Played it for whole night, now doing mission for Baron. I've made an eco-terrorist elf with average rifle skill, dodge, shamanism and almost maxed charisma
- The world is more of a static screen with activated checkpoints for stuff. Not even breakable objects, can throw grenade at half-cover table, nothing will happen with it. World is a decoration for the story.
- Very linear, mission based.
- Levels are not very complex. They are flat, I don't remember even ever climbing a ladder or something for better position.
- Non-combat abilities are only semi-useful, I know 5-6 etiquettes, doesn't matter for shit. As a non-combat ability, decking is probably most useful, because it gets you interesting info and money.
- "I wish I had another fighter now". Shamans are somewhat useful when you can get cannon fodder, Shadow spell is pretty interesting. But a good buffed shooter can kill anything JA2 style (anyone remember shoving ton of combat stims and camouflage and sending dude into building to see how he steal the initiative from 12 morons inside and start blasting? that's what happen when you haste-aim-armor a troll with shotgun here). Mages blast everything to bits. Melees, did't try them. Deckers without droids are worthless. Specialization pays off in this game more than trying to get at least 2 stats to a good level.
- Killing flying cubes in The Matrix is only fun for first time.
- Game is a bit laggy and could use a little polishing in UI area.
- I don't like cartoon style much
- Yeah cartoony ... BUT IT IS GORGEOUS. The portraits are absolutely fantastic, I scrolled through every one to see them. And that isometric is so clean and neat, I can't help but stop and just stare at signs, and shops and bikes... it is almost mesmerising.
- And music is awesome, of course.
- Combat is like new X-COM, but more fair, balanced, doesn't feature Final Fantasy spawns (unless it's scripted events).
- The skill checks are fair and clean, there's something in dialogue for everyone.
- Characters are well written, they get new lines every time you visit your base. Very charismatic, with that wacky Troika style of writing. These are the characters who SHOULD have had good voice acting, Bloodlines quality.
- Story was decent at first, now I'm not sure if it will go a bit derp or not. That FalloutCathedral level and it's locals got me a little out of the mood, although two characters I got to meet after that made me want to play and learn more about them.
- Side quests are fine, for a mission based game.
- Checkpoints are't a deal breaker for me so far, game saves every time you travel from one screen to another.
I already know I'm going to replay this at least once. I want to continue playing but I can't cause I really need some sleep. When I was playing first three hours or so, I was thinking "Now I
believe Kickstarter can bring us good games".