Game released 3 days ago, played it probably 10 hours a day, then says they hate it. It always just makes me a little confused how someone who hates a game could so obsessively play it. "Hate" being such a strong word as it is.
The only explanation for these people I can come up with is that video games are literally their life, not a rest from it. They will play them even if they hate them because what else is there?
Anyway, I fucked off the old hag for now and suffered through the crappy snake section. Short as it is I still died few times right at the end of it because I couldn't figure out where to go after poking its eye out. The branch I was supposed to grapple to sent me into abyss first couple times so I ended up running around like a retard looking for other places to go.
Beat the first real boss, finally, the dude with the horse. Only died like 10 times, FUCKING EASY MODE. Got nothing on the old cunt. But maybe she'll be more manageable now with attack upgrade.
Umh no, videogames are not "my life", but I need to start working again this week so I played as much as I could in order to try and finish the game. Judging people's habit and labeling them as no-lifer based on a post in which they don't praise the so damn praised From Software because of some dumb (in my opinion) decisions is rather stupid. When playing those games sadly I enter a loop in which the more I fail, the more I want to beat that damn section just to prove I can do it.
With "hate" I'm not gonna saying Sekiro is shit, because it's not. I love a lot of things From did here, but I can also recognize some cheap choices they made just to give people their superhard game, because from a gameplay design point some choices have not a real reason to exist, like enforcing a mini-boss fight with 10 minions you can't avoid fighting. Please show me a similar case in the whole Souls history, it doesn't make sense. Usually in the past if you got stuck in a boss you could just breeze throu an area to reach the boss and try again. Here in 90% of cases you can't. Yup, for mini-bosses you usually have the option to skip them entirely, not always, but often, but if you do so you can't upgrade your health, so there's no sense on doing that.
So yeah, when I say I hate Sekiro it means I hate the choices From Software did in order to keep promoting their games with stuff like "prepare to die". It's ok to die in those games, it's part of the game: learn from your mistakes, get better, win and proceed. In Sekiro I didn't find this element, the "you got good, your skill are better now". Because I can try to learn a boss pattern 20 times but in the end when I do it I feel just lucky, probably if I'd tried that fight again the moment after I completed it there would be a good chance I'd fail it again, even because the game has this bad design habit of throwing different kanji for unavoidable moves confusing the player, so if you can't recognize immediately the move the enemy is performing you may end up dodging instead of jumping and you will probably get a fuckton of damage from that. Sekiro has a good core, but sadly the negative points in my opinion surpass the positive ones here.