Black Angel
Arcane
Kudos to the modders for making Inner Isshin actually challenging. Obviously, it looked wayyyy overkill. However, compared to Inner Genichiro and Inner Father, Inner Isshin actually felt underwhelming and not as aggressive.
MY NAMEStarted this playthrough blind this weekend. I read about how teh hard it was for some plebs and now I know why : no summon, no magic
Game is pretty good though. Nice art direction again. The general who keeps the door of the castle gave me strong golden age berserk vibes smh.
I barely summoned in any of the four Souls games or Bloodborne, because I felt it cheapened the games. My builds were also mostly melee with physical weapons. Still, Sekiro is the only one I never beat. Quit the last boss after no more than ten tries. I'm sure I could have pushed through it, but I didn't care enough. Kind of annoyed the fans made the difficulty so supreme in these games. Didn't feel forced in the earlier Souls games.Started this playthrough blind this weekend. I read about how teh hard it was for some plebs and now I know why : no summon, no magic
Game is pretty good though. Nice art direction again. The general who keeps the door of the castle gave me strong golden age berserk vibes smh.
Don't listen to online crybabies, the game isn't more difficult than the other souls. It's harder than the standard third-person action game with RPG elements that's so fashionable in CURRENT_YEAR, but that's a very low bar to clear. Coming from the previous souls games, you just have to adapt to the flow of the combat system, learning when to attack and when (and how) to defend. Once you've done that, you just need to master the prosthetic tools and the game is a cakewalk.I just beat the gatekeeper of castle Ashina and Lady Butterfly in the memories of the past, so I guess I'm still in the fairly easy part of the game.
I thought people were simply struggling more because they couldn't "cheese" as easily as before, I guess it's legit more difficult then ?
Aight wish me luck boys.
Lady Butterfly is a wake up call for new players to stop playing this game like they were playing Dark Souls, and Genichiro is basically a final test of player's deflection skill before the game truly opens.Oh she did provide a challenge, it took me 10 to 15 tries. I also struggled against the shinobi hunter for 5-10 attempts. Overall I died a lot.
But I also struggled like that in most souls games, I don't think it's that much more difficult (so far). Didn't mean to say I breezed through the early game, far from it.
For instance, I forgot his name but the guy in Darks Souls III cathedral weilding blue and orange swords took me even more tries than lady Butterfly here.
Yeah, you can stumble through the first part of the game without adapting to the new combat system, but once you reach Genichiro either you stop playing Sekiro like it was Dark Souls 4 or you stop playing it altogether.Lady Butterfly is a wake up call for new players to stop playing this game like they were playing Dark Souls, and Genichiro is basically a final test of player's deflection skill before the game truly opens.Oh she did provide a challenge, it took me 10 to 15 tries. I also struggled against the shinobi hunter for 5-10 attempts. Overall I died a lot.
But I also struggled like that in most souls games, I don't think it's that much more difficult (so far). Didn't mean to say I breezed through the early game, far from it.
For instance, I forgot his name but the guy in Darks Souls III cathedral weilding blue and orange swords took me even more tries than lady Butterfly here.
They are really hard at first, but once you finish the game and start it again you will curb stomp them.
The hardest bosses are all in the end-game.
But I also struggled like that in most souls games, I don't think it's that much more difficult (so far). Didn't mean to say I breezed through the early game, far from it.
But I also struggled like that in most souls games, I don't think it's that much more difficult (so far). Didn't mean to say I breezed through the early game, far from it.
Once you git gud at it it's actually more forgiving than Dark Souls games. It's just that it's designed to punish Souls muscle memory. If you try the usual dodge + attack routine you will get raped. Another example - posture replaces stamina in this and while in Dark Souls you needed to avoid holding block button to get stamina back faster, in this posture actually regenerates faster when you hold block. First playthrough of this was long and rage inducing for me because it took me very long to adapt, but now I can finish the game in couple days doing absolute majority of fights on first try.
legit didn't see it before posting, I feel the same way so far.it boils down to mashing the block button at the right time
Genichiro is a very cool fight. I still have no idea how the reverse lightning thingie works though.
Never occured unfortunately.Genichiro is a very cool fight. I still have no idea how the reverse lightning thingie works though.
You need to be in air when lightning strikes you
Usually lightning attacks are very well telegraphed, and you are supposed to jump at the right moment during the animation in order to get hit before touching the ground (you should look at it as yet another type of dodge, like those for thrust and swipe attacks). It's not a mechanic that comes up often, but when it does you make things a lot easier on yourself by exploiting it as much as you can.Never occured unfortunately.Genichiro is a very cool fight. I still have no idea how the reverse lightning thingie works though.
You need to be in air when lightning strikes you
I barely summoned in any of the four Souls games or Bloodborne, because I felt it cheapened the games. My builds were also mostly melee with physical weapons. Still, Sekiro is the only one I never beat. Quit the last boss after no more than ten tries. I'm sure I could have pushed through it, but I didn't care enough. Kind of annoyed the fans made the difficulty so supreme in these games. Didn't feel forced in the earlier Souls games.
If Lady Butterfly didn't present any serious challenge to you then you might not find this game very hard. There are harder bosses than her, of course, but she's supposed to be pretty tough for new players.
People who played other FromSoft games before find other bosses more difficult than people who started with Sekiro. I had to unlearn the way I played their other games. Rolling/evading bosses gets you killed very fast.If Lady Butterfly didn't present any serious challenge to you then you might not find this game very hard. There are harder bosses than her, of course, but she's supposed to be pretty tough for new players.
i roflstomped both her and genichiro in like 3 tries max. but that bull minibos has raped me more than all other bosses combined before i quit on the Owl fight (no ragequitting, nor out of boredom... just a matter of circumstances at the time, and i didn't have the will to fire it up since then)
Not sure what you mean. That under ten tries is too little or too much? I knew it would take me a few times that, so instead of spending more time on a game I had already 90 percent explored, I watched some movies. Hope Elden Ring doesn't try so hard.I barely summoned in any of the four Souls games or Bloodborne, because I felt it cheapened the games. My builds were also mostly melee with physical weapons. Still, Sekiro is the only one I never beat. Quit the last boss after no more than ten tries. I'm sure I could have pushed through it, but I didn't care enough. Kind of annoyed the fans made the difficulty so supreme in these games. Didn't feel forced in the earlier Souls games.
Pointed out the real problem.
You fought the Shichimen Warrior without confetti or the umbrella? That's some next level endurance challenge right there.I also beat the weird death shaman dancing around purple balls after 10+ tries, before watching a vid of a dude using confetti to deal 4x damage. I feel robbed of my time.
The short answer is YES.Bloodborne is the only game I haven't played from them, is it as good as this ?