Black Angel
Arcane
The boss rush update is out. Man, I spent the last 3 hours fighting the Sword Saint. Haven't win yet, but the blood boiling and the adrenaline rush felt good.
someone said:So is this game worth 60 euros? Where does it rank in the souls series?.
I disagree somewhat with your list but its refreshing to see someone not whining about Dark Souls II. I really enjoyed the game and thought it had a great atmosphere, which is what drove me to the series (Demons Souls) in the first place. The forest with the blair witch style noises and stuff was top notch.someone said:So is this game worth 60 euros? Where does it rank in the souls series?.
My Lineup
Top Tier: DS1, DS2
Secondary: Sekiro
Last place (still good games): DS3, Bloodborne
someone said:So is this game worth 60 euros? Where does it rank in the souls series?.
My Lineup
Top Tier: DS1, DS2
Secondary: Sekiro
Last place (still good games): DS3, Bloodborne
Bloodborne is what PS4 gamers like to pretend is amazing to trick themselves and their peers that purchasing a PS4 was a worthy investment
It's a good game but I was pretty disappointed with the dumbed down RPG systems and oftentimes bland level design (art style was really good though -- probably best of FROM).
Blood vial system was also shit. No multiplayer also. Gameplaywise if they're removing stuff, they better add meaningful things in its place. This is what Sekiro did. All the verticality and platforming, parry/stagger system, prosthetics, stealth even if basic, grapple hook and more.
BB just felt like Dark Souls 0.75 gameplay-wise.
Now DS2 is the opposite: added more systemic depth to the DS formula, while still (mostly) retaining what made DS1 great. All its innovations were minor but numerous. DS3 just felt mostly like DS1 but with sometimes disappointing level design.
Sekiro is more of an action game so it’s not uncommon for people to realize they aren’t enjoying playing it and then realize in retrospect that it’s an entirely different game type and philosophy from DS. If you buy it thinking it will be in the vein of Dark Souls, you may be disappointed
I feel you are looking at the games like a checklist and discounting execution.
BB doesn't have much gameplay innovation (though, I really like the way some of the more unique weapons work, or how many boss encounters feel more reactive by how they get 'broken up' when you focus on specific body parts) but it certainly doesn't have as many weak parts, level wise, as DS1, the average quality of boss fight is up (DS1 has a lot of really mediocre encounters, and so does DS2, both of which have stronger qualities in their respective DLC) and it is the only game in the series that features a convincing foresty area (compare how mazey the forbidden woods are to really basic designs like Darkroot Garden, which I consider one of the shittier DS1 levels)
BB is easily a top hit for me among all From games and I'm no ps4 fanboy - I played it on psnow, latency warts and video compression artifacts and all. I wish it would come to PC so hard, so that I could replay it in actually worthy conditions.
I like both BB and DS2 equally, for different reasons and qualities they have. I'm actually least fond of DS1, whose post Sen's parts just don't jive with me. The gimmicks of levels like the dark catacombs, or the constant onslaught of same ghost encounters which go past walls in New Londo just don't jive with me well. Anor Londo has the one memed memorable archer encounter, and not much else to it past the exploration gimmick of going into areas you'd think you wouldn't initially. As for all the demon related areas, they are universally recognized as absolute garbage. Duke's Archives is alright though. I struggle to find the motivation to finish a DS1 playthrough after starting one, while I've replayed DS2 and DS3 enough to do moderate (no WR style) speedruns of them.
Aside from lore related stuff, I don't see much of a relationship between DS3 and DS1 either. DS3, as you said, has very disappointing level design, while it has some of the greatest boss encounters of the series and the most problematic build variety. I find most DS3 levels to be boring but the boss encounters managed to make me want to replay the game many times which I did just skipping most level content and beelining straight for bosses. Probably the easiest game to do this for too, for DS3 has no areas that require a particular level of attention to skip mobs and get to bosses safely (painted world of ariandel is the closest to being challenging to run through, but it's still no SOTFS iron keep or amana)
Even as an action game, it's not exactly without fault. The boss encounters are top notch, but it's not like From meant for the rest of the game to be meaningless, but it very much feels like it is. It's not a constant stream of quality gameplay the way other action games can be, it's no ninja gaiden or DMC, the gameplay outside of the hard moments are absolute boredom inducing.
I still think Sekiro is a great game, but I really can't understand how some people can play it all the way to NG +7 or whatever the highest one is.
While I agree with the rest of your post here, to me Sekiro is worth every dime of its full price. Obviously, this is just my opinion, in that you'd need to set your expectation beforehand and drop whatever it is you'd normally expect from FromSoft's usual dark fantasy Action-RPGs stuffs. You can't even blame From/Activision with their marketing because gameplay teasers were everywhere as usual, and the moment I get that there's no stamina and, instead, there's the posture mechanic and how parrying does *not* instantly open up enemies to a critical strike/riposte, I knew it'd be completely different thing compared to the stuff they've made in the past years.This is personal preference but I’d say Sekiro isn’t worth 60 euro up front - I would recommend trying to get it on sale.
While I agree with the rest of your post here, to me Sekiro is worth every dime of its full price. Obviously, this is just my opinion, in that you'd need to set your expectation beforehand and drop whatever it is you'd normally expect from FromSoft's usual dark fantasy Action-RPGs stuffs. You can't even blame From/Activision with their marketing because gameplay teasers were everywhere as usual, and the moment I get that there's no stamina and, instead, there's the posture mechanic and how parrying does *not* instantly open up enemies to a critical strike/riposte, I knew it'd be completely different thing compared to the stuff they've made in the past years.This is personal preference but I’d say Sekiro isn’t worth 60 euro up front - I would recommend trying to get it on sale.
I also agree that Sekiro wasn't greatly replayable, in regards to especially content when compared to Soulsborne, simply because Sekiro is a full-fledged Action game with very trivial RPG mechanics attached. Still, I had a lot of fun playing around with the new exploration mechanics they finally implemented in there (ACTUAL jumping AND stealth mechanics, with proper corresponding buttons instead of the usual convoluted means of doing it like in Soulsborne, complete with those both interwoven to one another), but even that didn't last after a couple of playthroughs, simply because it couldn't compare to Dark Souls 1 and Bloodborne in terms of level-to-world design, and also when it comes to the amount of options to be had when exploring new areas.
By virtue of fun factor in regards to moment-to-moment gameplay, which is combat, however, Sekiro is very, VERY replayably fun for me. It's just so satisfying to listen to each and every CLANG sounds the game made when I properly deflected enemies attack. And the recent boss rush updates just made it easier for me to just get straight into what I really, actually cared about from this game: the boss fights. Fighting against bosses in Sekiro never, NEVER gets old for me. I'm still at a point where I'm trying to pull off no damage attempts to the best of my ability, but I know past that point I would like to try using the different combat arts + prosthetics + items combination. Just look at ONGBAL on Youtube and how he completely milked this game's bossfights to this day.
I'm not entirely sure what's the relation between overall replayability and pricing, but I guess it's also personal preference.but due to its overall replayability, you may be able to find a used copy fairly easily.
I'm not entirely sure what's the relation between overall replayability and pricing, but I guess it's also personal preference.but due to its overall replayability, you may be able to find a used copy fairly easily.
Right, that's indeed a personal preference, because I know I can replay Sekiro multiple times and get my fun. In fact, I did, and would do into foreseeable future.One argument for paying the full sticker price is when you get “hundreds of hours of replayabilitity” as contrasted with a game that you play once. You could pay the full price if you wanted but to support the developers, though.
that whining, get rid of it, focus on the fight, hone your concentration and you will be finethe first phase feels like it drags on forever
I beat him awhile back, you were right. Got past Corrupt Monk and now I'm at Fountainhead Palace!that whining, get rid of it, focus on the fight, hone your concentration and you will be finethe first phase feels like it drags on forever