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Trump build our walls, our turrets...but the one week of fallout was too much for his brain. Dementia sets in and after 1.5 days spent wandering in a daze, he was finally sent into a lone journey into the wastes, sans clothing and whatever of value.
A day after his journey a 16 year old attacked him in the wilds with a metal club. Despite the 45 year old's state of nudity and psychosis he handed the younger man a physical and mental beatdown he'll never forget.
Trump eventually collapsed in exhaustion. His last opponent his only companion in his dying moments.
While his rival cheers upon his death.
Trying Morrowind with a bunch of mods, had not touched it in a decade, I have a hate-love relationship with this game, it suffers from shit gameplay and general bethesda derpness but the world building and lore is top notch, you can tell love and creativity went into it, unlike Oblivion and Skyrim.
in Balmora:
meeting Casius Cosades, more than addicted to skooma he seems addicted to trt and hgh
let's go somewhere else:
forgot what place this is:
my humble abode (a mod that adds a random house in Seyda Neen):
yep, it's pirate-themed
oh look I even have a small dock and a small boat I can't use:
I don't know if it's the exact same or not, but it's certainly a good thing (New Centurions looks awesome, I need to give it a try sooner or later).
The combat screen is a little too small, but it's almost a non-issue. I'm loving the game. I reached the end of the shareware version, and I'm going to play the full game one way or another (they've got a site : http://www.qnote.com/Jewel/jewel.html with some broken links, I'll start by trying to contact them, while playing Hellenica).
The journey is very good ; the game uses a dialogtyping system ; the characters have interesting things to say and I always think it's satisfying to unlock quests via this type of dialog system because you may sometimes miss some quest or important information.
The dungeons are OK, with random encounters and sometimes some important or valuable item to find.
You need to take notes about informations and quests, there's a minimap.
The combat system seems really good, it's basically like the gold box games, "seems" because in the demo you're fighting some spellcasters but not that many and you only have access to the first spells of course ; so it's probably good, unless they completely messed up the rest of the game.
My characters learned spells they can't cast yet, this lapis lazuli is said to be owned by the satyrs, but I need to make peace with the satyrs to get it and the quest is linked with a city that I think I haven't found, I don't know if I missed something or if it's not available in the demo :
At the beginning of the game you roll a prince or princess, a djinni and 3 free characters (there are 6 classes, the other classes are dervish, bedouin and I can't remember the last one).
The monkey comes with you at the beginning of the game, I replaced him with a falcon later :
I travelled inside the story of a storyteller :
It's cool how the travel ends, you're teleported back, then you eventually ask the storyteller about the treasure, he explains that the thief kept his treasure but maybe one thief is present in your party, and if you look into the monkey's inventory he's got a pearl.
There's a special game over screen when the djinni dies :
A town in the mountains :
Weight is important, water in particular is heavy (and you may need a lot of water depending on where you go), the following shield is relatively expensive, just because it's light :
Spells generally have some long description, the mana gambling spell is funny :
Some more loose screenshots :
This was a good fine (but not that much later you can buy them) :
Sure you can, and you don't even have to ask of course.
I just put them here, if you don't want to get them one by one : https://www.sendspace.com/file/k3y9co
Late fall, a distress signal from a game developer, dibens requested the colonists of Steveland for shelter. Accepting means fighting off the raiders chasing after dibens.
'Are you a woman?,' Steve asks over the radio.
'Yes, I am a woman,' came the reply.
'Guise! Prepare for an attack!'
Dibens was quickly taken in and told to man the mortar as Steve directs his soldiers to take up position near the turrets.
The raiders consisting of two snipers and a grenadier barely arrived when mortar shell exploded near them.
The explosion was expected, but none foresaw the boomalopes caught in the explosion. The explosive chemicals within the animals detonated and spread wildfire. The battle of Steveland was on as Orma, Jinn and Alkeides take potshots and disabled the grenadier.
Steve, a man who abhors violence tips his cowboy hat and dashes in to strip the downed raider of any valuables.
By then, the second raider fell to concentrated fire and the last one begins to flee.
And ran he did.
Lucky the raider smugly ran away from the carnage.
'They'd be too busy dealing with the fire to get me,' he smugly said smugingly as he wiped the sweat from his forehead like a rotting piece of bell that torments him as he ran.
Orma disagreed and landed a headshot as his boots splashes on shallow water. Another great splash that is very great, greatly accentuates his fall. The water turned crimson red.
'Nice shot, Orma.'
'teşekkür ederim' the turk replied.
Initially appeared to be the same dreck as Pillars of Eternity and I uninstalled it out of boredom. Came back a few weeks later as a stopgap before the next big Warhammer release, and I've revised my opinion slightly. The characters are reasonably interesting (except the stupid fucking native american wolf-woman), itemization is far superior (though still too much "+ 0.000003432 dps, - 0.45 noodle slurping" crap) there are slightly fewer trash mobs than PoE (with the notable exception of the Oldwalls dungeon, which is filled with the most painfully uninteresting enemies you could possibly imagine), and the story advances at a fairly brisk rate - too brisk once you finish Act 2, at which point the pacing goes to hell and you wonder what the point of the crafting, power and strongholds mechanics was. It seems as if the game was always planned with post-launch ending DLC, but even with this in mind, the whole final section seems ludicrously rushed. Anyway, I'm not going to recommend it to anyone, but it's only 20hrs and hardly Obsidian's worst release.