Don't let the animu kawainess fool you. This game is hardcore japtactical goodness:
But I wonder how much of the dialogue actually comes from the translation team.
Baddies come in various forms: from gay imperials, to self-aware undead:
Story is p. standard so far:
:russia:
One of the most awesome things (except battle system) is non-linearity (dialogue choices + killing/sparing certain characters = different campaign paths with different units and missions):
Mission variety is also nice: kill everyone, protect some fag, reach point X, survive X turns, etc.
And shit can get quite hectic...
One thing is certain:
