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Screenshot thread

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
4iINBNn.jpg
It's interesting that nowadays one has to rely on the minimap design to identify a game, since the rest is usually generic and interchangeable...
C'est la vie.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,566
Persona 5: the shit deepens…
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The game is so boring that I have to do something else while playing...
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... However it's a classic game apt for all ages:
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Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,304
fwNzTOH.jpg


Olaf ''the Norscan Hannibal'' acting as muscle for the Warriors of Chaos hordes, bringing along one War Mammoth, three Giants and ten Feral Mammoths. Nothing a commando of Wight Kings + undead attrition + Vlad von Carstein can't handle.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,566
I didn't remember the graphics so good. Is it modded?
Nah, aside from grain it's vanilla 2001 graphics, it isn't really moddable. I'm emulating it at 2x-3x internal res, but on PC you could do that on release.

I played, a long time ago, the vanilla PC version. I was assuming that you were playing the fan-made enhanced version for PC (not the Konami HD remaster that is shit). The shape of the fog in your post is indeed the one from the PS2 version. It has been also re-implemented for PC in the enhanced version, along with other improvements in graphics and gameplay (http://www.enhanced.townofsilenthill.com/SH2/).

I found now a detailed comparison between this enhanced version and the PCSX2 (PS2) emulation: http://enhanced.townofsilenthill.com/SH2/compare.htm. It seems that the PS2 version is still the better version to play. Is a pity that, on my computer, PCSX2 with HW rendering breaks the shadows... (I have to play with SW rendering, so no 2x-3x internal res. The same applies to SH3, SH4, SH Origin and SH Shattered Memories.)
 

Zenith

Arbiter
Joined
Apr 26, 2017
Messages
296
Doesn't feel right posting a bunch of words in a screenshot thread, so here's the rest of bootleg shock2 from months ago.
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I found now a detailed comparison between this enhanced version and the PCSX2 (PS2) emulation: http://enhanced.townofsilenthill.com/SH2/compare.htm. It seems that the PS2 version is still the better version to play. Is a pity that, on my computer, PCSX2 with HW rendering breaks the shadows... (I have to play with SW rendering, so no 2x-3x internal res. The same applies to SH3, SH4, SH Origin and SH Shattered Memories.)
Weird how there isn't a link to that comparison from their main site page; would've saved me some time. Also, they tested it on dev build but claim that the hw-mode FMV bug's still there, which isn't the case. And they describe OGL-hw shadows as sharp, which is at least half-wrong.
But yeah, I've outlined as much in the other thread. Soft shadows are kind of a deal-breaker. Also, a cutscene-heavy game with hand-placed static-ish cameras is the last thing I'd want to play in an unintended aspect ratio. Half of the fixes in the fan patch are for self-inflicted problems.
As to the shadows breaking in your case, make sure you've tried it in OpenGL mode with a somewhat recent dev build.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,546
While I was going through my games of 2018 list, I noticed that I played neither Deu sEx nor VtMB that year.
Therefore...
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I have decided to take a look at Wesp5's latest plus patch version 10.1. There have been a few big changes since last time I played it, around 2.5 years ago.

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Ever play Gwent?

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He knew too much, and I was thirsty.

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The Fat Hatter had donuts hidden behind the counter.
Hm... Now I've made myself sad. His corpse won't disappear either.

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She refused to talk to me after this.

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My waifu, Ming-Xiao.

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Brujah is fairly bland compared to some of the other clans, except for the Celerity discipline. On the highest level you can even dodge bullets. Makes the late-game combat slogs more bearable.

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The bullets aren't actually modeled.
:avatard:

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You can tell Venus to remove the turnstile. Thank goodness. Why is it even there in the first place?

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New music was added for this scene where you meet "Nines". It doesn't fit at all.
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This is the only major bug I've encountered. The game wouldn't remove the Museum and the Giovanni Stronghold from the map, and I could still go there for the rest of the game.

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The Anarchs got a new hotel for the Anarch ending, with guards and everything. Makes more sense than going to the Luckee Star. Besides, I don't have to see Hatter's corpse again.
:thumbsup:

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If you helped Yukie kill the sharkman, you will meet her again at the end in front of the Kuei-Jin temple.

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It's the same voice actress. These are unused lines.

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Once you've killed everyone here, you can persuade her (I don't know how many points you need) to open a portal which leads directly into Ming-Xiao's chamber. This makes no sense, but it skips most of this boring level.
While I appreciate the effort, something smells off about this entire sequence. Her fight AI has problems with doors, always gets stuck on them. Then she has this creepy stare in her eyes. And a short cutscene of the opening portal would have been nice too. Yuki will most likely be inside the building when you ask her to open it. Then she just says "ok" as if it's nothing, and you don't see or hear anything. A clueless player might just continue to the next map and miss the portal.

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According to the walkthrough you can also persuade Chunk to let you go directly to the sheriff. It didn't work for me despite having 10 points in persuasion. Maybe I've picked the wrong options.

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Good evening.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Hah yeah, I played this scenario too and fought the Gnome Upgrade in the same spot as well. Overall I'm really loving this, even with the issues. I also encountered the Knight units bug, one AI had about 500 Veteran Pikemen at one point.
 

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