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Screenshot thread

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
My girls are ready for a wild night on the town

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:love:
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
I really like Autumn Aurora style!

Some fun at Killing Floor after some time...

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Taking a look at the new map...

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Nice sight, near the wheel there's also a decent camping spot in the bridges...

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That is better for sure.

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So much gold...

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Wiht a lvl 6 med behind at hard i just brute forced the situation...

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Damn, she's so annoying, really deadly in groups!

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Better beheaded!

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Lol!

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Yeah, beaten Stronghold at HoE!
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,499
Location
spite
Yeah snork on two legs armed with guns and bloodsuckers wearing bandits jackets were most wacky elements of this mod.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
Skyrim has good DoF.

It only uses it as DoF in menus (to blur out the backdrop), otherwise it's used for weather effects and underwater blur.

That's just regular blur. DoF is when you have get a crisp image of a blade of grass that's in your eye, while the rest of the world goes out of focus, or the other way around.

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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
That's just regular blur. DoF is when you have get a crisp image of a blade of grass that's in your eye, while the rest of the world goes out of focus.
Nah, it's very clearly DoF as it's distance dependent. It's just it's not used as DoF, but to either subtly blur out distant scenery in inclement weather (works better than simple additive fog) or to blur out everything not right in your face underwater.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
Nah, it's very clearly DoF as it's distance dependent. It's just it's not used as DoF, but to either subtly blur out distant scenery in inclement weather (works better than simple additive fog) or to blur out everything not right in your face underwater.

So it's like view-distance fog and fov scaled resources with an additional coating of blur, is that it? DoF isn't really distance dependent as it is object dependent; like, if you look at a far-away tower while crouching behind some boxes, the boxes blur out while the tower becomes sharp. If it was distance dependent it would merely simulate bad eyesight, which in a way might be more realistick.
 

Executr

Cipher
Joined
Sep 24, 2014
Messages
310
Yeah snork on two legs armed with guns and bloodsuckers wearing bandits jackets were most wacky elements of this mod.

It took me by surprise. A really funny feature.
Overall, I love this mod, especially because it's super stable plus all the quests, maps and weapons.

I'm also looking forward to try all the mods you guys have been recommending on the STALKER thread.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
I can understand DoF if you have head tracking gear or something. Otherwise it's dumb.

More like eyeball tracking gear, and even then it doesn't really simulate the way that the human eye works. You get a more realistic experience actually focusing on different things within the gameworld with an even sharpness than you do with DoF. Still, I have to admit that it's a functional approach to obscuring blurry textures and low-poly models in games like Rage and the new Wolfenstein. Turning it off makes the games look worse simply because you're able to scrutinize these shortcomings at a glance.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Now I want pics of bloodsuckers crossdressing as bandits.

DoF isn't really distance dependent as it is object dependent; like, if you look at a far-away tower while crouching behind some boxes, the boxes blur out while the tower becomes sharp.
It is distance dependent - both tower and everything at the same distance will be sharp, but the further or closer in an object is, the more blurry it becomes.

The thing with Skyrim is that it doesn't change focus much, but instead focuses on the magnitude of blur and depth of field, tweaking them according to the conditions. So it arguably misuses DoF, but for a good effect, rather than using it according to its purpose for an awful one.

I can understand DoF if you have head tracking gear or something. Otherwise it's dumb.

More like eyeball tracking gear, and even then it doesn't really simulate the way that the human eye works. You get a more realistic experience actually focusing on different things within the gameworld with an even sharpness than you do with DoF.
:bro:
I'll never understand why this piece of idiocy got popular - not just in games itself which would be explainable by corporate idiocy, but in fucking mods - observe:
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Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
I love Alien Isolation's visuals but the DoF effect is pretty annoying.

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