Wow, fighting Guardian Ape only to find that the next boss is the same Guardian Ape but with a friend is a new standard of bullshit, From.
Did you fight Lady Butterfly early? I beat her on my first try, despite evading almost none of her unavoidable red attacks. Most of the other bosses have not been that easy for me, not by a long shot.Slightly mad. Just saw Vaati best the final final boss in less than 35 or so minutes. First try on last phase.
Meanwhile, pleb me needed hours on Lady Butterfly.
From Software should stick to oneiric abstract stories and silent player character. This weeb shit is somewhat off-putting.
Bullshit. The industry is already saturated of cookie-cutter exposition dumps that treat the player like a retardo. I'd rather devs respect my intelligence AND adult life by acknowledging I don't need to read a fucking novella every time I meet an NPC.The Souls games barely had characters. They had ciphers who you would randomly see progress (really more like shift from point to point in their wandering because you don’t really see enough of their stories to give a clear idea of them moving forward) and some of them were more interesting than others.
Well, if you had fought the Guardian Ape last you could have skipped the double team fight.Wow, fighting Guardian Ape only to find that the next boss is the same Guardian Ape but with a friend is a new standard of bullshit, From.
I fucking hate the concept of Divine Confetti in this game. Spent way too much time on O'Rin because I refuse to farm consumables with a low drop rate, I don't understand who thought that's a good idea. She sometimes goes berserk and destroys your posture even if you deflect almost all of her attacks.. fuck, I'm so pissed off.
It seems to me like the HP bloat which started becoming an issue in DS 3 is rearing its ugly head again here. Genichiro has a nasty surprise just when you think you're done, the apparition mini-bosses take ages to kill without Divine Confetti.. what are they thinking? From what I've been reading on this thread I'm starting to clench my butt cheeks because it seems this design pattern will only get worse from now on.
You don't need confetti for this fight or for the upcoming one.I fucking hate the concept of Divine Confetti in this game. Spent way too much time on O'Rin because I refuse to farm consumables with a low drop rate, I don't understand who thought that's a good idea. She sometimes goes berserk and destroys your posture even if you deflect almost all of her attacks.. fuck, I'm so pissed off.
It seems to me like the HP bloat which started becoming an issue in DS 3 is rearing its ugly head again here. Genichiro has a nasty surprise just when you think you're done, the apparition mini-bosses take ages to kill without Divine Confetti.. what are they thinking? From what I've been reading on this thread I'm starting to clench my butt cheeks because it seems this design pattern will only get worse from now on.
That fight can actually be avoided. I didn't fight them on my first playhtrough.Wow, fighting Guardian Ape only to find that the next boss is the same Guardian Ape but with a friend is a new standard of bullshit, From.
Bullshit. The industry is already saturated of cookie-cutter exposition dumps that treat the player like a retardo. I'd rather devs respect my intelligence AND adult life by acknowledging I don't need to read a fucking novella every time I meet an NPC.The Souls games barely had characters. They had ciphers who you would randomly see progress (really more like shift from point to point in their wandering because you don’t really see enough of their stories to give a clear idea of them moving forward) and some of them were more interesting than others.
GTFO, you Biowarian faggot.
You aren't supposed to kill them by HP damage.
You don't need confetti for this fight.
That fight can actually be avoided. I didn't fight them on my first playhtrough.
Souls games have great gameplay but trying to make sense of a story is futile because of its heavily, heavily japanese spirituality influences.You should stop pretending the Souls games had good (or any) stories.
A few rare holdouts of those superstitions still do things like forbidding women from climbing mountains because they're a source of blood pollution (menstruation, child birth).It records that in 642, a Prince Gyōgi 翹岐 of Paekche 百濟, accompanied by his family, made a state visit to the Nara court. While in Japan, his child died, and the prince and his wife were so fearful of defilement that they would not attend the funeral. The chronicle notes, “In general, the custom of [persons of] Paekche and Silla is that, when someone has died, even one’s father or mother, brother, spouse, or sister, one never looks upon that person again. In such utter lack of affection, how do they differ from birds or beasts?” By the mid-Heian period, however, very similar avoidances had been adopted among Japanese nobles and internalized to such an extent that they must indeed have appeared to be distinctively “Japanese.” Concerns about pollution avoidance played a vital role in state formation. Herman Ooms has traced how the sovereign Tenmu 天武天皇 (r. 673-86), who was instrumental in establishing the ritsuryō system, mobilized “purity” as a core value in legitimizing his rule.
A few rare holdouts of those superstitions still do things like forbidding women from climbing mountains because they're a source of blood pollution
Souls games have great gameplay but trying to make sense of a story is futile because of its heavily, heavily japanese spirituality influences.You should stop pretending the Souls games had good (or any) stories.
The problem with souls stories is that even if they had extremely straightforward storytelling direction, they would still be utterly alien and ridiculous to the western mind because they're ALL based (even the lovecraftian inspired bloodborne) on Japanese ""spirituality"" aka the dumbest superstitions known to man (those same superstitions that build the souls lore are the reason why an entire class of workers are treated like subhumans in Japan, although it has gotten a lot less bad compared to centuries ago).
People who don't know about Shinto and the bits of Buddhism practiced in Japan will try very hard to look for deeper meaning in souls lore where there is none and in fact the thing is self explanatory but just doesn't make any logical sense, exactly like actual Shinto practice.
Here's an example of Japanese ""spirituality"" core concept - Kegare (often translated as defilement, but having a more infectious, corrupting meaning, yet amoral, it is like a force of nature), and the way their mythos focused on purity vs impurity
A few rare holdouts of those superstitions still do things like forbidding women from climbing mountains because they're a source of blood pollution (menstruation, child birth).It records that in 642, a Prince Gyōgi 翹岐 of Paekche 百濟, accompanied by his family, made a state visit to the Nara court. While in Japan, his child died, and the prince and his wife were so fearful of defilement that they would not attend the funeral. The chronicle notes, “In general, the custom of [persons of] Paekche and Silla is that, when someone has died, even one’s father or mother, brother, spouse, or sister, one never looks upon that person again. In such utter lack of affection, how do they differ from birds or beasts?” By the mid-Heian period, however, very similar avoidances had been adopted among Japanese nobles and internalized to such an extent that they must indeed have appeared to be distinctively “Japanese.” Concerns about pollution avoidance played a vital role in state formation. Herman Ooms has traced how the sovereign Tenmu 天武天皇 (r. 673-86), who was instrumental in establishing the ritsuryō system, mobilized “purity” as a core value in legitimizing his rule.
Don't let the westerny visuals mislead ya, even Demon's Souls was a Japanese story told with a western look and vocabulary. You could see the impact of the jap spiritual thoughts in elements like the karmic world's tendencies, the valley of defilement and so on.
The kind of thinking that drives the souls world building is a-l-i-e-n to any sort of rational thinking. There is no point in trying to make sense of the puzzle. To me, it is not the fact that Souls tell much of its setting from things like item description that makes them what they are but rather, that the writers are heavily influenced by a type of thinking that eludes rationality. I'm not surprised people will have trouble grasping wtf Shura is in Sekiro.
I said HP bloat and that was misleading, I was referring to both HP and posture. Some fights feel like attrition battles, even if you eventually learn the combos you have to play almost perfectly for 5 minutes as you slowly whittle down the boss, with even one mistake almost forcing you to start again.
Exaggeration. While I agree there's this alien ethos that give the games a distinct vibe (also see SMT: Nocurne), the overall plots are pretty simple to grok: the cyclical nature of the world (and the assholes who don't want their cycles to end) in Dark Souls, and the hubris of a bunch of researchers going too far in Bloodborne. Never played Demons so I ca t speak for it.Souls games have great gameplay but trying to make sense of a story is futile because of its heavily, heavily japanese spirituality influences.You should stop pretending the Souls games had good (or any) stories.
The problem with souls stories is that even if they had extremely straightforward storytelling direction, they would still be utterly alien and ridiculous to the western mind because they're ALL based (even the lovecraftian inspired bloodborne) on Japanese ""spirituality"" aka the dumbest superstitions known to man (those same superstitions that build the souls lore are the reason why an entire class of workers are treated like subhumans in Japan, although it has gotten a lot less bad compared to centuries ago).
People who don't know about Shinto and the bits of Buddhism practiced in Japan will try very hard to look for deeper meaning in souls lore where there is none and in fact the thing is self explanatory but just doesn't make any logical sense, exactly like actual Shinto practice.
Here's an example of Japanese ""spirituality"" core concept - Kegare (often translated as defilement, but having a more infectious, corrupting meaning, yet amoral, it is like a force of nature), and the way their mythos focused on purity vs impurity
A few rare holdouts of those superstitions still do things like forbidding women from climbing mountains because they're a source of blood pollution (menstruation, child birth).It records that in 642, a Prince Gyōgi 翹岐 of Paekche 百濟, accompanied by his family, made a state visit to the Nara court. While in Japan, his child died, and the prince and his wife were so fearful of defilement that they would not attend the funeral. The chronicle notes, “In general, the custom of [persons of] Paekche and Silla is that, when someone has died, even one’s father or mother, brother, spouse, or sister, one never looks upon that person again. In such utter lack of affection, how do they differ from birds or beasts?” By the mid-Heian period, however, very similar avoidances had been adopted among Japanese nobles and internalized to such an extent that they must indeed have appeared to be distinctively “Japanese.” Concerns about pollution avoidance played a vital role in state formation. Herman Ooms has traced how the sovereign Tenmu 天武天皇 (r. 673-86), who was instrumental in establishing the ritsuryō system, mobilized “purity” as a core value in legitimizing his rule.
Don't let the westerny visuals mislead ya, even Demon's Souls was a Japanese story told with a western look and vocabulary. You could see the impact of the jap spiritual thoughts in elements like the karmic world's tendencies, the valley of defilement and so on.
The kind of thinking that drives the souls world building is a-l-i-e-n to any sort of rational thinking. There is no point in trying to make sense of the puzzle. To me, it is not the fact that Souls tell much of its setting from things like item description that makes them what they are but rather, that the writers are heavily influenced by a type of thinking that eludes rationality. I'm not surprised people will have trouble grasping wtf Shura is in Sekiro.
Yes, this is what I was thinking. I studied Japanese for years and have a writing background so definitely understand this. Could agree to disagree here but from my POV, it is besides the point to talk about Souls character storylines as “stories” in them western sense. I think the closest story telling conceptualization we have for this “floating world” type style would be an “interlude” wherein you see or experience a fragmented vision of the start, middle, or the end of another character’s story.
Get rid of Kuro's charm for increased difficulty (give it back to him at the start of the game). Enemies will deal chip damage through your block, meaning you have to perfect deflect.I have started NG+ and so far very dull aside from very high enemy damage. It seems more interesting to try to make another run from the beginning and take my time to do everything and get the complete ending.