Combat is pretty detailed, but since the game is IGO-YGO hex wargame it comes down to exploiting unit positioning in your turn to conduct those sweet flanking attack and cutting the enemy from supply lines before they do the same to you in their turn.
Fighting some bugs. Bugs are tough.
Combat Bards that were blessing my units got killed. Oh well ...
Got some tech-priests for my units
Another unit equipped with GR tech:
Logistics system is pretty detailed and there are useful statistic for almost everything in the game.
Happiness crisis and worker strikes after conquest.
Supply usage overlay - the filter you will be using the most, if you want to win.
Some artefacts of the long lost prosperity era:
That's it, those are the full descriptions. It's functional, but I wish someone helped the lone dev to flesh those out.
You can engage in diplomacy and make some decisions through the "Stratagems" - cards that you get every turn, depending on how you decided to allocate the budget of your organisations:
It also means, that diplomacy is card-based. It's very hard to maintain good relations and if you are at war you need to have relevant cards if you want to make peace. I think that's one of the few beefs I have with the game.
There are 2 pages of the manual detailing what rules the AI is using. So far it seems competent and is not very demanding, but is providing a nice challenge (I decided to start on the 2-nd level, that doesn't give bonuses to the player). As usual, the diplomacy is not that usable, but I managed to make one of the minor nations my client state.
There is some in-game help with answers for what seems to be most frequent questions and a lot of tooltips, but it's best to read the manual when you are playing and encounter something new. Once you get use to the clunky UI the game is fairly intuitive to play and the systems are logically interlinked, so you can focus on playing and having fun rather than struggling with obtuse and unexplained features.
There are still some bugs here and there that can cause a crash.