Super tempted, but I am deep into ATOM RPG and I have a daughter now, and she does have a lot of gameplay time, though mostly helping her grind XP.
Yeah, this is a very time consuming kind of game. Frankly, I also shouldn't have considering the workload at my hands, but this is basically the kind of game I always wanted to exist. I seem to not be the only one, however, so I would think this game is bound to achieve success - If You join the hype train later, likely You will get a more polished product
You guys are really daring putting this title in one line with Alpha Centauri and Emperor of the Fading Suns, just when its barely on exclusive release.
Manual looks gorgeous. Its one of the better looking piece of documents I ever look at (not really read yet).
its look like typical hex wargame, with overly complex excel layer above. not sure if this would be fun (Panzer General, Star General - those are fun games). I see tons use of militia :/ . Hope the access to unit would be fast (I want plasma tanks!).
its quite a big SIM-game with managing your commanders. Im not very fond to memorize which secretary like coffee and which prefer when its not raining.
any way 35 pounds? Its min 2 weeks of grocery (if I buy cookies lavishly) for me - i will wait like 10 years, to give it a shoot.
Interesting thing, this game is made by 1 person Victor Reijkersz (plus herd of vultures):
Well, let us not forget what is realy the subject of comparison.
EOFTS was a glorious mess, with wonderful layers of complexity, many mechanics and boatloads of flavour, half of which outright did not work properly. It had potential to be the best Sci-Fi game ever, but was not.
Alpha Centauri surely is the classic, and has fantastic factions and interaction with the enviroment - for that alone a candidate for the best Sci-Fi 4x, but the base is the same CIV, with rather simplistic board-game derivative mechanics that we have seen everywhere and a rather non-exciting combat (but unit designer is cool)
Out of those two, I decided to compare SE to EOFTS - the comparison to Alpha Centauri is warranted to some extent, but I would refrain from doing so - not because SE lacks in any department, but it aims for something completely different.
So, for the sake of clarity and to make up for my stoking up the engines of the hype train, I will name some of the downsides
- SE has nothing special going for it graphic's wise - irrelevant for me, but I think could have been done better on a budget
- UI is very hard to understand and navigate - I watched some LP's and have countless of hours in other strategy games, but I was getting lost at times - maybe it is inherent to the game's complexity, maybe it is my own defficiency, or a fault of design
- Have not gotten to that point, but I can see how with time alll of the decisions and micro may bog You down
- It has wargame roots and uses fronts for AI calculations - means turn resolutions sometimes take a lot of time (and I have not gotten to late game yet)
- You have limited control over many things (which I consider good), but also over Your start. Technically You have 3 choices to make up Your political profile, but You can end up with people in the cabinet, or even whole political parties that absolutely hate everything to do with the political agenda that theoretically defines Your regime.
As a side note and answer to Your question
Lagi - most start with militia as it is arguably most fun, but You can start with developed regime, up to 2 regular armies and higher tech levels (not to mention even in early game You can find equipment from before the collapse)