roshan
Arcane
- Joined
- Apr 7, 2004
- Messages
- 2,499
In a story-driven RPG, roleplaying opportunies are delivered primarily in the form of offering the player a variety of ways to solve quests (including ways which might be interpreted as "content skipping", btw, such as immediately murdering the quest giver).
If the game gives XP for murdering anyone, then that is a good thing, but as we know POE doesn't give combat or kill XP, most likely if you kill quest givers you will simply fail the quest, but correct me if I am wrong and the beta has demonstrated otherwise.
And roleplaying is certainly not simply limited to questing, much less quest grinding.
Skipping quest content in a story-driven RPG isn't "roleplaying", it's refusing to play the game.
Errr.... No. You can play Planescape Torment for example without having to go completely OCD and grind all the quests. Is your stance that players should be forced or strongly goaded towards completing each and every quest else the game is not an RPG?
Being unique implies that there's no "particular pattern".
Doing each and every quest is most certainly a pattern and if the game goads players towards this through it's XP system then it is most certainly promoting grinding.
If "quest grinding" is an issue that exists, then it exists in every RPG that offers XP for quests, regardless of whether quests are the only way of getting XP. Luckily, it doesn't.
Certainly you can grind quests in any RPG with quest XP. And you can also grind combat and encounters in any RPG with combat XP. But if your game gives XP for both quests and combat, you consistently have a choice of which system to interact with to develop your characters, and hence are not forced to grind a particular one, you can simply play. If only one system gives you XP, such as Diablo which only has combat XP. or POE which only has quest XP, then you are basically goaded into grinding that particular system.