- Interface still sucks balls. Inventory closing every time you do anything with it, horrible team/item management, Perspective fucking things up trying to move "behind" characters, abilities getting locked active while you just select other members, interactables losing focus and labels. List goes on and on.
- Gameplay still sucks balls. Combat mechanics are horrible with a fucked up cover system, fucked up gun mechanics, stupid twitch and puzzle matrix system. How can anyone fuck turn base combat so bad is beyond me.
- Completely moronic AI, throwing grenades and AE spells at each other just to try and get couple of my dudes, standing out in the open, double moving melees, rushing you, then realizing they out of cover and rushing back without attacking.
- Completely fucked up character progression, going from total noob to godslayer in two fucking days. They could have at least integrated some pretend length into it but no, the ENTIRE thing happens over 2 fucking days, 3 if you rest, 4 if you count the ending. Wtf.
- TONS of multiple choices going something like: "1 - yea", "2 - sure", "3 - right", "4 - yea sure, right".
- Tons of choices not doing ANYTHING whatsoever, some even totally ignored on purpose by the game. I fucking killed the ghoul and I get him as a choice for the last mission? WTF. Decided to take the first option and blow the tunnels and be done with it then I'm forced to accept that retard old fart suiciding for the cause with no option to even refuse?
- Unkillable companions, ever. Had the shaman die on a mission once (fucking assault rifle rushing just to get "that one" crit, only to be completely exposed to 2 shotguns) and I was like: "well, shit..." but also interested how the others would take it. Come back to boat and nobody is giving a shit. Check in her room and here is the fucking bitch, talking about the last mission as if everyone went proper. WTF.
- You potentially lose cash doing a run with 3 hired runners? 450$ each? I know you want this shit railroaded as much as possible and for us to use these fucks called companions but come on...
- Instant GAME OVER soon as one objective is failed? How can triggering a 10th fucking alarm in a side quest give you an instant fucking game over forcing a reload?
- Writing was good, as usual, but the actual story was pretty shit. Sidequests were nice though, too bad there's like 6 then the game goes "well fuck you for enjoying shadowruns, you know, the actual name of the game, here, take some railroad boring story shit instead rammed down your throat for the rest of the game. Enjoy!"
Overall, I enjoyed most of the dialogs for their writing (not so much actual content) and "some" choices though they rarely had any effect on anything (and REALLY pissed me off when totally ignored). The actual shadowruns were pretty good, varied. LOTS of dialogs were totally useless especially around the hub. I like lore but come on, if you're gonna put 20 dialog pages with something interesting, at least gimme some hook at the beginning (instead of everyone over-sharing!) and at end, not just "well, see ya" and never ever have anything interesting with that dude again.
Hopefully someday they'll decide to 1) Stop making games and instead write graphic novels (as someone suggested) and 2) Hire someone to make a proper fucking shadowrun game, with, you know, actual shadowruns...