Due to the linearity this game almost feels more like X-Com strategy than RPG. Which I guess isn't a bad thing perse.
Really enjoying it but damn the "click for next mission" style is not what I expected.
Yeah it really spoils everything. Even the SNES game never held your hand, not once. The world felt far more alive. The whole point of these games was being a shadowrunner lost in a weird, oppressive town full of dangers lurking about. Do they really expect us to feel the same when treating the player like a kindergardener?
Why is it too hard to ask here? Why devolve in 20 years? Why does even Avadon look more like a true RPG? And this was supposed to be a game that would bring about incline? All it brings about is the iOS-ization of the medium.
So sad to see people who think highlighting everything you can interact with is a good idea, freedom is bad, and a quest compass is good. These guys DO NOT get it, sorry.
You know what spoils everything? Arbitrary moral compases.