Yeah snork on two legs armed with guns and bloodsuckers wearing bandits jackets were most wacky elements of this mod.
I can understand DoF if you have head tracking gear or something. Otherwise it's dumb.
It is distance dependent - both tower and everything at the same distance will be sharp, but the further or closer in an object is, the more blurry it becomes.DoF isn't really distance dependent as it is object dependent; like, if you look at a far-away tower while crouching behind some boxes, the boxes blur out while the tower becomes sharp.
I can understand DoF if you have head tracking gear or something. Otherwise it's dumb.
More like eyeball tracking gear, and even then it doesn't really simulate the way that the human eye works. You get a more realistic experience actually focusing on different things within the gameworld with an even sharpness than you do with DoF.
It is distance dependent - both tower and everything at the same distance will be sharp, but the further or closer in an object is, the more blurry it becomes.
The thing with Skyrim is that it doesn't change focus much, but instead focuses on the magnitude of blur and depth of field, tweaking them according to the conditions. So it arguably misuses DoF, but for a good effect, rather than using it according to its purpose for an awful one.
Indeed, most of the screen is blurred out anyways when you look at it so why would you add even more blur? D: Either way it's not about realism, it's about artsy faggotry - trying to implement what works in movies and photography (when done properly) in games (where it's useless).You get a more realistic experience actually focusing on different things within the gameworld with an even sharpness than you do with DoF.
Original Syndicate had gorgeous art direction and graphics look sexy even now (and it's 16 colors bitches!):I still can't get over the shitty graphics in Syndicate Wars. Why didn't they stay in 2d, 1996 was still before the "everything must be in 3d" craze, and isometric 2d games of that time looked sweet.
I remember playing Metal Slug X with my bros when I was in high school.Got a pad finally (decline) and played MS3 yesterday with my bro. Oh boy did we suck - died like every 7s (just enough to throw all grenades) and I often didn't know which character was mine. The graphics are glorious though.
I believe it does work like that:It is distance dependent - both tower and everything at the same distance will be sharp, but the further or closer in an object is, the more blurry it becomes.
I haven't seen it work like that, to be honest. If you have two towers at an equal distance from your position and you're aiming at the one to the left the one to the right would still be blurred out, no?
The thing is they don't even try to mimic the overall effect.If I know Beth, it's probably the same as with the bloom/hdr in Oblivion. They go for the cheapest possible implementation that's able to mimic the overall effect; 9/10 console tards wouldn't be able to tell the difference.
Th first one isn't bad. It only has chromatic aberration, which seems to be the new bloom/DoF, but isn't nearly as offensive if only because you can notice it IRL and it's way subtler by default.Fuck, it's like a headache has been condensed into an image. I go cross-eyed from looking at this thing. And the second screenshot is even worse, holy hell.
*lost in translation*
^ Vampire Ze Maskerade Redemption? ^
Ultima IX. Don't touch that game. It is bad in the worst way ever. Just forget that it ever exist. It it shame it have Ultima in title.^ Vampire Ze Maskerade Redemption? ^
Ultima IX. Don't touch that game. It is bad in the worst way ever. Just forget that it ever exist. It it shame it have Ultima in title.^ Vampire Ze Maskerade Redemption? ^
What's a paladin?