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baud

Arcane
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Joined
Dec 11, 2016
Messages
3,992
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Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
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Joined
Mar 30, 2012
Messages
7,302
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Max Payne with Kung Fu mod. The new moves sometimes gave an interesting results, although "stunning" enemies made it too easy for me at the end. Still great game, it was nice finishing it during the winter while cleaning New York from the criminal scum.

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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
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Chrząszczyżewoszyce, powiat Łękołody
Chiaroscuro in BLAM,
AKA Main Belt Destruction Extraction with my "Basilisk" class destroyer as seen from afar:
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...Because nothing says "disarm and immobilize a space battleship WITHOUT killing everyone on board" like spamming it with dozens of cannon launched nukes.
 
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Do you play anything than CoaDE these days, DraQ
I did replay Ori recently, 've been playing some Guncaster, and I am meaning to:
  • Restart DOS2 (at classic, because it seems that it might be the more sensible way to play it)
  • Restart Skyrim with nu-Requiem
  • Finally play through Witcher 3
  • go through my backlog and reply some more stuff
It's just that things like work take quite a bit of my time, and CoaDE doesn't require much context to sit down and implement a cool idea you just had (it's like build restartitis, but without an RPG) - but it tends to eat time with remarkable efficiency.
 

Kabas

Arcane
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Joined
Feb 10, 2018
Messages
1,992
Combat in enclave feels a bit, i dunno, too floaty? Sometimes i feel like i got the hang of it and can easily deal with heavily armored orcs, sometimes they give me trouble - this sort of stuff.
It's very annoying when you die on the level before reaching the checkpoint. Once you reach one the only penalty you're going to get for the death is a -10 gold. All levels are replayable.
You don't have skill points or anything like that, but you can buy your character's equipment. So you do have some interesting choices and trade offs to make.

All melee characters can use the crossbow, but it's only effective if you can aim at the head. Bows are easier to one-shot kill with, but they're not as fast to shoot and only the huntress can use those.
Spellcasters are walking cannons with only two spells depending on the chosen staff, though i can't notice the difference between the druidess and the wizard.
Halfling is a small and faster version of the default knight, my go-to character. The gnome engineer is a slow halfling, but is the only one who can equip bombs and molotovs.
Poison dagger is amazing.
Levels look pretty cool and varied so far, especially that underwater facility one.
Yet to tackle the dark side campaign.
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^I didn't expect the Kaiju fight to be honest
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Self-Ejected

Circuit the Short

Self-Ejected
Joined
Sep 23, 2018
Messages
161
aarklash legacy

Tried to play that because of roqua's recommendation, but didn't like it at all. It terms of game mechanics it plays like RTS with a pause, not party-based RPG: cooldowns, hp bloat and all that stuff. Was kinda fun at first, but gets repetitive fast with all encounters being practically the same and your party using the same skill combinations over and over. I read it gets better later with interesting boss fights, but I was bored with it after few hours. (Also predefined characters without much customization, retarded "+0.3% fire damage" itemization and long linear corridors you have to run through to get to another encounter)

Liked the healer with healing chakram working as indirect spell, though. The fact that the wrong use of the spell could heal enemies instead of your warrior made positioning in battle a bit more fun.
 
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Taka-Haradin puolipeikko

Filthy Kalinite
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Joined
Apr 24, 2015
Messages
21,335
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
aarklash legacy

Tried to play that because of roqua's recommendation, but didn't like it at all. It terms of game mechanics it plays like RTS with a pause, not party-based RPG: cooldowns, hp bloat and all that stuff. Was kinda fun at first, but gets repetitive very fast with all encounters being practically the same and your party using the same skill combinations over and over. I read it gets better later with interesting boss fights, but I was bored with it after few hours. (Also predefined characters without much customization, retarded "+0.3% fire damage" itemization and long linear corridors you have to run through to get to another encounter)
Yep.
Pretty much that, but it does give some nice screenshots.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
ATOM RPG

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First you trade for the grenade.

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Now throw it to the middle of the camp to hit all three.

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They will try to fight back.

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Aim for the hunting rifle guy first,

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followed with the bare handed guy

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and take out the guy with the toy gun last since imaginary bullets only deal imaginary damage. Your bullets and knives are more real and therefore deadlier.

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Loot them all for a nice hunting rifle and some drugs.

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Dawn of War - Soulstorm
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