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Screenshot thread

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,354
HFrSoBd.jpg
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,346
IKTmgUh.png

:hmmm:
Thief 2x - Shadows of Metal Age (NewDark engine and HD textures).
Playing 10th mission out of 13, found that game don't like my capturing software, resulting in my screenshots folder full of black squares. Damn.
Mayhaps Builder himself was involved in this, who knows...
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,546
Finished DOOM again (UV + pistol starts), this time in GZDoom instead of DOSBox. Let's compare.

DOSBox
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GZDoom
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Sure, you can see more detail in the distance. But sometimes the blocky sprites look out of place next to the sharp edges. You'll also notice how barren the larger open areas are, like the boss arenas.

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Every level in Inferno: "Where is the damn shotgun!?" :argh:

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Ammo management...

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The spider boss wasn't a total pushover this time without the BFG. And the ammo in this level is exactly what you need to bring him down. Finished him with a pistol shot... :positive:
 
Joined
Mar 30, 2012
Messages
7,210
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Astral Rag Ninja Destroyer are these all from one wad? If so, could you name it please?

As mentioned by Sjukob, it's Eviternity. The architecture and level design are really amazing, even when you count all the projects that have been released through the years by the community. When it comes to number of enemies, they are usually moderate. What really matters is how are they placed, including the ambushes. It's really intense, but fair and splitting the whole wad through chapters makes it more interesting for the eyes. Although sometimes you can have problems finding a switch or a pedestal, due to the different colors that are being used, making it everything more blend together, than in the original. The additional monsters aren't making things easier. My "favourite" is the modified Hell Baron, which was used in other wad, that I can't recall right now.



:killitwithfire:
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Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Just finished the Inferno part. This wad keeps getting better. Good challenge and amazing architecture and use of the Otex texture set.

:shredder:


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The start of the first level of the episode. Your weapons get taken from you at the end of each EP. Good luck with that Beretta :)

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Knee-deep in imp remains.

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Hadn't seen such pink hellscapes before. I hope we get an entire Fabulous Hell megawad of this quality one day.

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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,545
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It's Eviternity.
I'm playing it right now, very beutiful megawad.

I am playing this now. I'm very impressed. It's exactly like Ninja Destroyer says - it's not just the scenery and architecture, but also enemy placement and usage. I've been through some tough scraps in this one. The Green Demon is kinda meh as a new enemy, but the Astral Cacodemon is awesome.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Wait until you meet the Terminator Baron or whatever it's called. These guys are brutal.

Fortunately the new stronger enemies aren't placed willy-nilly, enemy placement really is well thought out in this one.

By the way, the texture set is new but I think I've encountered all the custom monsters in other wads before.

Also, I think rOxor would love the new plasmagun-wielding heavy weapon dudes :troll:
 
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