Heresiarch
Prophet
- Joined
- Mar 8, 2008
- Messages
- 1,451
Once again, Bethsoft proves they have no fucking idea to make a balanced magic system in TES. Apparently spells become very underpowered after a certain level, as they don't scale with character's level, and there seems to have no enchantment to strengthen spell damage. Compared to mages, warriors with equipments enchanted to hell can dish out ridiculous damage.
Let's recap
Daggerfall: Higher magic skill = lower spell cost, magicka doesn't regenerate, magicka potion is hard to come by and very weak, so pure mages are EXTREMELY hard to play, but once you get 105% in destruction, Disintegrate in 10 ft with magicka cost of 5 is extremely OPed and can completely render melee useless
Morrowind: Higher magic skill does NOT lower spell cost, magicka doesn't regenerate, thus spells cost TONS to cast, though magicka potions are easier to make and can be very powerful, damage spells with a reasanable casting cost are extremely weaksauce, powerful damage spells are prohibitively expensive to cast and may pale compared to what a Daedric Daikatana can do, pure mages can be played but very tiresome IMO
Oblivion: Higher magic skill = lower spell cost, magicka DOES regenerate, thus anyone can use a few spells in every battle, but spell damage is even weaker than Morrowind IIRC, pure mages are OK, but still a bit weak compared to a battlemage
Skyrim: Higher magic skill = lower spell cost, magicka regenerates but it seems even around 10 to 15 level you won't have enough to kill 4-5 weaker enemies or 1-2 tougher minibosses, damage seems alright early on, can easily two shot normal bandits at master difficulty, but damn Bethsoft made damage spells have a damage cap, and adding in the previously mentioned problem, it seems playing as a pure mage must put in MUCH more effort than a warrior
So far the game seems good, at least MUCH better than Oblivion, the new soundtracks are very good (even better than Morrowind IMO), the atmosphere is good, graphics are improved (characters in Skyrim are probably the best looking of TES), quests are dumbfuck as ever ("hey stranger I don't know you but can you help me bring this sword/food/expensive shit to my relative I know you won't cheat me lol"), Radiant AI is still so hilarious, game mechanism got so simplified that makes me wonder if I'm playing The Elder Scrolls: Dark Messiah, explorations seem to be much more interesting than Oblivion and maybe even in par to Morrowind.
Let's recap
Daggerfall: Higher magic skill = lower spell cost, magicka doesn't regenerate, magicka potion is hard to come by and very weak, so pure mages are EXTREMELY hard to play, but once you get 105% in destruction, Disintegrate in 10 ft with magicka cost of 5 is extremely OPed and can completely render melee useless
Morrowind: Higher magic skill does NOT lower spell cost, magicka doesn't regenerate, thus spells cost TONS to cast, though magicka potions are easier to make and can be very powerful, damage spells with a reasanable casting cost are extremely weaksauce, powerful damage spells are prohibitively expensive to cast and may pale compared to what a Daedric Daikatana can do, pure mages can be played but very tiresome IMO
Oblivion: Higher magic skill = lower spell cost, magicka DOES regenerate, thus anyone can use a few spells in every battle, but spell damage is even weaker than Morrowind IIRC, pure mages are OK, but still a bit weak compared to a battlemage
Skyrim: Higher magic skill = lower spell cost, magicka regenerates but it seems even around 10 to 15 level you won't have enough to kill 4-5 weaker enemies or 1-2 tougher minibosses, damage seems alright early on, can easily two shot normal bandits at master difficulty, but damn Bethsoft made damage spells have a damage cap, and adding in the previously mentioned problem, it seems playing as a pure mage must put in MUCH more effort than a warrior
So far the game seems good, at least MUCH better than Oblivion, the new soundtracks are very good (even better than Morrowind IMO), the atmosphere is good, graphics are improved (characters in Skyrim are probably the best looking of TES), quests are dumbfuck as ever ("hey stranger I don't know you but can you help me bring this sword/food/expensive shit to my relative I know you won't cheat me lol"), Radiant AI is still so hilarious, game mechanism got so simplified that makes me wonder if I'm playing The Elder Scrolls: Dark Messiah, explorations seem to be much more interesting than Oblivion and maybe even in par to Morrowind.