Never knew Prosper did sprites.quiver
And yes, those are indeed 1536x2048 .pngs taken from a 480p retro ipad game
This.And yes, those are indeed 1536x2048 .pngs taken from a 480p retro ipad game
Holy shit, the disrepancy between the graphics and the font. Someone failed their retro art school degree.
This.And yes, those are indeed 1536x2048 .pngs taken from a 480p retro ipad game
Holy shit, the disrepancy between the graphics and the font. Someone failed their retro art school degree.
Also, the fuck is this shit? It's certainly not 480p. It's at most 160px horizontal so 240p tops. With only 120p actual game screen.
Even my C64 ran at honest 320x200.
Who the fuck does "retro" graphics like that? Who let all this riff raff into the room?
No, that's not how fucking retro is fucking supposed to fucking look.Pixelated in-game graphics with ultra-smooth GUI text and icons. Again.
No, that's not how fucking retro is fucking supposed to fucking look.Pixelated in-game graphics with ultra-smooth GUI text and icons. Again.
It's tough if your game has a lot of text. A choice between aesthetic or improved usability.No, that's not how fucking retro is fucking supposed to fucking look.
Improve resolution. In a top-down game this can be as simple as zooming out.It's tough if your game has a lot of text. A choice between aesthetic or improved usability.No, that's not how fucking retro is fucking supposed to fucking look.