Hatred
Unwanted
I'm kind of keen on them not putting two handed weapons into the game.
Nigga what.I'm kind of keen on them not putting two handed weapons into the game.
I'm kind of keen on them not putting two handed weapons into the game.
The use of 2H-weapons might be triggering to those with only 1 hand.I'm kind of keen on them not putting two handed weapons into the game.
Interesting. What's the logic behind this thinking?
mindx2 how do you feel about all this?
Whalenought_Joe how much to kickstart expansion with 2 handed weapons?
Longswords and other even larger swords aren't the kind of weapons that normal people carry around. Especially not around the late bronze age.
Why not have a game inside of which the equipement people carry around is borderline sensible ?
Appreciate the reminders.Yeah I know your reasoning and all.
I just like bringing it up at every juncture.
Well, there's some of that catch I was talking about
People totally carried longswords around as a sidearm. They're primarily two-handed weapons (you can call them hand-and-a-half if you want, I guess), but they're not THAT big. Still, you're right that they would look totally out of place in the Bronze Age.
Nox-like lighting
It had one. As in shadows that move with the light sources and what not. Don't think it was common back then.Nox-like lighting
What is this referring to? The field of view system in that game? I don't recall anything particular about the lighting system?
The use of 2H-weapons might be triggering to those with only 1 hand.I'm kind of keen on them not putting two handed weapons into the game.
Interesting. What's the logic behind this thinking?
mindx2 how do you feel about all this?
People totally carried longswords around as a sidearm. They're primarily two-handed weapons (you can call them hand-and-a-half if you want, I guess), but they're not THAT big. Still, you're right that they would look totally out of place in the Bronze Age.
Can you provide me with the source of your information please ? I have been led to believe that longswords and anything larger tend to be restricted by law and practicality from everything I have read and heard about the topic to date.
It was from Easton that I got the idea people don't carry around long swords in the first place. The second video you linked actually went into why people wouldn't carry a longsword. First video also mentioned how once people were carrying around swords it wasnt the longsword (was rapier). Lots of people carrying around longswords wasn't super common going off anything I have seen that he has said. He also made a video about adventuring equipment too. So strangely enough it was from those two videos and a lot else of what he has said that I got the idea carrying around 2 handed weapons was uncommon.
So far is gud or so I believe has been the general impressions.So, does anyone has any first impressions about the beta ?
It had one. As in shadows that move with the light sources and what not. Don't think it was common back then.
The things your party will fear
In the Staglands you'll find that when facing your enemies, wits will go a lot farther in helping you kill than any bronze or magic. If fighting a certain monster or enemy isn't going your way, you can find some guidance in-game by talking to villagers and the local law, or reference the manual or handbook for clues as to their weaknesses.
One example of a monster that might be a particular challenge is the Harvester, a creature concept devised by one of our own backers (thanks David!) As the most dangerous of the Shroomer species we wanted to use some of these utility-tactics needed to kill certain monsters. Their natural armor is impervious to iron, bronze and magic alike (though would make for some fine armor if the right smith was up for the task…), and they travel toward their prey by burrow through the ground.
To dispatch them is well known to the Eastern settlers: Get them on their back and expose those squishy organs hiding under that exoskeleton!
Huge armor and underground travel.
There are lots of ways of grounding your enemies — in this case a sorcerer's Festering Ooze does the trick just fine!
Wolves of mist, immortal Bloodless, ethereal shields and more will take tactical insight to be able to overcome. Monsters aren't the only thing that can stop your party in their tracks though. Tratis Saltis, while still housing survivors, is currently ailed by an infested bog of poisonous leeches for the past few years that will wreck havoc on any unfortunate, and unprepared traveler. Certain equipment will be imperative to survive these types of environments.
Best bring antidotes — poison is unblockable damage, and there are lots of spiders.
Refuge above the crawling surface.
A good stopping place for some exotic goods for prepping these areas would be Rumin. While the village has set up necessary defenses against the surrounding Spirit Realm dangers, you'll have to secure such safety on your own while traveling.
They are quite fond of their flags.
The things your party will solve
We've talked about puzzles before, and wanted to show off a glimpse of a favorite: the weight puzzles! You won't have to carry around stones and rocks, you can use anything from your inventory to activate panels, including your companions.
Clues for these and other puzzles are often in the form of panels in the environment, which you can acquire a chalk rubbing from!
Indiana Jones approved.
Lots more puzzles that utilize other spells, skills, aptitudes and your wits to solve! You'll make good use of a notebook.
Game Manual
The web version of the Game Manual is in progress here: (still a WIP)
http://serpentinthestaglands.com/manual/#page/2