NotAGolfer
Arcane
If "quest grinding" is an issue that exists, then it exists in every RPG that offers XP for quests, regardless of whether quests are the only way of getting XP. Luckily, it doesn't.
The idea of 'quest grinding' could be interpreted in different ways and I can share where we were going with that. Something we avoided in the game’s design is the type of quest system where a player talks to everyone or are hopping between key quest givers and getting some banal or monumental task from them, and the design faulting them in some way if not completed (viable or not). We’re certainly not saying this is wrong, but we wanted to explore a system where there isn’t formalized quest hopping, and the adventure plays out more like an adventure game where a player has to decipher what to do (a hands off GM). That and role-playing a profession that the world would react to with a cautious neutrality.
A common approach we took to this is giving the player ideas of events and happenings without instilling an obligation to do or see them in any specific way. Leaving it up to the player what to write down and how they interpret letters and events makes the adventure more personal. So for example, hearing “Lev is razed” by a town crier doesn’t give the player an immediate mission, but implies that Lev could have some issues and it could be interesting to go visit or safe to stay away. By putting the player in the middle of happenings but not being at the center of them, the idea of quests take a background to just conducting your adventure.
Somewhat similar to how in BG1 (the objectively superior infinity engine title) you constantly hear about various issues that you seek out throughout the game (political issues in the city, war with Amn, iron shortage), but not really doing anything about it until you get there. A much more grounded experience. We enjoy that sense of exploration, it makes it seem more like a good table top session rather than a checklist.
Certainly not everyone’s preference, but we think it will be an interesting and rewarding system.
Say, can you read thoughts?
This is exactly what I was talking about... Dunno if I managed to convey it though, no native speaker and all.
In any case, good luck, this could be the game of my dreams.
Will up preorder/pledge right now.