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Screenshot thread

zwanzig_zwoelf

Guest
Ulminati Huh, what's that?
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
Gunpoint. I also bought it today. It's a pretty decent stealth platform puzzler. The emphasis being more on the puzzling than anything else.
 

zwanzig_zwoelf

Guest
Looks interesting. Guess I'll...
Gunpoint-Third-Person.jpg

...pass for now.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
Huh, where'd you find that pic? The actual gameplay is a 2D, sidescrolling platformer like Mark of the Ninja.
 
Joined
Mar 30, 2012
Messages
7,302
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
HQpjR7U.jpg


Whoever thought about this tongue puzzle, it's truly a masochist. Save-restore,save-restore, repeat!
And digging through the graveyard, in the exact spot, not a couple of pixels next to it.

fnRCbp8.jpg


Random image with horsie

Pkkg6md.jpg


The end.


What are you playing Zewp ?
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
What are you playing Zewp ?


It's Judge Dredd: Dredd vs Death. I discovered it sitting on my HDD yesterday so decided to give it a try. Nothing overly special, but an alright FPS.

On another note, fuck Vampire the Masquerade: Bloodlines.

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This is probably the fourth time I do this level, and it's still one of the scariest levels in a game I've ever played. Even though you're more or less perfectly safe throughout the level and I know what happens in it, it still gives me the creeps.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Nah man, the atmosphere is cool as fuck. So melancholic, depressing and scary. Not just in that level, but in the whole game. Just like I would imagine a vampire's life in LA in 90's.
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,324
Zewp, have you played any other horror games?
I envy your immersion-I found this level of VtMB too scripted to scare me even the first time I was playing it. It was tense but nothing as great as most people seem to find it. The second time I played it there was no pressure anymore.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
I'm a bit of a sucker for jump scares, tbh. It's not so much the level itself that I find scary, it's more the anticipation of the next inevitable jump scare that gets me.

The game is really good though. I've played it several times before and never finished it, so I'm hoping to finish it this time around. I'm playing Ventrue this time around and it seems to be a bit on the easy side, though. Up to the hotel level the only thing I've had to fight so far is a dog. The rest of the encounters I just use Persuade.
 

zwanzig_zwoelf

Guest
I'm playing Ventrue this time around and it seems to be a bit on the easy side, though.

Was LaCroix eager to suck some of your clean and noble blood?
Never played as anyone other than Tremere, because the test to determine the 'right' class for your personality always throws me to them. And I kinda like it.
 

Boyarpunk

Hey there, fuckface-uh!
Patron
Joined
May 30, 2009
Messages
908
Location
Trapped in flat of angles
Codex 2013 Codex 2014 Codex USB, 2014
HQpjR7U.jpg


Whoever thought about this tongue puzzle, it's truly a masochist. Save-restore,save-restore, repeat!
And digging through the graveyard, in the exact spot, not a couple of pixels next to it.

fnRCbp8.jpg


Random image with horsie

Pkkg6md.jpg


The end.

Ahhh KQIV. My first Sierra game (back in '89). Good memories, although I played it in glorious 4 color RGB.
 
Joined
Mar 30, 2012
Messages
7,302
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Guess you were lucky boyarpunk ;)

The scene in the mansion at the first time in Bloodlines gave me the creeps.

And the werewolf moment was on par with it. Earlier it was a pure fear of unknown, but there it turned into survival horror fear of death. Glorious moment, after seeing him dead
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The mansion level was cool because of the references to the Shining. I remember thinking it was tense until I realized you could just stand still after each section and heal completely before the next one. If they had some kind of time pressure, it would have been tense as fuck.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
jyxCD1xYqzJ3c.jpg

Halfway terraformed mars

jEQPIlEURVc0A.jpg

Aliens mountains on an alien world

jCeKJl7fvmIFg.jpg

Exiting New Hope

jTwKAWOWOn8J0.jpg

The dark side of the Earth
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
Dammit PotatoJohn. What is that thing called? I've been looking for a new space sim for a while, but the genre seems mostly dead.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
The mansion level was cool because of the references to the Shining. I remember thinking it was tense until I realized you could just stand still after each section and heal completely before the next one. If they had some kind of time pressure, it would have been tense as fuck.

If they made an undead fire axe maniac after you and you had to run for your life, add a few unatural noises like Amnesia then this section would jump from slightly creepy to MY GOD, MY PANTS!!
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,957
Location
Danzig, Potato-Hitman Commonwealth
I was about to say this needs more spess but potatojohn got us spess, however I'll add the ridiculous amount of spess images from my latest endeavor in Kerbal anyway. I'll spoiler tagged them since there's like 22 of them and people hate scrolling.

rkps81.png


First the Zeus-1 Cruiser is launched.

rkps82.png


Then a fuel tug with fuel.

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Connected the tank and undocked the tug.

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The fruit of project Oceanus is launched, the Poseidon hybrid lander. Which means this thing can be going only to one place, Laythe. 3 volunteers are also transported aboard it.

rkps85.png


BTW I attached 3 more tanks before the lander docked with the Cruiser. Since Laythe is orbiting the largest planet which also happens to be the furthest away I needed a lot of fuel, although it turned out that I could have used one less. Due to the way the rocket equation works I was getting serious diminishing returns and that last one added barely jack to the total delta-v budget anyway.

rkps86.png


Also I was too stubborn on insisting on having a cupola on the front. Sure the view is great, but having to detach empty tanks, swing them around with the lander and then dock back with just the lander sans the dead weight was a bit tedious and unnecessarily risky. The burn to Jool wasn't even done yet and already two tanks went dry.

rkps87.png


After 414 days in space, including assembly, the cruiser enters Jool's system of moons. The plan was simple, save a ton of fuel by decelerating using aerobraking at laythe. First a burn was made so that a close Jool flyby would bend the trajectory right into Laythe, the innermost moon of Jool and the missions target.

rkps88.png


434 km above the "surface" of a green gas giant, Laythe and Tylo are visible. Tylo is actually on a 4 times more distant orbit than Laythe, it's simply quite large (and in a good position)

Disappointingly enough the atmosphere starts way too low on Jool (still higher than elsewhere in KSP but not even by twice compared to the second tallest atmosphere), hopefully that gets changed in the future.

rkps89.png


The target, Laythe, arguably one of the most popular celestial bodies in Kerbal. Also one of the hardest "land there and get back" targets the 3rd hardest IMO. Although the two harder ones, Tylo and Eve, are in a whole different league by themselves. Well and technically you can't really land on Jool or the Sun, but if you could either of those would be the hardest.

You can probably see why Laythe is so popular. It's an ocean world with probably liquid water and definitely with oxygen in the atmosphere, dotted by volcanic islands (the volcanism has yet to be added) and heated by tidal forces from Vall and Tylo which are in laplace resonance orbits relative to it (just like Io is in real life although the result is a bit more lethal). Probably sterile as fuck because a Jupiter-wannabe like Jool should be pounding it with killer radiation all the time.

rkps810.png


I turned the ship around in preparation for Aerobraking to have the parts generating the most drag in the back, solar panels have been retracted. Otherwise the whole thing would try to violently turn around and spontaneously disassemble itself. When actual heat and heatshields get added pulling off something like this will be a lot harder.

rkps811.png


Success! After several attempts which resulted in either the ship crashing or flying away on an escape trajectory I found the right altitude to kill about 3,5km/s of delta-v and enter an unstable orbit around Laythe. Just needed to burn adding a measly 100 or so m/s to stabilize it and thus avoid entering the atmosphere again.

rkps812.png


The lander undocks, Poseidon-1 is away!

rkps813.png


The reentry is not as spectacular this time around.

rkps814.png


Parachutes slow the lander down but not enough by themselves, not when the ground is over 4km above sea level at the predicted landing site. Luckily though Laythe has oxygen so it is possible to use jet engines on it, hence the hybrid design of the lander since jets have decent thrust and are extremely efficient. This makes them perfect for climbing through the thick parts of the atmosphere.

rkps815.png


The SPESS TRANSPORTATION CORPORATION proves once again that they can plant flasg whenever the hell they want, that's the power of capitalism at work folks! Got better at drawing flags although I made Jool look like a watermelon.

Sadly it landed away from a sandy beach and on the far side of Laythe. That means no beach shot and since Laythe is tidally locked no ominous giant green ball hanging in the sky as it isn't visible on this side of the moon.

rkps816.png


Did get to see a partial solar eclipse caused by Vall, the second moon of Jool. Tylo is also visible in this shot.

rkps817.png


After spending a day or so the dolts attempt get back into Laythe orbit. I had to fire the rocket engines for a moment as the ground was titled and the marginal positive TWR of the jets made the thing flip and crash before it could point itself straight up.

rkps818.png


After the atmosphere gets too thin to supply oxygen to the jets, at an about 15 km altitude, the rocket engines ignite. This thing is single stage to orbit even on Kerbin, Laythe has 80% the gravity and pressure of it so anything that's SSTO on Kerbin should work even better on Laythe. Could build an actual spaceplane and fly it there but this thing is a bit easier to land and dock than a plane would be.

rkps819.png


Back in orbit, docking took a while but wasn't too hard. Had a decent amount of fuel to spare, although paradoxically launching from sea level would be better as more jet fuel would get burned. Also fucked up and got flameout but managed to get back into orbit despite launching west (and not east which is better as the cruiser entered a retrograde orbit) and loosing speed before I regained control and fired the rocket engines.

After docking the remaining fuel got drained from the lander into the Cruiser's last tank. Left the lander in orbit as it is still fully reusable, future missions can launch from Kerbin just with the crew thus saving on fuel by not having to drag that dead weight all across the system.

rkps820.png


Because the launch window for a return trip was about half of a year away I decided to raise orbit by doing gravity slingshots, so I could fast-forward time faster and save some fuel. First the cruiser used a boost from a second encounter with Laythe (after first leaving its orbit) to raise it's orbit to Vall's eventually getting an encounter with it after two dozen or so orbits. Vall is overall an icy rock and the smallest of the three bigger moons of Jool, the two smaller moons are captured asteroids on crappy distant orbits which I have yet to visit.

Vall is fairly easy to land on, although I only send one lander probe to it. Good place for mining for Kethane if you have that mod and want to colonize Jool's moons or just mine kethane for refueling.

Since it's not really that big (about the size of Kerbin's Mun or slightly bigger) the gravity slingshot is meh. Not sure if it was worth adjusting the trajectory just for it. But the view was.

rkps821.png


The close 40km altitude Vall flyby raised the orbit to Tylo's. Getting an encounter was easy as Tylo is the biggest moon in the game and bigger than all but two or three of the planets in the game. This thing is basically Kerbin without an atmosphere, thus it is a bitch to land on as you can't save fuel by aerobraking and using parachutes. Return is fairly easier since you don't waste fuel on fighting atmospheric drag. Still needs a monster of a lander though, which you need to drag all the way across the known solar system, but at least it isn't as much of a nightmare for a return trip from the surface as Eve is.

rkps822.png


After over 803 days in space the cruiser returns to Kerbin with still one orange tank left. Even if it went dry the thing has about 3000 m/s of delta-v in it's gray tank. Aerobraking gets it into an orbit around Kerbin killing off about 2 km/s of velocity for the price of just 200 m/s to adjust the trajectory to perform the aerobraking. Now I need to to launch a shuttle do dock with the cruiser and get the crew out of the hitchhiker hab module they spent the last year or so in and back to surface.

Pulling off all that will be way harder when heatshields get added. Although I have some ideas how I could redesign the thing to work with them.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
G4ASLLp.png


Underlord of Clan Codex managed to unite Denmark, then unceremoneously croaked. It took King Taluntain almost two decades to round up the pretenders Jaesun, Jason and Jarlfrank and reclaim the titles lost to gavelkind. Of course, his own succession is shaky, with Bee, Kuroneko and Kaiserin all being unfit to lead armies on account of having tits. In the meantime, he's raping and pillaging to fund a war against Naumedal so he can begin reforming the Norse faith and put an end to dumbfuckery.


I'm also beginning to run low on staff names and Kodexian "Women" for dynasty names. :(
LghLGZn.jpg

King Taluntain is a manly motherfucker.
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But all good things come to an end...
So ends the reign of King Taluntain I, manly motherfucker. King WhiskeyWolf has wis work cut out for him.
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