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Sekiro: Shadows Die Twice (new From Software game)

toro

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Dude in the video presses dodge slightly too late and gets hit by gundyr, but the character still ends up dodging after getting up because the input was queued


I watched the video 5 times and I don't see what you are talking about.

Edit: When he rolls towards Gundyr? Wtf.
 

Lutte

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I watched the video 5 times and I don't see what you are talking about.

Edit: When he rolls towards Gundyr? Wtf.

He pressed dodge right when he got hit. The game decided to keep that useless input and make the character dodge once the character stood up and could move again. You're lucky if you've never seen that happen while playing DS3.
 

kreight

Guest
This game's overrated. Shinobi my ass. You kill a guard, the next one goes along like the corpse tangling under his legs never happened.

Its not really a stealth or assassin game. There are much better alternatives available. And its not a dark souls game either. It doesnt have the item and build variety, no magic, etc.
 

toro

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ifmee265gwq61.jpg
 

retinoid

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Sekiro is From's best game since DS1. Suck it BB fags. Bloodborne has an outstanding visual aesthetic and world but the gameplay and bosses aren't great. Fromsoft wanted a more fast paced and aggressive gameplay system but they couldn't quite fully commit to it without throwing away the old Souls baggage, which they obviously weren't willing to do. Sekiro, on the other hand, finally broke free of the Dark Souls legacy and consequently felt like a much more complete game with its own identity.

Elden Ring worries me somewhat because it seems like they want to revert to the Souls style of gameplay which is a huge regression compared to Sekiro's systems. I'm not saying they should outright use Sekiro's gameplay quirks in Elden Ring - nor am I suggesting they would even WORK in that world - but to throw away that level of visceral feedback from Sekiro in favor of the legacy Souls-way of combat would be a huge step back for me. Ideally, I'd want some kind of hybrid where we have the build variety of Souls coupled with a finetuned Sekiro-lite system where each blow matters and feels impactful, but I'm not sure feasible this is.
 

Correct_Carlo

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Sekiro is From's best game since DS1. Suck it BB fags. Bloodborne has an outstanding visual aesthetic and world but the gameplay and bosses aren't great. Fromsoft wanted a more fast paced and aggressive gameplay system but they couldn't quite fully commit to it without throwing away the old Souls baggage, which they obviously weren't willing to do. Sekiro, on the other hand, finally broke free of the Dark Souls legacy and consequently felt like a much more complete game with its own identity.

Elden Ring worries me somewhat because it seems like they want to revert to the Souls style of gameplay which is a huge regression compared to Sekiro's systems. I'm not saying they should outright use Sekiro's gameplay quirks in Elden Ring - nor am I suggesting they would even WORK in that world - but to throw away that level of visceral feedback from Sekiro in favor of the legacy Souls-way of combat would be a huge step back for me. Ideally, I'd want some kind of hybrid where we have the build variety of Souls coupled with a finetuned Sekiro-lite system where each blow matters and feels impactful, but I'm not sure feasible this is.

It would be awesome if they'd use Sekiro's gameplay in Elden Ring. The problem is that if they are going to have a multitude of weapons + magic, it would be a balancing nightmare. Sekiro is as refined as it is because they only had to balance for one weapon. It would be possible to bring that level of refinement to Souls-style 50+ weapon system, but it'd probably be difficult.
 
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Not gonna lie, I did have few moments where I tried to deflect with LB in Dark Souls after playing Sekiro. I also wasted a bunch of flasks after killing enemies because I would press X to pick up loot.
 

retinoid

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DS2's biggest contribution to the series was putting jump on L3 instead of the same button as dodge. Miyazaki still needs to publicly apologize for that retarded decision.
 

Lyric Suite

Converting to Islam
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Messages
58,571
I miss this game. I want a sequel. It has the best boss fights of any From game because unlike Souls you can't cheese them by over-leveling or using summons. The game demanded I get good and I did.

Sorry, but this is not a convincing argument. Nobody is forcing you to "cheese" anything. You can make the game as easy and as hard as you wish it to be. If you want to spend hours grinding souls it's your prerogative but that doesn't affect the quality of the design of the boss fights.

I never played Sekiro but from what i understand while the Souls games reward patience Sekiro is the opposite, so much so that L1 spam is actually a viable tactic.

Don't get me wrong i'll play Sekiro eventually (as soon as i can afford it lmao) and will probably like it but as someone who fell in love with the Souls games precisely because they reward a contemplative, stoic style of play i'm not convinced in the superiority of a turbo twitch approach.
 

fork

Guest
Outside of some bosses, it works very well.

Sekiro's combat is extremely one-dimensional and gets boring fast, compared to something slower like Dark Souls as well as compared to some more intricate action games like Devil May Cry. It's still a good game, especially for some of the level design, but combat is mediocre.
 
Joined
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Spamming L1 only worked for me against some enemies with spammy attacks, like centipede miniboss. Otherwise I couldn't accomplish shit with it. But maybe I wasn't spamming fast enough? And I'll take Sekiro combat any day over dogshit Dark Souls III combat.
 
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Matador

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I miss this game. I want a sequel. It has the best boss fights of any From game because unlike Souls you can't cheese them by over-leveling or using summons. The game demanded I get good and I did.

Sorry, but this is not a convincing argument. Nobody is forcing you to "cheese" anything. You can make the game as easy and as hard as you wish it to be. If you want to spend hours grinding souls it's your prerogative but that doesn't affect the quality of the design of the boss fights.

I never played Sekiro but from what i understand while the Souls games reward patience Sekiro is the opposite, so much so that L1 spam is actually a viable tactic.

Don't get me wrong i'll play Sekiro eventually (as soon as i can afford it lmao) and will probably like it but as someone who fell in love with the Souls games precisely because they reward a contemplative, stoic style of play i'm not convinced in the superiority of a turbo twitch approach.

Play the game and then you'll see you are wrong.
 

Correct_Carlo

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I never played Sekiro but from what i understand while the Souls games reward patience Sekiro is the opposite, so much so that L1 spam is actually a viable tactic.

Don't get me wrong i'll play Sekiro eventually (as soon as i can afford it lmao) and will probably like it but as someone who fell in love with the Souls games precisely because they reward a contemplative, stoic style of play i'm not convinced in the superiority of a turbo twitch approach.

Yeah, dude, you have the completely wrong impression of Sekiro. Sekiro's bossfights are like nothing in any other Souls-like. They are all about focus, concentration, and timing. All From boss fights are about focus, concentration, and timing (at least if you don't cheese them), but Sekiro takes it to a new level. The game's block mechanic is much more refined than merely "press block to not die," especially once you get to NG+ and need to focus on timing. I had to completely relearn all my Souls-like habits in order to play it, as while with most Soulslikes you dodge everything, Sekiro is about getting into enemies' faces and blocking them with perfect timing for 5 minutes straight. And there's almost no means of getting around this. You either have to just get good at its combat system, or die.

I love Souls and think they are better games overall, just because there are way more systems to manage, more approaches to tackle problems, and are much grander in scope. Sekiro only has 2 or 3 systems, but as far as combat is concerned, it does those 2 or 3 systems better than any From game that came before. The game is much smaller in scope than Souls, but that doesn't really matter in the end as the game is all about (1) its combat system and (2) boss fights, and both those things are great.

Seriously. Can we all chip in a dollar and buy Lyric Suite Sekiro? He needs to play it.
 
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Lyric Suite

Converting to Islam
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Messages
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Yeah, dude, you have the completely wrong impression of Sekiro. Sekiro's bossfights are like nothing in any other Souls-like. They are all about focus, concentration, and timing.

Well, according to some people that doesn't mean they are necessarely harder, just different:



Video also mentions you can cheese some bosses with items, so there's some of that too.

All in all i'm not seeing how this game is all that much harder. The lack of stamina bar means you can just spam attacks as you see fit. As someone pointed out to me what this does is that while Soul games encourage patience, Sekiro rewards aggression. Whether this makes Sekiro harder is entirely dependent on what kind of person you are. In Souls you must keep a cool head even when fighting trash mobs. Haste is your number one enemy. In Sekiro, you can actually cheese through some things by spamming some attacks as the video points out.

My hunch is that people have been playing Souls games for so long now they have completely internalized that style of gameplay and don't remember all the times they died due to impatience. They then move to Sekiro having trained themselves to take it slow and are now forced to change gears completely. I think that's what accounts for the sudden jump in difficulty more than anything.

BTW, even though i'm not a fun of jumping ninja shit i'm glad this game retains some of the visual somberness of Souls. I was checking out some DMC5 videos and man i just have an aversion for overly flashy shit. It may be a good game but next to animu crap the visual hypetrophy of a lot of Japanese games irritates me as well.
 

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