Kai's Shell dungeon is easily one of the most action efficient source of Satisfaction points and you can defeat Takeda by taking only 3 actions (by beating the blitz) - so it IS correct to fight Takeda ASAP to get to the 4th Action Fan earliest. However, the ideal turn to declare war on Takeda is turn 20, not turn 19.
Why you fought Takeda when you had Imagawa and Ashikaga left standing? Those are easy pickings.
Beating blitz on turn 25 doesn't really seem like something a regular person can pull of, especially not on their first playthrough.Kai's Shell dungeon is easily one of the most action efficient source of Satisfaction points and you can defeat Takeda by taking only 3 actions (by beating the blitz) - so it IS correct to fight Takeda ASAP to get to the 4th Action Fan earliest. However, the ideal turn to declare war on Takeda is turn 20, not turn 19.
It's all about getting the SATISFACTION! (In the literal sense)Beating blitz on turn 25 doesn't really seem like something a regular person can pull of, especially not on their first playthrough.Kai's Shell dungeon is easily one of the most action efficient source of Satisfaction points and you can defeat Takeda by taking only 3 actions (by beating the blitz) - so it IS correct to fight Takeda ASAP to get to the 4th Action Fan earliest. However, the ideal turn to declare war on Takeda is turn 20, not turn 19.
Shit even if you know it's coming, it's pretty hard, since you won't have any of the actually good commanders, and takeda is brimming with the best troop type, and each of the takeda 4 is incredibly strong in combat.
I mean, I get you can do it, especially if you savescum a few times to get takeda to attack fortresses and/or get the ai to do stupid stuff but stilll...
https://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1132Your link doesn't work and there doesn't seem to be any way to buy the game when searching for Mangagamer and Rance
Forbiddenhttps://www.mangagamer.com/r18/detail.php?goods_type=1&product_code=1132Your link doesn't work and there doesn't seem to be any way to buy the game when searching for Mangagamer and Rance
No idea why it doesn't work for you.
Can't even access the websiteGo through main page and enable the R-18 products? It doesn't show up on the "work safe" side of the shop.
Are you trying to buy a pron game at work / behind the great firewall / LOICENCE??Can't even access the websiteGo through main page and enable the R-18 products? It doesn't show up on the "work safe" side of the shop.
There is truth to this. But for orochi you have basically the entire game to prepare (and you better take most of it, because like all but one of the secondary objectives it takes a whole game's worth of effort to get there). Takeda blitz is not hard if you do it when you actually have some decent commanders. Turn 20 seems early to me, but I am not that amazing at the game.Even in Sengoku Rance, there are a ton of other challenges, some far more difficult than Takeda blitz - the blitz is mostly about figuring out which commanders you need against which of the four generals. Everyone gets wiped by Orochi the first time. But that feeling when you finally stomp that snake! You've done something legendary, you feel like a true hero. You feel like what Rance feels! People even crazier than me play this game on 5* difficulty no bonuses to get there.
No, I'm at home.Are you trying to buy a pron game at work / behind the great firewall / LOICENCE??Can't even access the websiteGo through main page and enable the R-18 products? It doesn't show up on the "work safe" side of the shop.
There is truth to this. But for orochi you have basically the entire game to prepare (and you better take most of it, because like all but one of the secondary objectives it takes a whole game's worth of effort to get there). Takeda blitz is not hard if you do it when you actually have some decent commanders. Turn 20 seems early to me, but I am not that amazing at the game.Even in Sengoku Rance, there are a ton of other challenges, some far more difficult than Takeda blitz - the blitz is mostly about figuring out which commanders you need against which of the four generals. Everyone gets wiped by Orochi the first time. But that feeling when you finally stomp that snake! You've done something legendary, you feel like a true hero. You feel like what Rance feels! People even crazier than me play this game on 5* difficulty no bonuses to get there.
Sounds like you've got a nanny isp. Mine blocks Breitbart and some sites like it. sucks.No, I'm at home.Are you trying to buy a pron game at work / behind the great firewall / LOICENCE??Can't even access the websiteGo through main page and enable the R-18 products? It doesn't show up on the "work safe" side of the shop.
There is truth to this. But for orochi you have basically the entire game to prepare (and you better take most of it, because like all but one of the secondary objectives it takes a whole game's worth of effort to get there). Takeda blitz is not hard if you do it when you actually have some decent commanders. Turn 20 seems early to me, but I am not that amazing at the game.Even in Sengoku Rance, there are a ton of other challenges, some far more difficult than Takeda blitz - the blitz is mostly about figuring out which commanders you need against which of the four generals. Everyone gets wiped by Orochi the first time. But that feeling when you finally stomp that snake! You've done something legendary, you feel like a true hero. You feel like what Rance feels! People even crazier than me play this game on 5* difficulty no bonuses to get there.
let me see your commander list on this playthroughKai's Shell dungeon is easily one of the most action efficient source of Satisfaction points and you can defeat Takeda by taking only 3 actions (by beating the blitz) - so it IS correct to fight Takeda ASAP to get to the 4th Action Fan earliest. However, the ideal turn to declare war on Takeda is turn 20, not turn 19.
Why you fought Takeda when you had Imagawa and Ashikaga left standing? Those are easy pickings.
Conquering Ashikaga is mostly pointless. All it enables is Isoroku H-Scene, which takes several actions to even get to. And Ashikaga is one of those special Clans that... you'd rather not conquer too early. Much better return for conquering either Mouri or Takeda, for example. Of the eight, the two worst ones are Ashikaga and Iga.
Actually I only conquered Takeda by taking provinces cause you have to do it at least once to beat Takeda the other way. Still I found it pretty funny that as soon as you go through Takeda, Kenshin and Souun immediately decide to double DoW you. In my actual playthrough, I declared on turn 20 so that the blitz comes end of turn 25, giving you exactly enough actions to conquer both Yamatai and Tokaido, and have Magic arrive in time to help you defend.
let me see your commander list on this playthrough