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Screenshot thread

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
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RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I've finished C&C : Renegade on Commando difficulty.

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An FPS version of Command&Conquer?

Yes.
Gamespy had a beta launch demo back then where you can 10 v 10 in a single map.
So the objective for MP was to destroy the opposing side's command center by planting a C4 on it.
You earn cash by killing opposition or protect your harvester. And then spend it on new class or vehicles like Stealth Tank, etc.

It's pretty cool.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,112
Location
Swedex
Let's roll!

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Oy vey! We better be careful.

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On top of things.:obviously:

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Pretty colors.

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FREEDOM!!

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Just chillin'

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Of course!

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Welcome to Mexico!

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Pizza party?

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Cleve's bunker

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Playing with dolls

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:ibelieveincleve:
 
Joined
Aug 10, 2012
Messages
5,904
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I had never gotten around to this even though I've owned the game since release. The turn-based combat is pretty cool but everything else is pretty awful. The inventory system in particular is just terrible.
 
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Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
Some really excellent puzzles, and of course several moments of "how the fuck did I miss that item." I still have a mostly loving relationship with point and clicks, but damn do they also piss me off the most.
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obligatory WTF
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Citizen

Guest
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:roll:
Compare this writing to the first game. This is not even the most cringeworthy example.
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Unicorn riding valkyrie teleports behind you.
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Unsheathes lance.
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Nothing personnel, midget.
Edited:
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:roll:
wwwjulia.gif
 
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
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Now I see where teabagging came from.
Turn fast translucency off, and detail textures on.

You may also try using hardware acceleration.
Thanks for the tip about the fast translucency, but detail textures aren't available via software rendering.
You're right (just checked).
You can at most tweak detail bias.

Do make sure that other options are set - high detail actors, shiny surfaces, volumetric lighting, texture filtering, etc.
If running unpatched there is also an option to enable a sort of software tesselation, but it works somewhat wonky on some models and was causing mindbogglingly massive FPS hit back in the day when, for example, something got gibbed.
:love:
Ah, the memories.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
IO01SBh.jpg
5UlZnAy.jpg
efrt1Zh.png


Now I see where teabagging came from.
Turn fast translucency off, and detail textures on.

You may also try using hardware acceleration.
Thanks for the tip about the fast translucency, but detail textures aren't available via software rendering.
You're right.
You can at most tweak detail bias.

Do make sure that other options are set - high detail actors, shiny surfaces, volumetric lighting, texture filtering, etc.
If running unpatched there is also an option to enable a sort of software tesselation, but it works somewhat wonky on some models and was causing mindbogglingly massive FPS hit back in the day when, for example, something got gibbed.
:love:
Ah, the memories.
I'll look into detail bias, and I've set other options too after you reminded me that UE games usually need some ini tweaking for even better results. I'm running the Gold version (it's currently free on Steam and GOG btw so you might want to grab it in case you want a backup and don't own it yet), and curved surfaces aren't available in the software mode as far as I remember. Curved surfaces usually looked like ass when I enabled them in the cancelled Hired Guns remake, but never tried them in other games.

Unreal is definitely better than I remember -- when I beat it as a kid I missed a lot of tiny details and now I'm enjoying it to the max.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I'm running the Gold version (it's currently free on Steam and GOG btw so you might want to grab it in case you want a backup and don't own it yet), and curved surfaces aren't available in the software mode as far as I remember. Curved surfaces usually looked like ass when I enabled them in the cancelled Hired Guns remake, but never tried them in other games.
Curved surfaces are in the display tab, not rendering. Guess it's because they are pretty much independent of renderer as they deal with geometry and HW tesselation wasn't invented yet.
They are very YMMV, though and it wasn't necessarily a bad decision to kill them in the patches, even though it cost some bragging rights.
Detail bias = lower -> sharper. The values go down to -1, I think.

Unreal is definitely better than I remember -- when I beat it as a kid I missed a lot of tiny details and now I'm enjoying it to the max.
:bro:
 

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