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Shadowrun Shadowrun: Hong Kong - Extended Edition

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,246
Shadorwun: Hong Kong
lolwut?

It's pretty much impossible to die on the first mission.
 

naossano

Cipher
Joined
Aug 26, 2014
Messages
1,232
Location
Marseilles, France
There is also some threads on steam about the game having too much text.
Seriously, people can't grab the idea various games can have very different design for very different audience.
It feels like complaining that you kill too many people in CoD or that you can control too many units in Starcraft...
Just play another game that suits you better, and don't crush those who are looking for escaping from all those games that don't have enough text.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
Anyone use the magnetic arm cyber that throws grenade back? It seemed insanely powerful until I realized it says:"When it targets the user". Can grenades hit you when your guys are bunched up together if it targets someone else?
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,840
Location
Le Balkans
Dunno if anyone pointed out, but DEFINITELY take Shadowrunner and ACADEMIC etiquette. Done 2 missions but so far seen around 10 checks for academic
 

Animal

Savant
Shitposter
Joined
Jun 26, 2015
Messages
384
Yeah, seems that this game has much more etiquette checks. I made a custom class :(
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
Yeah, seems that this game has much more etiquette checks. I made a custom class :(
Guess I'll be putting some points into Charisma after my next run.

Also, can anyone test if stunning a boss (or the final boss) and using Subdue/Coup de Grace against them works?
I can imagine this getting really OP later on.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,054
Location
Djibouti
There is also some threads on steam about the game having too much text.
Seriously, people can't grab the idea various games can have very different design for very different audience.
It feels like complaining that you kill too many people in CoD or that you can control too many units in Starcraft...
Just play another game that suits you better, and don't crush those who are looking for escaping from all those games that don't have enough text.

I guess you love reading about shadownanny orcs in that case
 

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
Well, finally finished. Somewhat worth the money but fuck me, so frustrating (and sometimes insulting how stupid it is).


  • Interface still sucks balls. Inventory closing every time you do anything with it, horrible team/item management, Perspective fucking things up trying to move "behind" characters, abilities getting locked active while you just select other members, interactables losing focus and labels. List goes on and on.
  • Gameplay still sucks balls. Combat mechanics are horrible with a fucked up cover system, fucked up gun mechanics, stupid twitch and puzzle matrix system. How can anyone fuck turn base combat so bad is beyond me.
  • Completely moronic AI, throwing grenades and AE spells at each other just to try and get couple of my dudes, standing out in the open, double moving melees, rushing you, then realizing they out of cover and rushing back without attacking.
  • Completely fucked up character progression, going from total noob to godslayer in two fucking days. They could have at least integrated some pretend length into it but no, the ENTIRE thing happens over 2 fucking days, 3 if you rest, 4 if you count the ending. Wtf.
  • TONS of multiple choices going something like: "1 - yea", "2 - sure", "3 - right", "4 - yea sure, right".
  • Tons of choices not doing ANYTHING whatsoever, some even totally ignored on purpose by the game. I fucking killed the ghoul and I get him as a choice for the last mission? WTF. Decided to take the first option and blow the tunnels and be done with it then I'm forced to accept that retard old fart suiciding for the cause with no option to even refuse?
  • Unkillable companions, ever. Had the shaman die on a mission once (fucking assault rifle rushing just to get "that one" crit, only to be completely exposed to 2 shotguns) and I was like: "well, shit..." but also interested how the others would take it. Come back to boat and nobody is giving a shit. Check in her room and here is the fucking bitch, talking about the last mission as if everyone went proper. WTF.
  • You potentially lose cash doing a run with 3 hired runners? 450$ each? I know you want this shit railroaded as much as possible and for us to use these fucks called companions but come on...
  • Instant GAME OVER soon as one objective is failed? How can triggering a 10th fucking alarm in a side quest give you an instant fucking game over forcing a reload?
  • Writing was good, as usual, but the actual story was pretty shit. Sidequests were nice though, too bad there's like 6 then the game goes "well fuck you for enjoying shadowruns, you know, the actual name of the game, here, take some railroad boring story shit instead rammed down your throat for the rest of the game. Enjoy!"

Overall, I enjoyed most of the dialogs for their writing (not so much actual content) and "some" choices though they rarely had any effect on anything (and REALLY pissed me off when totally ignored). The actual shadowruns were pretty good, varied. LOTS of dialogs were totally useless especially around the hub. I like lore but come on, if you're gonna put 20 dialog pages with something interesting, at least gimme some hook at the beginning (instead of everyone over-sharing!) and at end, not just "well, see ya" and never ever have anything interesting with that dude again.
Hopefully someday they'll decide to 1) Stop making games and instead write graphic novels (as someone suggested) and 2) Hire someone to make a proper fucking shadowrun game, with, you know, actual shadowruns...
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
Game's great. I am enjoying it even more than Dragonfall. Too bad it doesn't sell very well. On the other hand, HK had very short development time (like a few months AFAIK), they re-used the same engine and made only some relatively small improvements, so it probably didn't cost very much. Too bad HBS probably cannot afford developing a really big RPG like D:OS and they have to stick to this episodic bullshit.

Dunno if anyone pointed out, but DEFINITELY take Shadowrunner and ACADEMIC etiquette. Done 2 missions but so far seen around 10 checks for academic

Yeah, I've picked these two because they seemed to fit decker/shaman I've created and was pleasantly surprised how much Academic is used (it was very rare in two previous games).

Yeah, seems that this game has much more etiquette checks. I made a custom class :(

What's wrong with it? I've always make a custom class character (with high charisma). Pre-made classes suck.
 

The Great Deceiver

Trickster
Patron
Joined
Aug 4, 2012
Messages
265
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Maximum Law no longer offers to buy mission data (I had that option earlier), did anyone else encounter this bug?
 

His Majesty

Augur
Patron
Joined
Aug 31, 2013
Messages
199
Shadorwun: Hong Kong Divinity: Original Sin 2
Yeah, same. After doing the Serial Killer mission I could sell my data to Maximum Law. I had to reload and the option wasn't there anymore.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,750
I like how mutonizer marathoned this thing in two days and then writes a post talking about how much he hates it.
 

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
I like how mutonizer marathoned this thing in two days and then writes a post talking about how much he hates it.

I knew beforehand that the gameplay (and other things) would be an issue, like previous ones, but it's rare to have good writing and I do enjoy the shadowrun lore quite a bit. Game's not very long either and I marathon EVERYTHING, especially RPGs.
I also quite often "force" myself somewhat to finish games I don't enjoy as a whole. Only playing (reading, viewing, etc) things you like narrows your view too much I think and you can get inspiration, ideas, insight and even a couple gems, even from piles of shit like D:OS, Wasteland 2, DA:I, Witcher 2 and the like, even though you don't enjoy the overall experience...Some I can't yet do though, like Witcher 3, but I'm sure some day I'll manage and I'm sure there are a couple good things in there too.

I don't hate the game though, as said, it's somewhat worth it's value. 12-16 hours, many good lore/dialogs/writings in a theme I enjoy and very good shadowruns (though not enough sadly). It's a bit light on content since they already had the engine and whatnot from the previous two titles but I might have missed a couple options. I just find it poor in many other aspects, gameplay, interface and story wise and while I knew what I was gonna get, just "hoped" they would have improved it by now. Totally ignoring many of my core decisions was insulting though and when I saw the fucker I had killed (as per game offered choice) appear in the list of companions I could use for the last mission, I just ALT-F4 right then and there and went make myself some tea, something I did many, many times during this playthrough :)
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
even from piles of shit like D:OS, Wasteland 2, DA:I, Witcher 2 and the like, even though you don't enjoy the overall experience...Some I can't yet do though, like Witcher 3, but I'm sure some day I'll manage and I'm sure there are a couple good things in there too.
I hope PoE being absent from this list is an accident...
 

The Great Deceiver

Trickster
Patron
Joined
Aug 4, 2012
Messages
265
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Yeah, same. After doing the Serial Killer mission I could sell my data to Maximum Law. I had to reload and the option wasn't there anymore.

Found a solution - restarted the level (Serial Killer) from the options menu and completed it again. Maximum starts the dialogue properly this time.
 

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
I hope PoE being absent from this list is an accident...

Not really.
Writing was decent, lot of lore was new and interesting, main story was good though lacking a sense of urgency here and there, choices had consequences and tons of content, varying from dark and gritty to more lighter tones. Combat (I know very touchy subject) was something I enjoyed though I only ever played on PoTD during both my playthroughs. Ability to only use custom made companions was superb, and you could grab just one pre-made if you wanted. Character progression was decently spread out as was itemization and the game had a feel of time to it which gave it some sense.
For the price, as a first release in a franchise (new engine, new setting, new mechanics, etc) I had my money worth and more. Sure there were tons of issues but apart from the last boss (grossely unbalanced at the time, especially on PoTD), it was a pretty good game in my book and above all, I felt the game respected the player (not the case in SR:HK, even less in D:OS, Wasteland 2, etc) and can't remember me doing my "ALT-F4 > Tea" routine, though I'm sure I did once or twice.
 

opium fiend

Augur
Joined
Dec 30, 2006
Messages
546
Wondering if this new cyber affinity makes it viable to make a mage with claws. I tried that, got sick of the portrait and restarted (as I often do). I didn't get very far, just finished the first errand for Kindly whatshername. Any thoughts about the buid?

I did DMS with a pure sniper, DF with a decker with some gun thrown in and now I want to give supernatural a chance.
 

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