A horse of course
Guest
Been playing some Duck Kick'em mods. Was hoping for some major overhauls but most of the stuff in the addon pack is just level packs with a couple of reskinned weapons. I'm not as into Doom/Duke Nukem mods as I was Half-Life custom content, so I won't be doing an exhaustive list or anything. Plus I already played stuff like the DNF 3d and Starship Troopers mods.
25th Century Duke
2-3 solid levels but also garbage like a Water Treatment map. Like, a sewer level? Why even bother? On the upside I don't recall getting lost or confused and most of the keys/switches are reasonably obvious, UNLIKE SOME SHIT MAPS I COULD NAME. Also I messed up the installation, hence the random Doom textures in some shots
1999/2000 TC
Overhauls quite a few enemy sprites and there's a good mix of themes (classic DN3d humour/pop culture to Blood-style horror references) across maps, but the last couple of levels ("It's a Wash" and "Overton") were horrible. The former is one long fucking grind against dozens upon dozens of Pig Tanks, Enforcers and grunts with very little ammo, and the latter drops you in a totally featureless room with an Battlelord and not enough ammo/health in the entire map to actually kill him
Age of Evil Episodes 1-2
A odd little side project of Yahtzee of Zero Punctuation fame. Essentially a comedy horror mod in the vein of Bongistani geek "classics" like the Three Flavours Cornetto trilogy or Darkplace. In effect, reskins all the alien grunts to shotgun zombies, Pig Cops to flying ghosts etc. My main complaint is that whilst it's great the mod doesn't reuse 90% original Duke Nukem assets (a particular failing of a lot of DN3D horror/Blood tribute mods that just change the map and music), it does mean you're fighting the exact same enemies far too often. If you're going that route, you may as well halve the mod's length. Perhaps the plan was to finish episodes 3 and 4 and then go back and remaster the early stuff.
ADG Episode
Nothing remarkable, just a short series of competent vanilla-style levels. I don't think it used any custom content beyond a few trees, but I may have installed it wrong. Tested both with and without High Resolution Pack.
Duke Nukem 64 TC
The N64 port of Duke Nukem 3D is generally considered one of the better console adaptations, featuring a pretty steady framerate plus good visuals compared to the heavily downgraded PSX or Saturn versions. It's also one of the most heavily modified versions, with a whole bunch of new weapons (such as grenade launchers, shitty Shadow Warrior SMGs that can't hit dick, plasma rifles and more) and remastered assets. The 64 TC mod basically takes all those ripped assets and integrates them into the PC version. It is not, however, a totally faithful remake of the original, as it doesn't involve any changes to the level design themselves. So for example, whilst it uses the censored N64 assets for dancers and adult images on magazines, cinema screens and such, it doesn't actually change the Red Light district into a series of Gun Stores, or enclose the final boss fight in an indoor stadium (there are some LPs on youtube of the original N64 version if you want to compare). One thing it does carry over, which I thought was very cool, is making the captured babes invulnerable to gunfire. They no longer moan "kill me" when you activate them, and actually teleport away with the message "Babe Saved", which is added to your final score at the end of each level. I personally think this is a positive change from the original, albeit obviously done for the sake of Nintendo's strict rules on adult content.
On the subject of ports, there's a TC of the PSX Duke Nukem 3D (Total Meltdown) in the works. The original levels aren't very interesting - most stuff is identical to the original except even uglier, though the music is pretty good. However, the Playstation-exclusive extra Episode - "Plug and Pray" - features about 7 totally new levels and a number of new enemies, such as zombie pig cops, Pig-Cop-In-A-Dress, a new boss, new alien grunt types, Magnum P.I.G. and so on. Unfortunately, though the PSX assets have all been ripped and the project has been in development for a few years, it seems to have run into trouble and I don't know the current status. There is a semi-finished recreation of the PSX levels already out, but I found it quite buggy and it lacked any of the new enemies or art.
I've been playing some other stuff, but haven't finished anything interesting enough to bother uploading screens of yet. Not really digging the Aliens or Star Trek mods.
25th Century Duke
2-3 solid levels but also garbage like a Water Treatment map. Like, a sewer level? Why even bother? On the upside I don't recall getting lost or confused and most of the keys/switches are reasonably obvious, UNLIKE SOME SHIT MAPS I COULD NAME. Also I messed up the installation, hence the random Doom textures in some shots
1999/2000 TC
Overhauls quite a few enemy sprites and there's a good mix of themes (classic DN3d humour/pop culture to Blood-style horror references) across maps, but the last couple of levels ("It's a Wash" and "Overton") were horrible. The former is one long fucking grind against dozens upon dozens of Pig Tanks, Enforcers and grunts with very little ammo, and the latter drops you in a totally featureless room with an Battlelord and not enough ammo/health in the entire map to actually kill him
Age of Evil Episodes 1-2
A odd little side project of Yahtzee of Zero Punctuation fame. Essentially a comedy horror mod in the vein of Bongistani geek "classics" like the Three Flavours Cornetto trilogy or Darkplace. In effect, reskins all the alien grunts to shotgun zombies, Pig Cops to flying ghosts etc. My main complaint is that whilst it's great the mod doesn't reuse 90% original Duke Nukem assets (a particular failing of a lot of DN3D horror/Blood tribute mods that just change the map and music), it does mean you're fighting the exact same enemies far too often. If you're going that route, you may as well halve the mod's length. Perhaps the plan was to finish episodes 3 and 4 and then go back and remaster the early stuff.
ADG Episode
Nothing remarkable, just a short series of competent vanilla-style levels. I don't think it used any custom content beyond a few trees, but I may have installed it wrong. Tested both with and without High Resolution Pack.
Duke Nukem 64 TC
The N64 port of Duke Nukem 3D is generally considered one of the better console adaptations, featuring a pretty steady framerate plus good visuals compared to the heavily downgraded PSX or Saturn versions. It's also one of the most heavily modified versions, with a whole bunch of new weapons (such as grenade launchers, shitty Shadow Warrior SMGs that can't hit dick, plasma rifles and more) and remastered assets. The 64 TC mod basically takes all those ripped assets and integrates them into the PC version. It is not, however, a totally faithful remake of the original, as it doesn't involve any changes to the level design themselves. So for example, whilst it uses the censored N64 assets for dancers and adult images on magazines, cinema screens and such, it doesn't actually change the Red Light district into a series of Gun Stores, or enclose the final boss fight in an indoor stadium (there are some LPs on youtube of the original N64 version if you want to compare). One thing it does carry over, which I thought was very cool, is making the captured babes invulnerable to gunfire. They no longer moan "kill me" when you activate them, and actually teleport away with the message "Babe Saved", which is added to your final score at the end of each level. I personally think this is a positive change from the original, albeit obviously done for the sake of Nintendo's strict rules on adult content.
On the subject of ports, there's a TC of the PSX Duke Nukem 3D (Total Meltdown) in the works. The original levels aren't very interesting - most stuff is identical to the original except even uglier, though the music is pretty good. However, the Playstation-exclusive extra Episode - "Plug and Pray" - features about 7 totally new levels and a number of new enemies, such as zombie pig cops, Pig-Cop-In-A-Dress, a new boss, new alien grunt types, Magnum P.I.G. and so on. Unfortunately, though the PSX assets have all been ripped and the project has been in development for a few years, it seems to have run into trouble and I don't know the current status. There is a semi-finished recreation of the PSX levels already out, but I found it quite buggy and it lacked any of the new enemies or art.
I've been playing some other stuff, but haven't finished anything interesting enough to bother uploading screens of yet. Not really digging the Aliens or Star Trek mods.