Inquisition
Educated
- Joined
- Dec 28, 2013
- Messages
- 71
Jep. This is pure win. I would guess that it was a scam scheme if I hadn't played the awesome beta. Almost too good to be true.
Thanks Nephologist!
If memory serves, your trailer said no item grinding, so how have you made loot exotic?
Equipment supplements characters and builds, but are far from the top of the list of things that will win you a fight (though any armor certainly helps). Essentially the idea being you don't have to be looking for the best equipment to be able to progress. You could probably clear the game with a party wielding iron frying pans.
It was interesting seeing the game mentioned on those sites — there was one in RPS too! Great to know more than the kickstarter folks know about the game now, a flood of new folks allowed us to finally get nice coffee and tea since dukeofwhales bestowed us with some.
We'd sooner not make a game than make it anything but isometric.
While I've never played both games myself, Echochrome and Monument Valley kind of do that. Both are puzzle games, though. I think there was a few games that included dungeons (or moments) like that, but I can't recall specific (Oh, while it's not an isometric game, you can count FEZ in.)
While I've never played both games myself, Echochrome and Monument Valley kind of do that. Both are puzzle games, though. I think there was a few games that included dungeons (or moments) like that, but I can't recall specific (Oh, while it's not an isometric game, you can count FEZ in.)
http://store.steampowered.com/app/219890/
Anti-Chamber played around a lot with one's perspective.
Btw, did anyone use the advantages of isometric projection to create an optical illusion maze ingame yet?
Something like this would guarantee endless mindfucks:
So combat is more dependant on what? A good build, a well balanced party? Just curious, didn't play much yet.Thanks Nephologist!
If memory serves, your trailer said no item grinding, so how have you made loot exotic?
Equipment supplements characters and builds, but are far from the top of the list of things that will win you a fight (though any armor certainly helps). Essentially the idea being you don't have to be looking for the best equipment to be able to progress. You could probably clear the game with a party wielding iron frying pans.
It was interesting seeing the game mentioned on those sites — there was one in RPS too! Great to know more than the kickstarter folks know about the game now, a flood of new folks allowed us to finally get nice coffee and tea since dukeofwhales bestowed us with some.
We'd sooner not make a game than make it anything but isometric.
The Bridge was cool:Btw, did anyone use the advantages of isometric projection to create an optical illusion maze ingame yet?
Something like this would guarantee endless mindfucks:
God damn are you trying to seduce me Whalenought_Joe because if you are it's working
What's the approximate timetable on the final release and expansion?
A good build, a well balanced party?
Whalenought_Joe What happened to the YouTube video in this update? https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands/posts/956224
Whalenought_Joe, any eta on a linux beta? (no pressure)
Thanks a lot. Kudos for upgrading to Unity 5. It's definitely better to do that first.We just got 2.1 this morning with Unity 5 implemented, and want to look into Linux as soon as we get a bit more time to make sure all systems are ok for it. The last time we tried it, which was a while ago, there were some shader issues but we've been optimizing since and are hoping to get a handle on it soon. It will definitely be included in beta builds by the time we have the demo out for all OSes. Will let you know!
Yeah, that's weird...Whalenought_Joe that last trailer you guys put together was fucking impressive. Seriously, how in the world are just two of you able to come up with all this? The music is top notch, the graphics look ridiculously good, you're hitting on all the right notes on the design front (from combat being lethal due to rng, no quest grinding, a romanian/bronze age/occult setting, manually drawing runes and typing out words of power....), even the trailers look so professional.
Whalenought_Joe that last trailer you guys put together was fucking impressive. Seriously, how in the world are just two of you able to come up with all this? The music is top notch, the graphics look ridiculously good, you're hitting on all the right notes on the design front (from combat being lethal due to rng, no quest grinding, a romanian/bronze age/occult setting, manually drawing runes and typing out words of power....), even the trailers look so professional.
Free Hannah!
We just need enough money to fund our next game to call this a success.