GarfunkeL
Racism Expert
What do you guys think of the idea that Brian&Annie came up for their ZRPG? Basically, they have only the following stats:
It looks like stats basically only measure your pure physical state and skills are used for both mental tasks and combined (ie, you need to think about what you are doing with your body) tasks. Anyway, their aim is not to have stats influence skills at all or very little.
Is dropping INT and CHA and WIS a good idea? Can stats and skills be completely divorced - very, very few RPG's have tried that.
Simple is the operative word because I will be talking about Stats, which aside from Skills (which we've mostly covered except for the social skills) are the primary way we determine how good/awful a character would be suited to a task. We keep the game's Stats to a bare minimum, but like Skills, check them for a variety of different reasons. Skills can be increased somewhat regularly, but stat points are only earned for earning a large amount of skill points, so an increase in a stat is a pretty big deal. All Stats, like Skills, are measured on a scale from 1 to 10, with 1 being terrible and 10 being incredible. Our Stats are:
Strength – How physically strong the player is
-Determines carry weight
-Used to calculate additional melee damage/how effective a character can be with heavier weapons
Agility – How nimble a character is
-Determines combat evasion
-Used to derive total Action Points
Perception – How keen-eyed and quick to react the player is
-Determines Initiative
-Contributes to effectiveness with ranged weapons
Vigor – How healthy a player is
-Determines total Hit Points
-Contributes to how many HP are recovered when being healed
All of these are important for combat reasons.
It looks like stats basically only measure your pure physical state and skills are used for both mental tasks and combined (ie, you need to think about what you are doing with your body) tasks. Anyway, their aim is not to have stats influence skills at all or very little.
Is dropping INT and CHA and WIS a good idea? Can stats and skills be completely divorced - very, very few RPG's have tried that.