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Screenshot thread

Citizen

Guest
Turned out that flamethrowers are overpowered in auto-combat. Maybe the lack of siege equipment on the enemy side is the real reason?
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,571
This must be from the new Plus patch. Afaik it only swaps models in the intro sequence and has no other effect in the game.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,571
Speaking of gay:
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I was experimenting with the higan emulator and got hooked.

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Starry Night

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:hmmm:

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:love:
What shader? If you hadn't noticed, then it did its job well.
While SNES games have always been displayed in a 4:3 ratio, the console's actual internal resolution has an aspect ratio of 8:7, meaning the image would get stretched. Some games were designed with this in mind, Yoshi's Island clearly wasn't (e.g. the moon isn't a circle). Still, 4:3 is the "correct" aspect ratio! Problem is, forcing aspect correction in higan (or any emulator) inevitably leads to rounding errors. It's not that noticeable in this game with so many complex shapes and few straight lines. But it can get ugly when the screen is scrolling at a constant pace. Look at Green Yoshi in this example.
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His eyes should have the same width, but the right one appears thinner. Entire pixel columns are affected by this, it's everywhere. Usually this gets fixed by applying filters/shaders that smoothen the image, or add scanlines and whatnot, to emulate a low-res CRT screen. Higan offers another option, which I'm sure is old hat, but I haven't seen it in other emulators before: AANN ("anti-alias nearest neighbor").

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It's magic! Suddenly every pixel looks the same size. How?

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A closer inspection exposes the trick. Nifty.

I've also tried other shaders like the usual scanlines or even NTSC. They can look good on other games, but for this one AANN works best imo.
 
Joined
Mar 30, 2012
Messages
7,289
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I've finished C&C : Renegade on Commando difficulty. Some of the segments were brutal, when Nod commanders with rocket launchers were send reinforcements while trying to take some cover, because there is no surviving direct hit with the rocket. Later on the Black Hand snipers and tiberium shock troopers. Plus the resource drops from enemies are way lower and using pistol with infinite ammo is a must. The last mission is total madness, there are foes around every corner and on the top of that at the end we need to escort an unarmed civilian. The boss fight is badly designed though. After a short cut scene we are caught in a crossfire from Nod soldiers and the main boss. That isn't a big problem on lower difficulties of course. Still was very fun to see the series in full 3d as Havoc. The guy has really some good one liners and he would have another shot with the sequel, if only Electronic Arts didn't kill it.

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RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
I've finished C&C : Renegade on Commando difficulty.

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An FPS version of Command&Conquer?

Yes.
Gamespy had a beta launch demo back then where you can 10 v 10 in a single map.
So the objective for MP was to destroy the opposing side's command center by planting a C4 on it.
You earn cash by killing opposition or protect your harvester. And then spend it on new class or vehicles like Stealth Tank, etc.

It's pretty cool.
 

Citizen

Guest
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Earth (mud) specialist.
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