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Sekiro: Shadows Die Twice (new From Software game)

Discussion in 'jRPG Weeaboo Discussion' started by Matador, Jun 10, 2018.

  1. ExposedBrainMatter Educated

    ExposedBrainMatter
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    More like Suckiro lmao. Sengoku era Japan is even staler than generic medieval Euro fantasy at this point. God I hope Elden ring tries to be a little more original.
     
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  2. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Maybe so. But it sucks as an only/main way of playing.
    Its a game FFS. Its meant to be fun.
     
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  3. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    Well, the game just has some of the best boss battles I've ever experienced in 30 years of gaming.
    But sure, let's listen to autism and whine about how it fails to be fun.
     
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  4. Matador Arcane

    Matador
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    We can't understate how great bosses Sekiro has. I agree they are some of the best boss fights in history.
     
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  5. Atchodas Augur

    Atchodas
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    But you can own any human boss using prety much same tactic?
     
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  6. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    If by "using the same tactics" you mean "combining pretty much half of your repertory", then yes, sort-of?

    Then again "playing the game well" in this context means dispatching the bosses quickly and efficiently, not nibbling at their posture/health bar slowly and awkwardly across a battle of attrition.
    The game constantly asks to the player to parry, dodge, jump, counter and eventually make use of the appropriate tool for maximized results.
     
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  7. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Definitely it sounds like I'm waaayyyy too old for this.
     
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  8. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    Cuphead>Sekiro
     
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  9. Hassar Scholar

    Hassar
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    No. I’ve studied kendo and rapier fencing. That is the opposite of what you want to do because your sword will be damaged by constantly smacking it against another piece of metal. I think Bushido Blade had the closest system to what you’d want to do when dealing with a pointy and/or edged weapon that could slice off your fingers if it hit your hand wrong or result in a fatal stab wound. And I am not even trouncing on the game system as bad per se - it is just not evocative of what you want to do or what you see in fencing or sword duels online. It is just very obviously a gamified approach to making combat more exciting than the cautious and explosive high-stakes combat you see IRL.

    https://youtu.be/QV8AxhnLklg

    Kind of like how many games tend to forget that getting an arrow to the body is pretty lethal, but game systems abstracts weapons to have some damage range. Game systems in general prefer excitement over more risky, cautious combat. But my point is just that no matter how abstract you want to get, Sekiro doesn’t indicate what you’d want to do.

    Sekiro’s posture system is more similar to the shield technology used in Star Trek. I understand what they were doing with the posture system, but I think the lethal punishment from a single error system used in certain From games via certain builds is way closer than what is essentially a damage forcefield that you have to deplete before registering damage to the actual health bar.

    I think this is why people who like fighting games like DeS or DaS describing the combat as impactful and weighty, but don’t use those terms to describe Sekiro, describing that system as floaty and strangely unresponsive more akin to a rhythm game than combat system. Nidhogg 1 might be a great example of abstraction, as well.

    Ironically, Sekiro has elements of a really good abstraction of the combat system, but only boss characters use it when their punishment of the character knocks an HP bar down super fast. But their HP pool is so large it just becomes an HP sponge, war-of-attrition type deal.
     
    Last edited: Aug 29, 2021
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  10. Nifft Batuff Cipher

    Nifft Batuff
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    Bosses are trite and unfun. They were already trite and unfun in the old arcade coin-ops.
     
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  11. Atchodas Augur

    Atchodas
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    No i mean you just run them towards the wall/corner and keep smacking them until they use their special attack which you either counter dodge or jump over. Rinse and repeat until they are dead.
     
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  12. TheSentinel Arcane

    TheSentinel
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    Would you be willing to apply this same criteria and logic to past FromSoft games and say they all have shit bosses?
     
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  13. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    Ah, yes, you "just" need to be aggressive, have a good timing, use the appropriate counters when required and do it consistently for long enough to beat the fight.
    Seems like you solved the puzzle. It's basically the same as doing some mindless one-button mashing, except with more variations and drawbacks.

    It would be interesting to learn what games don't, according to him and by applying the same meter.
     
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  14. Atchodas Augur

    Atchodas
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    Never said this game has "shit" bosses its just that you can beat most of them with same tactic.


    and to answer to the other butthurt fella :

    Essentially any game where you need to use different tactics on every boss has better bosses than Sekiro, since in Sekiro every swordfight can be beaten in same way.
     
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  15. TheSentinel Arcane

    TheSentinel
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    And what would that make the bosses?
     
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  16. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    So where's this fucking list of "better games bosses", before the awkward spergfest drags few more posts?
     
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  17. TheSentinel Arcane

    TheSentinel
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    So are you willing to say that Sekiro has bosses on par with every Miyazaki FromSoft game then?
     
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  18. Atchodas Augur

    Atchodas
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    Dark souls games had better bosses than Sekiro.

    Early DMC games had better bosses, havent played new ones so not sure about those

    Nioh had better bosses

    Issue with Sekiro bosses is that you can beat all sword fights in one way and its the right way to do it otherwise you digging yourself a hole so they get repetitive after first 5.
     
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  19. TheSentinel Arcane

    TheSentinel
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    I don't know about DMC, but you're 100% wrong about Nioh and Dark Souls. As per your criteria, a game with good bosses is one where you need to use different tactics on every boss. You can beat every Nioh boss with the exact same tactic depending on your build, and in Dark Souls there isn't even a choice - you iframe spam through every attack, attack once or twice, and repeat.
     
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  20. Atchodas Augur

    Atchodas
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    But only in sekiro you can corner every human boss and spam it to death with 2 buttons.
     
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  21. TheSentinel Arcane

    TheSentinel
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    You can do the equivalent of that in Nioh and Dark Souls as well and you know it. Or you don't, idk if you've played either of them.
     
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  22. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    In the first Dark Souls, you can just use magic and easily nuke almost everything, bosses often included.

    DS2 was more balanced in this regard, whereas DS3 was absolute garbage that I hated and regret ever playing. I only finished it because I was duoing it with a buddy while on voice chat.
     
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  23. fork Dumbfuck! Dumbfuck

    fork
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    Fucking retards ITT. The point is that there's exactly one way to play Sekiro, especially against bosses, whereas Dark Souls allows several, all of them more or less equally viable. That's simply a fact. Style-wise, some of Sekiro's bosses are cool as fuck and fun to fight, but the fighting mechanics of that game simply are extremely one-dimensional compared to Souls. That's not necessarily a bad thing, but it's a fact nonetheless.
     
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  24. Artyoan Arbiter

    Artyoan
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    After having played Sekiro finally, I don't agree with this. Prosthetics ended up being a more interesting form of 'magic' that goes beyond Dark Souls projectile spam magic. I played a Sorcerer in every Dark Souls game and felt the disappointment of it every time. Even the weapon variety in Dark Souls doesn't wildly change the way the game is played, you still have the entire game based around rolling and movement, punish when able. Sekiro has movement, sprinting, blocking, deflection, jumping, and sidestepping all of which are used with regularity in each battle and which more than one can counter combos/moves.

    I can look up any video of people fighting Sekiro bosses and find them going about it quite unlike the way I did or anyone else did. I'll take Sekiro's combat over Dark Souls a thousand times over.
     
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  25. Ivan Arcane

    Ivan
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    Saved this for last after I had an itch to replay the Souls series. The animation work, color palette, and ambient music stood out to me the most. I remembered loving the break-neck speed of the action, but this time I was able to savor more of the aesthetics I feel. I'm doing a 2nd run charmless and see how I fare. I've noticed that the ogre's grab already 1 shots me. Let's see how bad endgame bosses go.
     
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