Cat Headed Eagle
Learned
- Joined
- Jan 21, 2023
- Messages
- 3,767
I'd still maintain that Jedi Academy is one of the best Star Wars games ever made. It just gets what's fun about being a jedi.
Heretic 2 is weird, being a third person game with a talking PC in an FPS series full of grunt only PCs.The only one of these that i never played was heretic 2, that any good?
It's a pretty good third person shooter and compares favourably to other similar stuff that came out at around the same time or even a few years later (Drakan, Heavy Metal FAKK 2, etc.).The only one of these that i never played was heretic 2, that any good?
It's a hidden gem of action fantasy gaming. Which is weird considering it's a Raven game and part of a pretty famous franchise.The only one of these that i never played was heretic 2, that any good?
It's a hidden gem of action fantasy gaming. Which is weird considering it's a Raven game and part of a pretty famous franchise.The only one of these that i never played was heretic 2, that any good?
Oh, thus far I've played Heretic 1 and 2 and Hexen. I'm going to play Hexen 2 soon since I got it from GOG a while ago.It's a hidden gem of action fantasy gaming. Which is weird considering it's a Raven game and part of a pretty famous franchise.The only one of these that i never played was heretic 2, that any good?
I concur! It’s also pretty wild that it’s the only one you’ve played, given how it’s usually the only one that most haven’t.
This means that (in keeping with the thread’s 90s/Y2K Geocities aesthetic)…
What an amazing game. Aesthetics on point too -- the land is ill, dying. Every stage has its own identity yet the main theme persists. The combat is perfect too.
The only one of these that i never played was heretic 2, that any good?
heretic 2 is a great game because it lets me chop elves into bits and watch them run around bleeding out in panic with missing limbs except for the cases when the elf in question is a magus so he just uses his remaining limb to throw fireballs at me and this is most rude
Man, Hexen 1 really suffers from its limited enemy variety. There's only 11 normal enemies, but 3 are just advanced versions of other normal enemies (more HP+additional attack), 2 others are only used in a single area, and 1 is only seen on water. That means there's only 5 normal monsters for the most part.
Hexen never goes as full FPS as it feels like it should do.
To me, it's more of a first-person dungeon crawler, it even has very clear paper D&D vibes all over the place.
Do you think Hexen II is just as much of a dungeon-crawler with D&D vibes, or more shooter-y than its predecessor?
I am River Raid age, loved playing it back on Colecovision, but no thank you on the graphics. NES is the start of acceptable 2D to me, when talented graphic designers are involved; I still get a kick of some of the iconography that was produced on that platform, NES is a style category all its own.
This could be some sort of bias based on my age and the window (even though I didn't play any of these on release) of what I consider the perfect middle ground/sweet spot, graphically, though.
Those older than me might, with their own valid reasons, think that Doom was the peak of their preferred style (I do certainly love Monolith's Blood), or folks even older than that might miss the artful simplicity
of graphics in games like Adventure or River Raid, so who knows.
Heretic limited you to carrying over one item of each type (or zero in the case of Wings) between levels. This "use it or lose it" somewhat reduces the hoarding issue. The big issue with it is that the player has no idea how much longer the current level will be.I think the inventory was more or less the same than Heretic's? At least in Heretic the level design and number of enemies you'd face were closer to Doom's, which makes items more useful in different instances. But Hexen's level design is still very cryptic and there's less enemies, and less varied, as you said.