output in your screenshots looks rather blurry. Do you perhaps have the emulator set to apply the shaders to scaled and/or filtered image? As I understand it, C.R.T. shaders should be applied to games' native resolutions without any modifications, and only the final output should be set to match one's monitor's resolution.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
35,725
Location
Merida, again
Imagine actually butchering street fighter zero like that, holy fuck.
Have you ever played street fighter at an arcade, on a 240p arcade monitor, you know, the kind of display its visuals were designed for?

I have and those shit scanline effects people use are retarded for the most part. These days people use stupid scanline filters just because and have no idea.
 
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Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
20,825
Location
Mahou Kingdom
Imagine actually butchering street fighter zero like that, holy fuck.
Have you ever played street fighter at an arcade, on a 240p arcade monitor, you know, the kind of display its visuals were designed for?

I have and those shit scanline effects people use are retarded for the most part. These days people use stupid scanline filters just because and have no idea.
Imagine actually butchering street fighter zero like that, holy fuck.
Have you ever played street fighter at an arcade, on a 240p arcade monitor, you know, the kind of display its visuals were designed for?
Yes, and these retarded scanline filters look nothing like it.
Here's a comparison between a real CRT (with a higher TVL) and an emulated CRT

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Aside from the difference in brightness (due to the emulation strategy of relying on LCD backlight rather than whiter pixels for the effect), and the higher TVL of the actual CRT, it is very, very, very close.

If you know what you're doing, and you have a good enough display, you can get very good results.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
Decided to revisit Dead Cells after ~5 years.

I've played v1.0.2 back in 2018. Now I've installed v1.24.4 and it looks like they've added even moar broken weapons:

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Found this baby in 2nd dome. Looking forward to replacing it like never. :roll:

Anyway, after like 30 minutes and some cheap deaths, it feels just like home:

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One of the VERY few fun roguelikes. Plus the amount of content (with all DLCs) is insane:

https://deadcells.wiki.gg/wiki/Biomes_map
 
Joined
Dec 19, 2012
Messages
1,671
Each time someone adds retarded ugly scan lines to his old games, Darth Roxor inscribes that person's name on a bullet.

Imagine actually butchering street fighter zero like that, holy fuck.

I mean, if you're gonna be a nutsack about it

You need some kind of CRT filter or retarded scanlines when playing these older games. Raw pixels look like shit on average and transparencies don't show through unless you're applying a filter of some sort

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--

I generally lean towards the crt-guest-ntsc filter. Most console stuff you'd have played on an NTSC TV. Here's crt-guest's ntsc default settings as a comparison point:

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Each one of these filters has dozens of parameters to dick with, and fiddling with them is kind of a pursuit in and of itself. I always feel compelled to adjust the defaults. Last time I sat in front of an ol tube TV set and played an old console with a buddy the image honestly looked somewhat blurry, and the TV set gave off a nice warm glow not unlike a vinyl record player. So I don't mind bumping up the halation and bloom a bit, or turning resolution scaling down a notch.

I really liked the filter I had going on my previous laptop, but I dropped it like a retard and despite an upgraded box I don't like how my current filters look compared with my old setup:
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